Checkpoint/switch/include/title.hpp

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/*
* This file is part of Checkpoint
* Copyright (C) 2017-2018 Bernardo Giordano
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef TITLE_HPP
#define TITLE_HPP
#include <algorithm>
#include <stdlib.h>
#include <string>
#include <switch.h>
#include <utility>
#include <vector>
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#include <unordered_map>
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#include "filesystem.hpp"
#include "io.hpp"
extern "C" {
#include "nanojpeg.h"
}
class Title
{
public:
void init(u64 titleid, u128 userID, const std::string& name, const std::string& author);
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~Title(void) { };
std::string author(void);
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u8* smallIcon(void);
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u8* icon(void);
u64 id(void);
std::string name(void);
std::string path(void);
void refreshDirectories(void);
std::vector
<std::string> saves(void);
u128 userId(void);
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std::string userName(void);
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private:
u64 mId;
u128 mUserId;
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std::string mUserName;
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std::string mDisplayName;
std::string mSafeName;
std::string mAuthor;
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std::string mPath;
std::vector
<std::string> mSaves;
};
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void getTitle(Title &dst, u128 uid, size_t i);
size_t getTitleCount(u128 uid);
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void loadTitles(void);
void refreshDirectories(u64 id);
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u8* smallIcon(u128 id, size_t i);
void freeIcons(void);
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#endif