Checkpoint/common/Overlay.hpp

56 lines
1.8 KiB
C++
Raw Normal View History

2019-05-26 15:52:38 +00:00
/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef OVERLAY_HPP
#define OVERLAY_HPP
#include "Screen.hpp"
2019-05-26 15:52:38 +00:00
#include <memory>
#include <string>
2019-05-26 15:52:38 +00:00
#if defined(_3DS)
#include <3ds.h>
2019-05-26 15:52:38 +00:00
#elif defined(__SWITCH__)
#include <switch.h>
2019-05-26 15:52:38 +00:00
#endif
class Overlay {
2019-05-26 15:52:38 +00:00
public:
Overlay(Screen& screen) : screen(screen), me(screen.currentOverlay) {}
2019-05-26 15:52:38 +00:00
virtual ~Overlay() {}
virtual void update(touchPosition* touch) = 0;
2019-07-07 13:35:18 +00:00
#if defined(_3DS)
virtual void drawTop() const = 0;
virtual void drawBottom() const = 0;
#elif defined(__SWITCH__)
virtual void draw() const = 0;
#endif
2019-05-26 15:52:38 +00:00
protected:
Screen& screen;
std::shared_ptr<Overlay>& me;
};
#endif