Checkpoint/3ds/include/colors.hpp

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#ifndef COLORS_HPP
#define COLORS_HPP
#include <citro2d.h>
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inline const u32 COLOR_OVERLAY = C2D_Color32(0, 0, 0, 190);
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inline const u32 COLOR_WHITEMASK = C2D_Color32(255, 255, 255, 100);
inline const u32 COLOR_BG = C2D_Color32(51, 51, 51, 255);
inline const u32 COLOR_WHITE = C2D_Color32(255, 255, 255, 255);
inline const u32 COLOR_BLACK = C2D_Color32(0, 0, 0, 255);
inline const u32 COLOR_BLUE = C2D_Color32(0, 0, 255, 255);
inline const u32 COLOR_SELECTOR = C2D_Color32(29, 50, 253, 255);
inline const u32 COLOR_RED = C2D_Color32(255, 0, 0, 255);
inline const u32 COLOR_GOLD = C2D_Color32(255, 215, 0, 255);
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inline const u32 COLOR_GREY_DARKER = C2D_Color32(70, 70, 70, 255);
inline const u32 COLOR_GREY_DARK = C2D_Color32(79, 79, 79, 255);
inline const u32 COLOR_GREY_MEDIUM = C2D_Color32(94, 94, 94, 255);
inline const u32 COLOR_GREY_LIGHT = C2D_Color32(138, 138, 138, 255);
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#endif