BackgroundMusic/BGMApp/PublicUtility/CACFArray.h
2016-02-19 16:25:34 +11:00

195 lines
10 KiB
C++

/*
File: CACFArray.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
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*/
#if !defined(__CACFArray_h__)
#define __CACFArray_h__
//=============================================================================
// Includes
//=============================================================================
// System Includes
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
#include <CoreAudio/CoreAudioTypes.h>
#include <CoreFoundation/CoreFoundation.h>
#else
#include <CoreAudioTypes.h>
#include <CoreFoundation.h>
#endif
#include "CADebugMacros.h"
//=============================================================================
// Types
//=============================================================================
class CACFDictionary;
class CACFString;
//=============================================================================
// CACFArray
//=============================================================================
class CACFArray
{
// Construction/Destruction
public:
CACFArray() : mCFArray(CFArrayCreateMutable(NULL, 0, &kCFTypeArrayCallBacks)), mRelease(true), mMutable(true) {}
explicit CACFArray(bool inRelease) : mCFArray(CFArrayCreateMutable(NULL, 0, &kCFTypeArrayCallBacks)), mRelease(inRelease), mMutable(true) {}
CACFArray(UInt32 inMaxNumberItems, bool inRelease) : mCFArray(CFArrayCreateMutable(NULL, static_cast<CFIndex>(inMaxNumberItems), &kCFTypeArrayCallBacks)), mRelease(inRelease), mMutable(true) {}
CACFArray(CFArrayRef inCFArray, bool inRelease) : mCFArray(const_cast<CFMutableArrayRef>(inCFArray)), mRelease(inRelease), mMutable(false) {}
CACFArray(CFMutableArrayRef inCFArray, bool inRelease) : mCFArray(inCFArray), mRelease(inRelease), mMutable(true) {}
CACFArray(const CACFArray& inArray) : mCFArray(inArray.mCFArray), mRelease(inArray.mRelease), mMutable(inArray.mMutable) { Retain(); }
CACFArray& operator=(const CACFArray& inArray) { Release(); mCFArray = inArray.mCFArray; mRelease = inArray.mRelease; mMutable = inArray.mMutable; Retain(); return *this; }
CACFArray& operator=(CFArrayRef inCFArray) { Release(); mCFArray = const_cast<CFMutableArrayRef>(inCFArray); mMutable = false; Retain(); return *this; }
CACFArray& operator=(CFMutableArrayRef inCFArray) { Release(); mCFArray = inCFArray; mMutable = true; Retain(); return *this; }
~CACFArray() { Release(); }
private:
void Retain() { if(mRelease && (mCFArray != NULL)) { CFRetain(mCFArray); } }
void Release() { if(mRelease && (mCFArray != NULL)) { CFRelease(mCFArray); } }
// Attributes
public:
bool IsValid() const { return mCFArray != NULL; }
bool IsMutable() const { return mMutable; }
bool CanModify() const { return mMutable && (mCFArray != NULL); }
bool WillRelease() const { return mRelease; }
void ShouldRelease(bool inRelease) { mRelease = inRelease; }
CFTypeID GetTypeID() const { return CFGetTypeID(mCFArray); }
CFArrayRef GetCFArray() const { return mCFArray; }
CFArrayRef CopyCFArray() const { if(mCFArray != NULL) { CFRetain(mCFArray); } return mCFArray; }
CFMutableArrayRef GetCFMutableArray() const { return mCFArray; }
CFMutableArrayRef CopyCFMutableArray() const { if(mCFArray != NULL) { CFRetain(mCFArray); } return mCFArray; }
CFPropertyListRef AsPropertyList() const { return mCFArray; }
void SetCFMutableArrayFromCopy(CFArrayRef inArray, bool inRelease = true) { Release(); mCFArray = CFArrayCreateMutableCopy(NULL, 0, inArray); mMutable = true; mRelease = inRelease; }
// Item Operations
public:
UInt32 GetNumberItems() const { UInt32 theAnswer = 0; if(mCFArray != NULL) { theAnswer = ToUInt32(CFArrayGetCount(mCFArray)); } return theAnswer; }
