mirror of
https://github.com/kyleneideck/BackgroundMusic
synced 2024-11-10 06:34:22 +00:00
7afb8a6c12
GitHub Action's macOS image has been updates and UI tests might work now: <https://github.com/actions/virtual-environments/pull/5417>. Also, remove some supporting files/code for CI builds that we don't need anymore.
853 lines
32 KiB
Bash
Executable file
853 lines
32 KiB
Bash
Executable file
#!/bin/bash
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# vim: tw=100:
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# This file is part of Background Music.
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#
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# Background Music is free software: you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as
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# published by the Free Software Foundation, either version 2 of the
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# License, or (at your option) any later version.
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#
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# Background Music is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Background Music. If not, see <http://www.gnu.org/licenses/>.
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#
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# build_and_install.sh
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#
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# Copyright © 2016-2022 Kyle Neideck
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# Copyright © 2016 Nick Jacques
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#
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# Builds and installs BGMApp, BGMDriver and BGMXPCHelper. Requires xcodebuild and Xcode.
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#
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# Don't let the length of this script scare you away from building/installing without it (using
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# either Xcode or xcodebuild). 90% of this code is for error handling, logging, user friendliness,
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# etc. See MANUAL-INSTALL.md, DEVELOPING.md and BGMDriver/BGMDriver/quick_install.sh.
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#
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# Safe mode
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set -euo pipefail
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IFS=$'\n\t'
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# Subshells and functions inherit the ERR trap
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set -o errtrace
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# Go to the project directory.
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cd "$( dirname "${BASH_SOURCE[0]}" )"
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error_handler() {
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LAST_COMMAND="$3" LAST_COMMAND_EXIT_STATUS="$2"
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# Log the error.
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echo "Failure in $0 at line $1. The last command was (probably)" >> ${LOG_FILE}
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echo " ${LAST_COMMAND}" >> ${LOG_FILE}
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echo "which exited with status ${LAST_COMMAND_EXIT_STATUS}." >> ${LOG_FILE}
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echo "Error message: ${ERROR_MSG}" >> ${LOG_FILE}
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echo >> ${LOG_FILE}
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# Scrub username from log (and also real name just in case).
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sed -i'tmp' "s/$(whoami)/[username removed]/g" ${LOG_FILE}
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sed -i'tmp' "s/$(id -F)/[name removed]/g" ${LOG_FILE}
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rm "${LOG_FILE}tmp"
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# Print an error message.
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echo "$(tput setaf 9)ERROR$(tput sgr0): Install failed at line $1 with the message:" >&2
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echo -e "${ERROR_MSG}" >&2
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echo >&2
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echo "Feel free to report this. If you do, you'll probably want to include the" \
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"build_and_install.log file from this directory ($(pwd)). But quickly skim through it" \
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"first to check that it doesn't include any personal information. It shouldn't, but this" \
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"is alpha software so you never know." >&2
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echo >&2
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echo "To try building and installing without this build script, see MANUAL-INSTALL.md." >&2
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echo >&2
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echo "You can also try ignoring compiler warnings with: $0 -w" >&2
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echo >&2
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echo "Error details:" >&2
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echo "Line $1. The last command was (probably)" >&2
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echo " ${LAST_COMMAND}" >&2
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echo "which exited with status ${LAST_COMMAND_EXIT_STATUS}." >&2
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echo >&2
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# Finish logging debug info if the script fails early.
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if ! [[ -z ${LOG_DEBUG_INFO_TASK_PID:-} ]]; then
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wait ${LOG_DEBUG_INFO_TASK_PID}
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fi
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}
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enable_error_handling() {
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if [[ -z ${CONTINUE_ON_ERROR} ]] || [[ ${CONTINUE_ON_ERROR} -eq 0 ]]; then
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set -e
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# TODO: The version of Bash that ships with OSX only gives you the line number of the
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# function the error occurred in -- not the line the error occurred on. There are a
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# few solutions suggested on various websites, but none of them work.
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trap 'error_handler ${LINENO} $? "${BASH_COMMAND}"' ERR
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fi
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}
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disable_error_handling() {
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set +e
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trap - ERR
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}
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# Build for release by default. Use -d for a debug build.
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CONFIGURATION=Release
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#CONFIGURATION=Debug
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XCODEBUILD_ACTION="install"
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# The default is to clean before installing because we want the log file to have roughly the same
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# information after every build.
