Checkpoint/3ds/include/cheatmanager.hpp

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/*
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* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
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#ifndef CHEATMANAGER_HPP
#define CHEATMANAGER_HPP
#include "gui.hpp"
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#include "json.hpp"
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#include "main.hpp"
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#include "scrollable.hpp"
#include "thread.hpp"
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#include <3ds.h>
#include <bzlib.h>
#include <stdio.h>
#include <sys/stat.h>
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namespace CheatManager {
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void init(void);
void exit(void);
bool loaded(void);
bool availableCodes(const std::string& key);
void manageCheats(const std::string& key);
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void save(const std::string& key, Scrollable* s);
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}
#endif