Checkpoint/3ds/include/colors.hpp

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#ifndef COLORS_HPP
#define COLORS_HPP
#include <citro2d.h>
#define COLOR_BG C2D_Color32(51, 51, 51, 255)
#define COLOR_WHITE C2D_Color32(255, 255, 255, 255)
#define COLOR_BLACK C2D_Color32(0, 0, 0, 255)
#define COLOR_BLUE C2D_Color32(0, 0, 255, 255)
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#define COLOR_SELECTOR C2D_Color32(29, 50, 253, 255)
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#define COLOR_RED C2D_Color32(255, 0, 0, 255)
#define COLOR_GOLD C2D_Color32(255, 215, 0, 255)
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#define COLOR_GREY_DARKER C2D_Color32(70, 70, 70, 255)
#define COLOR_GREY_DARK C2D_Color32(79, 79, 79, 255)
#define COLOR_GREY_MEDIUM C2D_Color32(94, 94, 94, 255)
#define COLOR_GREY_LIGHT C2D_Color32(138, 138, 138, 255)
#endif