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CLEAN=clean
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XCODEBUILD_OPTIONS=""
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CONTINUE_ON_ERROR=0
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# Update .gitignore if you change this.
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LOG_FILE=build_and_install.log
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# Empty the log file
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echo -n > ${LOG_FILE}
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COREAUDIOD_PLIST="/System/Library/LaunchDaemons/com.apple.audio.coreaudiod.plist"
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# Output locations for installing. These are overwritten later if building or archiving.
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#
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# TODO: Should (can?) we use xcodebuild to get these from the Xcode project rather than duplicating
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# them?
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APP_PATH="/Applications"
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APP_DIR="Background Music.app"
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DRIVER_PATH="/Library/Audio/Plug-Ins/HAL"
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DRIVER_DIR="Background Music Device.driver"
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# XPC_HELPER_OUTPUT_PATH is set below because it depends on the system (when installing).
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XPC_HELPER_DIR="BGMXPCHelper.xpc"
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# The root output directory when archiving.
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ARCHIVES_DIR="archives"
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GENERAL_ERROR_MSG="Internal script error. Probably a bug in this script."
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BUILD_FAILED_ERROR_MSG="A build command failed. Probably a compilation error."
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BGMAPP_FAILED_TO_START_ERROR_MSG="Background Music (${APP_PATH}/${APP_DIR}) didn't seem to start \
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up. It might just be taking a while.
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If it didn't install correctly, you'll need to open the Sound control panel in System Preferences \
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and change your output device at least once. Your sound probably won't work until you do. (Or you \
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restart your computer.)
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If you only have one device, you can create a temporary one by opening \
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\"/Applications/Utilities/Audio MIDI Setup.app\", clicking the plus button and choosing \"Create \
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Multi-Output Device\"."
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ERROR_MSG="${GENERAL_ERROR_MSG}"
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XCODEBUILD="/usr/bin/xcodebuild"
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if ! [[ -x "${XCODEBUILD}" ]]; then
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XCODEBUILD=$(which xcodebuild || true)
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fi
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# This check is last because it takes 10 seconds or so if it fails.
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if ! [[ -x "${XCODEBUILD}" ]]; then
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XCODEBUILD="$(/usr/bin/xcrun --find xcodebuild 2>>${LOG_FILE} || true)"
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fi
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RECOMMENDED_MIN_XCODE_VERSION=8
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usage() {
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echo "Usage: $0 [options]" >&2
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echo -e "\t-n Don't clean before building/installing." >&2
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echo -e "\t-d Debug build. (Release is the default.)" >&2
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echo -e "\t-a Build and archive, don't install. See Xcode docs for info about archiving." >&2
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echo -e "\t-b Build only, don't install." >&2
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echo -e "\t-w Ignore compiler warnings. (They're treated as errors by default.)" >&2
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echo -e "\t-x [options] Extra options to pass to xcodebuild." >&2
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echo -e "\t-c Continue on script errors. Might not be safe." >&2
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echo -e "\t-h Print this usage statement." >&2
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exit 1
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}
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bold_face() {
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echo $(tput bold)$*$(tput sgr0)
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}
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# Takes a PID and returns 0 if the process is running.
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is_alive() {
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kill -0 $1 > /dev/null 2>&1 && return 0 || return 1
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}
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# Shows a "..." animation until the previous command finishes. Shows an error message and exits the
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# script if the command fails. The return value will be the exit status of the command.
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#
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# Params:
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# - The error message to show if the previous command fails.
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# - An optional timeout in seconds.
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show_spinner() {
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disable_error_handling
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local PREV_COMMAND_PID=$!
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# Get the previous command as a string, with variables resolved. Assumes that if the command has
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# a child process we just want the text of the child process's command. (And that it only has
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# one child.)
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local CHILD_PID=$(pgrep -P ${PREV_COMMAND_PID} | head -n1 || echo ${PREV_COMMAND_PID})
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local PREV_COMMAND_STRING=$(ps -o command= ${CHILD_PID})
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local TIMEOUT=${2:-0}
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exec 3>&1 # Creates an alias so the following subshell can print to stdout.
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DID_TIMEOUT=$(
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I=1
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while (is_alive ${PREV_COMMAND_PID}) && \
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([[ ${TIMEOUT} -lt 1 ]] || [[ $I -lt ${TIMEOUT} ]])
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do
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printf '.' >&3
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sleep 1
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# Erase after we've printed three dots. (\b is backspace.)
