Checkpoint/include/smdh.h

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2017-09-29 07:45:56 +00:00
/* This file is part of Checkpoint
2018-01-17 07:53:50 +00:00
> Copyright (C) 2017/2018 Bernardo Giordano
2017-09-29 07:45:56 +00:00
>
> This program is free software: you can redistribute it and/or modify
> it under the terms of the GNU General Public License as published by
> the Free Software Foundation, either version 3 of the License, or
> (at your option) any later version.
>
> This program is distributed in the hope that it will be useful,
> but WITHOUT ANY WARRANTY; without even the implied warranty of
> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> GNU General Public License for more details.
>
> You should have received a copy of the GNU General Public License
> along with this program. If not, see <http://www.gnu.org/licenses/>.
> See LICENSE for information.
*/
#ifndef SMDH_H
#define SMDH_H
#include "common.h"
typedef struct {
u32 magic;
u16 version;
u16 reserved;
} smdhHeader_s;
typedef struct {
u16 shortDescription[0x40];
u16 longDescription[0x80];
u16 publisher[0x40];
} smdhTitle_s;
typedef struct {
u8 gameRatings[0x10];
u32 regionLock;
u8 matchMakerId[0xC];
u32 flags;
u16 eulaVersion;
u16 reserved;
u32 defaultFrame;
u32 cecId;
} smdhSettings_s;
typedef struct {
smdhHeader_s header;
smdhTitle_s applicationTitles[16];
smdhSettings_s settings;
u8 reserved[0x8];
u8 smallIconData[0x480];
u16 bigIconData[0x900];
} smdh_s;
smdh_s *loadSMDH(u32 low, u32 high, u8 media);
#endif