#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules # Your values. APP_TITLE := Checkpoint APP_DESCRIPTION := Fast and simple save manager APP_AUTHOR := Bernardo Giordano TARGET := $(subst $e ,_,$(notdir $(APP_TITLE))) OUTDIR := out BUILD := build SOURCES := source/pp2d source INCLUDES := include ROMFS := assets/romfs # Path to the files # If left blank, will try to use "icon.png", "$(TARGET).png", or the default ctrulib icon, in that order ICON := assets/icon.png BANNER_AUDIO := assets/audio.wav BANNER_IMAGE := assets/banner.png RSF_PATH := assets/app.rsf # If left blank, makerom will use the default Homebrew logo LOGO := assets/splash.bin # If left blank, makerom will use default values (0xff3ff and CTR-P-CTAP, respectively) # Be careful if UNIQUE_ID is the same as other apps: it will overwrite the previously installed one UNIQUE_ID := 0xBCFFF PRODUCT_CODE := CTR-HB-CKPT VERSION_MAJOR := 2 VERSION_MINOR := 0 VERSION_MICRO := 2 # Don't really need to change this ICON_FLAGS := nosavebackups,visible #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft CFLAGS := -g -Wall -Wextra -Wno-psabi -O2 -mword-relocations \ -fomit-frame-pointer -ffunction-sections \ $(ARCH) \ -DVERSION_MAJOR=${VERSION_MAJOR} \ -DVERSION_MINOR=${VERSION_MINOR} \ -DVERSION_MICRO=${VERSION_MICRO} CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE CXXFLAGS := $(CFLAGS) -fexceptions -std=gnu++11 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LIBS := -lcitro3d -lctru -lm #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(CTRULIB) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(OUTDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifeq ($(strip $(ICON)),) icons := $(wildcard *.png) ifneq (,$(findstring $(TARGET).png,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(findstring icon.png,$(icons))) export APP_ICON := $(TOPDIR)/icon.png endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifeq ($(strip $(NO_SMDH)),) export _3DSXFLAGS += --smdh=$(OUTPUT).smdh endif ifneq ($(ROMFS),) export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) endif .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- 3dsx: $(BUILD) $(OUTPUT).3dsx cia : $(BUILD) $(OUTPUT).cia all: 3dsx cia #--------------------------------------------------------------------------------- $(BUILD): @mkdir -p $(OUTDIR) @[ -d "$@" ] || mkdir -p "$@" @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(OUTDIR) #--------------------------------------------------------------------------------- ifeq ($(strip $(NO_SMDH)),) $(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh else $(OUTPUT).3dsx : $(OUTPUT).elf endif #--------------------------------------------------------------------------------- MAKEROM ?= makerom MAKEROM_ARGS := -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -ver "$$(($(VERSION_MAJOR)*1024+$(VERSION_MINOR)*16+$(VERSION_MICRO)))" -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)" ifneq ($(strip $(LOGO)),) MAKEROM_ARGS += -logo "$(LOGO)" endif ifeq ($(strip $(ROMFS)),) $(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn $(MAKEROM) -f cia -o "$@" -target t -exefslogo $(MAKEROM_ARGS) else $(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn $(MAKEROM) -f cia -o "$@" -target t -exefslogo $(MAKEROM_ARGS) endif BANNERTOOL ?= bannertool ifeq ($(suffix $(BANNER_IMAGE)),.cgfx) BANNER_IMAGE_ARG := -ci else BANNER_IMAGE_ARG := -i endif ifeq ($(suffix $(BANNER_AUDIO)),.cwav) BANNER_AUDIO_ARG := -ca else BANNER_AUDIO_ARG := -a endif $(BUILD)/banner.bnr : $(BANNER_IMAGE) $(BANNER_AUDIO) $(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) "$(BANNER_IMAGE)" $(BANNER_AUDIO_ARG) "$(BANNER_AUDIO)" -o "$@" $(BUILD)/icon.icn : $(APP_ICON) $(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "$@" #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).elf : $(OFILES) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # rules for assembling GPU shaders #--------------------------------------------------------------------------------- define shader-as $(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) picasso -o $(CURBIN) $1 bin2s $(CURBIN) | $(AS) -o $@ echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h endef %.shbin.o : %.v.pica %.g.pica @echo $(notdir $^) @$(call shader-as,$^) %.shbin.o : %.v.pica @echo $(notdir $<) @$(call shader-as,$<) %.shbin.o : %.shlist @echo $(notdir $<) @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------