Checkpoint/3ds/include/CheatManagerOverlay.hpp

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2019-07-07 19:48:23 +00:00
/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef CHEATMANAGEROVERLAY_HPP
#define CHEATMANAGEROVERLAY_HPP
#include "Overlay.hpp"
#include "YesNoOverlay.hpp"
#include "cheatmanager.hpp"
#include "clickable.hpp"
#include "colors.hpp"
#include "directory.hpp"
#include "scrollable.hpp"
#include <memory>
#include <string>
class Clickable;
class Scrollable;
class CheatManagerOverlay : public Overlay {
public:
CheatManagerOverlay(Screen& screen, const std::string& mtext);
~CheatManagerOverlay(void);
void drawTop(void) const override;
void drawBottom(void) const override;
void update(touchPosition* touch) override;
protected:
void save(const std::string& key, Scrollable* s);
private:
bool multiSelected;
std::string existingCheat;
std::string key;
const size_t MAGIC_LEN = strlen(SELECTED_MAGIC);
std::shared_ptr<Scrollable> scrollable;
size_t currentIndex;
const float scale = 0.47f;
C2D_Text multiSelectText, multiDeselectText;
C2D_TextBuf staticBuf, dynamicBuf;
};
#endif