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[[ $((I % 3)) -eq 0 ]] && printf '\b\b\b \b\b\b' >&3
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((I++))
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done
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if [[ $I -eq ${TIMEOUT} ]]; then
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kill ${PREV_COMMAND_PID} >> ${LOG_FILE} 2>&1
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echo 1
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else
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echo 0
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fi)
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exec 3<&- # Close the file descriptor.
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wait ${PREV_COMMAND_PID}
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local EXIT_STATUS=$?
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# Clean up the dots.
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printf '\b\b\b \b\b\b'
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# Print an error message if the command fails.
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# (wait returns 127 if the process has already exited.)
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if [[ ${EXIT_STATUS} -ne 0 ]] && [[ ${EXIT_STATUS} -ne 127 ]]; then
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ERROR_MSG="$1"
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if [[ ${DID_TIMEOUT} -ne 0 ]]; then
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ERROR_MSG+="\n\nCommand timed out after ${TIMEOUT} seconds."
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fi
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error_handler ${LINENO} ${EXIT_STATUS} "${PREV_COMMAND_STRING}"
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if [[ ${CONTINUE_ON_ERROR} -eq 0 ]]; then
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exit ${EXIT_STATUS}
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fi
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fi
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enable_error_handling
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return ${EXIT_STATUS}
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}
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parse_options() {
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while getopts ":ndabwx:ch" opt; do
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case $opt in
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n)
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CLEAN=""
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;;
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d)
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CONFIGURATION="Debug"
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;;
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a)
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# The "archive" action makes a build for distribution. It's the same as the archive
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# option in Xcode. It won't install.
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XCODEBUILD_ACTION="archive"
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# The dirs xcodebuild will put the archives in.
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APP_PATH="$ARCHIVES_DIR/BGMApp.xcarchive"
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XPC_HELPER_OUTPUT_PATH="$ARCHIVES_DIR/BGMXPCHelper.xcarchive"
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DRIVER_PATH="$ARCHIVES_DIR/BGMDriver.xcarchive"
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;;
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b)
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# Just build; don't install.
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XCODEBUILD_ACTION="build"
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# The dirs xcodebuild will build in.
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# TODO: If these dirs were created by running this script without -b, they'll be
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# owned by root and xcodebuild will fail.
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APP_PATH="./BGMApp/build"
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XPC_HELPER_OUTPUT_PATH="./BGMApp/build"
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DRIVER_PATH="./BGMDriver/build"
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;;
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w)
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# TODO: What if they also pass their own OTHER_CFLAGS with -x?
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XCODEBUILD_OPTIONS="${XCODEBUILD_OPTIONS} OTHER_CFLAGS=\"-Wno-error\""
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;;
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x)
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XCODEBUILD_OPTIONS="$OPTARG"
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;;
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c)
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CONTINUE_ON_ERROR=1
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echo "$(tput setaf 11)WARNING$(tput sgr0): Ignoring errors."
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disable_error_handling
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;;
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h)
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usage
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;;
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\?)
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echo "Invalid option: -$OPTARG" >&2
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usage
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;;
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esac
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done
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}
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# check_xcode return codes
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CHECK_XCODE_NO_ERR=0
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CHECK_XCODE_ERR_NO_CLTOOLS=1
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CHECK_XCODE_ERR_NO_XCODE=2
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CHECK_XCODE_ERR_NO_CLTOOLS_OR_XCODE=3
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CHECK_XCODE_ERR_LICENSE_NOT_ACCEPTED=4
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CHECK_XCODE_ERR_OLD_VERSION=5
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# Checks if $XCODEBUILD is a usable xcodebuild. Exits with one of the status codes above.
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check_xcode() {
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local EXIT_CODE=${CHECK_XCODE_NO_ERR}
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# First, check xcodebuild exists on the system an is an executable.
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if ! [[ -x "${XCODEBUILD}" ]] || ! /usr/bin/xcode-select --print-path &>/dev/null || \
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(! [[ -e /Library/Developer/CommandLineTools/usr/bin/git ]] && \
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! pkgutil --pkg-info=com.apple.pkg.CLTools_Executables &>/dev/null); then
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EXIT_CODE=${CHECK_XCODE_ERR_NO_CLTOOLS}
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fi
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# Check that Xcode is installed, not just the command line tools.
