Checkpoint/3ds/include/gui.hpp

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/*
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* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
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#ifndef GUI_HPP
#define GUI_HPP
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#include "colors.hpp"
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#include "main.hpp"
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#include "sprites.h"
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#include <citro2d.h>
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inline C3D_RenderTarget* g_top;
inline C3D_RenderTarget* g_bottom;
inline C2D_SpriteSheet spritesheet;
inline C2D_Image flag;
inline C2D_Sprite checkbox, star;
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namespace Gui {
void init(void);
void exit(void);
void frameEnd(void);
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void drawPulsingOutline(u32 x, u32 y, u16 w, u16 h, u8 size, u32 color);
void drawOutline(u32 x, u32 y, u16 w, u16 h, u8 size, u32 color);
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C2D_Image noIcon(void);
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}
#endif