/* * This file is part of Checkpoint * Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "main.hpp" #include "MainScreen.hpp" #include "thread.hpp" #include "util.hpp" int main() { if (R_FAILED(servicesInit())) { exit(-1); } g_screen = std::make_unique(); Threads::create((ThreadFunc)Threads::titles); ATEXIT(Threads::destroy); while (aptMainLoop()) { touchPosition touch; hidScanInput(); hidTouchRead(&touch); if (hidKeysDown() & KEY_START) { if (!g_isLoadingTitles) { break; } } // if (Configuration::getInstance().shouldScanCard()) { // updateCard(); // } C3D_FrameBegin(C3D_FRAME_SYNCDRAW); g_screen->doDrawTop(); C2D_SceneBegin(g_bottom); g_screen->doDrawBottom(); Gui::frameEnd(); g_screen->doUpdate(&touch); } exit(0); }