Checkpoint is created following ideas of simplicity and efficiency. The UI has been designed to condense as many options as possible, while keeping it simple to work with.
Moreover, Checkpoint is extremely lightweight - while being packaged with a nice graphic user interface - and is built using the most recent libraries available.
Checkpoint for 3DS natively supports 3DS and DS cartridges, digital standard titles and demo titles. It also automatically checks and filters homebrew titles which may not have a save archive to backup or restore, which is done without an external title list and filters. For this reason, Checkpoint doesn't need constant user maintenance to retain full functionality.
The first launch of the 3DS version will take considerably longer than usual (usually 1-2 minutes depending on how many titles you have installed), due to the working directories being created - Checkpoint will be significatively faster upon launch from then on.
You can scroll between the title list with the DPAD/LR and target a title with A when the selector is on it. Now, you can use the DPAD or the touchscreen to select a target backup to restore/overwrite.
Checkpoint relies on the following folders to store the files it generates. Note that all the working directories are automatically generated on first launch (or when Checkpoint finds a new title that doesn't have a working directory yet).
Checkpoint displays error codes when something weird happens or operations fail. If you have any issues, please ensure they haven't already been addressed, and report the error code and a summary of your operations to reproduce it.
devkitARM and devkitA64 are required to compile Checkpoint for 3DS and Switch, respectively. Learn more at [devkitpro.org](https://devkitpro.org/wiki/Getting_Started). Install or update dependencies as follows.
This project is licensed under the GNU GPLv3. Additional Terms 7.b and 7.c of GPLv3 apply to this. See [LICENSE.md](https://github.com/FlagBrew/Checkpoint/blob/master/LICENSE) for details.
Even though this is the result of independent research and work, Checkpoint for 3DS couldn't be possible without J-D-K's original [JKSM](https://github.com/J-D-K/JKSM) version.
WinterMute, fincs and [devkitPro](https://devkitpro.org/) contributors for devkitARM, devkitA64 and [dkp-pacman](https://github.com/devkitPro/pacman/releases).