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if [[ "${XCODE_VERSION}" == "-1" ]]; then
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((EXIT_CODE+=2))
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fi
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# Check they've already accepted the Xcode license. This code is mostly copied from
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# Homebrew/Library/Homebrew/brew.sh.
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disable_error_handling
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local XCRUN_OUTPUT # (Declared local before assigning so we can get $?.)
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XCRUN_OUTPUT="$(/usr/bin/xcrun clang 2>&1)"
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local XCRUN_STATUS="$?"
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if [[ ${EXIT_CODE} -eq 0 ]] && \
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[[ "${XCRUN_STATUS}" -ne 0 ]] && \
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( [[ "${XCRUN_OUTPUT}" = *license* ]] || [[ "${XCRUN_OUTPUT}" = *licence* ]] ); then
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EXIT_CODE=${CHECK_XCODE_ERR_LICENSE_NOT_ACCEPTED}
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fi
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enable_error_handling
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# Version check.
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local XCODE_MAJOR_VERSION="$(echo ${XCODE_VERSION} | sed 's/\..*$//g')"
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if [[ ${EXIT_CODE} -eq 0 ]] && \
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[[ "${XCODE_MAJOR_VERSION}" -lt ${RECOMMENDED_MIN_XCODE_VERSION} ]]
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then
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EXIT_CODE=${CHECK_XCODE_ERR_OLD_VERSION}
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fi
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exit ${EXIT_CODE}
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}
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# Expects CHECK_XCODE_TASK_PID to be set and error handling to be disabled. Returns 1 if we need to
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# check for Xcode again.
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handle_check_xcode_result() {
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if [[ -z ${HANDLED_CHECK_XCODE_RESULT:-} ]]; then
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HANDLED_CHECK_XCODE_RESULT=1
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# Wait for the Xcode checks to finish.
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wait ${CHECK_XCODE_TASK_PID}
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CHECK_XCODE_TASK_STATUS=$?
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# If there was a problem with Xcode/xcodebuild, print the error message and exit.
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if [[ ${CHECK_XCODE_TASK_STATUS} -ne ${CHECK_XCODE_NO_ERR} ]]; then
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handle_check_xcode_failure ${CHECK_XCODE_TASK_STATUS}
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local STATUS=$?
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return ${STATUS}
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fi
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fi
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return 0
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}
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# Returns 1 if we need to check for Xcode again. Expects error handling to be disabled.
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#
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# Params:
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# - The exit code of check_xcode.
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handle_check_xcode_failure() {
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local CONTINUE=${CONTINUE_ON_ERROR}
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# No command line tools
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if [[ $1 -eq ${CHECK_XCODE_ERR_NO_CLTOOLS} ]] || \
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[[ $1 -eq ${CHECK_XCODE_ERR_NO_CLTOOLS_OR_XCODE} ]]; then
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echo "$(tput setaf 9)ERROR$(tput sgr0): The Xcode Command Line Tools don't seem to be" \
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"installed on your system." >&2
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echo >&2
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echo "If you have Xcode installed, you should be able to install them with" >&2
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echo " sudo /usr/bin/xcode-select --install" >&2
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echo "If not, you'll need to install Xcode (~9GB), because xcodebuild no longer works" \
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"without it." >&2
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echo >&2
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fi
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# No Xcode (that the command line tools are aware of)
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if [[ $1 -eq ${CHECK_XCODE_ERR_NO_XCODE} ]] || \
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[[ $1 -eq ${CHECK_XCODE_ERR_NO_CLTOOLS_OR_XCODE} ]]; then
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if ! handle_check_xcode_failure_no_xcode $1; then
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return 1
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fi
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fi
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# They need to agree to the Xcode license.
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if [[ $1 -eq ${CHECK_XCODE_ERR_LICENSE_NOT_ACCEPTED} ]]; then
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echo "$(tput setaf 9)ERROR$(tput sgr0): You need to agree to the Xcode license before you" \
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"can build Background Music. Run this command and then try again:" >&2
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echo " sudo ${XCODEBUILD} -license" >&2
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echo >&2
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fi
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# Xcode version is probably too old.