bool HasItem(const void* inItem) const;
void RemoveItem(const void* inItem) { UInt32 theIndex; if(CanModify() && GetIndexOfItem(inItem, theIndex)) { RemoveItemAtIndex(theIndex); } }
bool GetIndexOfItem(const void* inItem, UInt32& outIndex) const;
void RemoveItemAtIndex(UInt32 inIndex) { if(CanModify()) { CFArrayRemoveValueAtIndex(mCFArray, static_cast<CFIndex>(inIndex)); } }
void Clear() { if(CanModify()) { CFArrayRemoveAllValues(mCFArray); } }
void Sort(CFComparatorFunction inCompareFunction) { if(CanModify()) { CFRange theRange = { 0, CFArrayGetCount(mCFArray) }; CFArraySortValues(mCFArray, theRange, inCompareFunction, NULL); } }
void SortNumbers() { Sort((CFComparatorFunction)CFNumberCompare); }
void SortStrings() { Sort((CFComparatorFunction)CFStringCompare); }
bool GetBool(UInt32 inIndex, bool& outValue) const;
bool GetSInt32(UInt32 inIndex, SInt32& outItem) const;
bool GetUInt32(UInt32 inIndex, UInt32& outItem) const;
bool GetSInt64(UInt32 inIndex, SInt64& outItem) const;
bool GetUInt64(UInt32 inIndex, UInt64& outItem) const;
bool GetFloat32(UInt32 inIndex, Float32& outItem) const;
bool GetFloat64(UInt32 inIndex, Float64& outItem) const;
bool Get4CC(UInt32 inIndex, UInt32& outValue) const;
bool GetString(UInt32 inIndex, CFStringRef& outItem) const;
bool GetArray(UInt32 inIndex, CFArrayRef& outItem) const;
bool GetDictionary(UInt32 inIndex, CFDictionaryRef& outItem) const;
bool GetData(UInt32 inIndex, CFDataRef& outItem) const;
bool GetUUID(UInt32 inIndex, CFUUIDRef& outItem) const;
bool GetCFType(UInt32 inIndex, CFTypeRef& outItem) const;
void GetCACFString(UInt32 inIndex, CACFString& outItem) const;
void GetCACFArray(UInt32 inIndex, CACFArray& outItem) const;
void GetCACFDictionary(UInt32 inIndex, CACFDictionary& outItem) const;
bool AppendBool(bool inItem);
bool AppendSInt32(SInt32 inItem);
bool AppendUInt32(UInt32 inItem);
bool AppendSInt64(SInt64 inItem);
bool AppendUInt64(UInt64 inItem);
bool AppendFloat32(Float32 inItem);
bool AppendFloat64(Float64 inItem);
bool AppendString(const CFStringRef inItem);
bool AppendArray(const CFArrayRef inItem);
bool AppendDictionary(const CFDictionaryRef inItem);
bool AppendData(const CFDataRef inItem);
bool AppendCFType(const CFTypeRef inItem);
bool InsertBool(UInt32 inIndex, bool inItem);
bool InsertSInt32(UInt32 inIndex, SInt32 inItem);
bool InsertUInt32(UInt32 inIndex, UInt32 inItem);
bool InsertSInt64(UInt32 inIndex, SInt64 inItem);
bool InsertUInt64(UInt32 inIndex, UInt64 inItem);
bool InsertFloat32(UInt32 inIndex, Float32 inItem);
bool InsertFloat64(UInt32 inIndex, Float64 inItem);
bool InsertString(UInt32 inIndex, const CFStringRef inItem);
bool InsertArray(UInt32 inIndex, const CFArrayRef inItem);
bool InsertDictionary(UInt32 inIndex, const CFDictionaryRef inItem);
bool InsertData(UInt32 inIndex, const CFDataRef inItem);
bool InsertCFType(UInt32 inIndex, const CFTypeRef inItem);
bool SetBool(UInt32 inIndex, bool inItem);
bool SetSInt32(UInt32 inIndex, SInt32 inItem);
bool SetUInt32(UInt32 inIndex, UInt32 inItem);
bool SetSInt64(UInt32 inIndex, SInt64 inItem);
bool SetUInt64(UInt32 inIndex, UInt64 inItem);
bool SetFloat32(UInt32 inIndex, Float32 inItem);
bool SetFloat64(UInt32 inIndex, Float64 inItem);
bool SetString(UInt32 inIndex, const CFStringRef inItem);
bool SetArray(UInt32 inIndex, const CFArrayRef inItem);
bool SetDictionary(UInt32 inIndex, const CFDictionaryRef inItem);
bool SetData(UInt32 inIndex, const CFDataRef inItem);
bool SetCFType(UInt32 inIndex, const CFTypeRef inItem);
// Implementation
private:
CFMutableArrayRef mCFArray;
bool mRelease;
bool mMutable;
CACFArray(const void*); // prevent accidental instantiation with a pointer via bool constructor
};
#endif