2017-09-29 07:45:56 +00:00
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/* This file is part of Checkpoint
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2018-01-17 07:53:50 +00:00
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> Copyright (C) 2017/2018 Bernardo Giordano
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2017-09-29 07:45:56 +00:00
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>
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> This program is free software: you can redistribute it and/or modify
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> it under the terms of the GNU General Public License as published by
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> the Free Software Foundation, either version 3 of the License, or
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> (at your option) any later version.
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>
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> This program is distributed in the hope that it will be useful,
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> but WITHOUT ANY WARRANTY; without even the implied warranty of
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> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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> GNU General Public License for more details.
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>
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> You should have received a copy of the GNU General Public License
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> along with this program. If not, see <http://www.gnu.org/licenses/>.
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> See LICENSE for information.
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*/
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#ifndef SMDH_H
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#define SMDH_H
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#include "common.h"
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typedef struct {
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u32 magic;
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u16 version;
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u16 reserved;
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} smdhHeader_s;
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typedef struct {
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u16 shortDescription[0x40];
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u16 longDescription[0x80];
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u16 publisher[0x40];
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} smdhTitle_s;
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typedef struct {
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u8 gameRatings[0x10];
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u32 regionLock;
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u8 matchMakerId[0xC];
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u32 flags;
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u16 eulaVersion;
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u16 reserved;
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u32 defaultFrame;
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u32 cecId;
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} smdhSettings_s;
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typedef struct {
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smdhHeader_s header;
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smdhTitle_s applicationTitles[16];
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smdhSettings_s settings;
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u8 reserved[0x8];
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u8 smallIconData[0x480];
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u16 bigIconData[0x900];
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} smdh_s;
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smdh_s *loadSMDH(u32 low, u32 high, u8 media);
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#endif
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