/* * This file is part of Checkpoint * Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "Screen.hpp" #include "Overlay.hpp" #if defined(_3DS) void Screen::doDrawTop() const { drawTop(); if (currentOverlay) { currentOverlay->drawTop(); } } void Screen::doDrawBottom() const { drawBottom(); if (currentOverlay) { currentOverlay->drawBottom(); } } #elif defined(__SWITCH__) void Screen::doDraw() const { draw(); if (currentOverlay) { currentOverlay->draw(); } } #endif void Screen::doUpdate(touchPosition* touch) { if (currentOverlay) { currentOverlay->update(touch); } else { update(touch); } }