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if [[ $1 -eq ${CHECK_XCODE_ERR_OLD_VERSION} ]]; then
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echo "$(tput setaf 11)WARNING$(tput sgr0): Your version of Xcode (${XCODE_VERSION}) may" \
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"not be recent enough to build Background Music. If you have a newer version" \
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"installed, you can set the Xcode command line tools to use it with" >&2
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echo " sudo /usr/bin/xcode-select --switch /the/path/to/your/Xcode.app" >&2
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echo >&2
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CONTINUE=1
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fi
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# Try to find Xcode and print a more useful error message.
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if [[ $1 -eq ${CHECK_XCODE_ERR_NO_CLTOOLS} ]] || \
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[[ $1 -eq ${CHECK_XCODE_ERR_NO_XCODE} ]] || \
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[[ $1 -eq ${CHECK_XCODE_ERR_NO_CLTOOLS_OR_XCODE} ]] || \
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[[ $1 -eq ${CHECK_XCODE_ERR_OLD_VERSION} ]]; then
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echo "Searching for Xcode installations..." >&2
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echo >&2
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XCODE_PATHS=$(mdfind "kMDItemCFBundleIdentifier == 'com.apple.dt.Xcode' || \
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kMDItemCFBundleIdentifier == 'com.apple.Xcode'")
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if [[ "${XCODE_PATHS}" != "" ]]; then
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echo "It looks like you have Xcode installed to:" >&2
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echo "${XCODE_PATHS}" >&2
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else
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echo "None found." >&2
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fi
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fi
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# Exit with an error status, unless we only printed a warning or were told to continue anyway.
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if [[ ${CONTINUE} -eq 0 ]]; then
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exit $1
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fi
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return 0
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}
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# Returns 1 if we need to check for Xcode again. Expects error handling to be disabled.
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#
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# Params:
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# - The exit code of check_xcode.
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handle_check_xcode_failure_no_xcode() {
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# The problem could be that they have Xcode installed, but the command line tools can't find
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# it.
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# Just check for Xcode in the default location at first, since searching with mdfind can
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# take a while.
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if [[ $1 -eq ${CHECK_XCODE_ERR_NO_XCODE} ]] && [[ -d /Applications/Xcode.app ]]; then
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echo "It looks like you have Xcode installed to /Applications/Xcode.app, but the" \
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"Xcode command line tools aren't set to use it. Try" >&2
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echo " sudo /usr/bin/xcode-select --switch /Applications/Xcode.app" >&2
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echo "and then run this installer again." >&2
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else
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echo "$(tput setaf 9)ERROR$(tput sgr0): Unfortunately, Xcode (~9GB) is required to" \
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|
"build Background Music, but ${XCODEBUILD} doesn't appear to be usable. If you" \
|
|
"do have Xcode installed, try telling the Xcode command line tools where to find" \
|
|
"it with" >&2
|
|
echo " sudo /usr/bin/xcode-select --switch /the/path/to/your/Xcode.app" >&2
|
|
echo "and then running this installer again." >&2
|
|
fi
|
|
echo >&2
|
|
|
|
# Explain how to revert the command we suggested.
|
|
local DEV_DIR_PATH # (Declared local before assigning so we can get $?.)
|
|
DEV_DIR_PATH=$(/usr/bin/xcode-select --print-path 2>/dev/null)
|
|
local XCSELECT_STATUS="$?"
|
|
if [[ "${XCSELECT_STATUS}" -eq 0 ]] && [[ "${DEV_DIR_PATH}" != "" ]]; then
|
|
echo "If you want to change it back afterwards for some reason, use" >&2
|
|
echo " sudo /usr/bin/xcode-select --switch ${DEV_DIR_PATH}" >&2
|
|
fi
|
|
echo >&2
|
|
|
|
# Print the error message from xcodebuild.
|
|
local OUTPUT_MSG="Output from ${XCODEBUILD}: ------------------------------------------"
|
|
echo "${OUTPUT_MSG}" >&2
|
|
"${XCODEBUILD}" -version >&2 || true
|
|
echo "${OUTPUT_MSG}" | tr '[:print:]' - >&2
|
|
echo >&2
|
|
|
|
# Offer to switch if it will probably work.
|
|
if [[ -d /Applications/Xcode.app ]]; then
|
|
local SWITCH_CMD="sudo xcode-select --switch /Applications/Xcode.app"
|
|
read -p "Try \"$(bold_face ${SWITCH_CMD})\" now (y/N)? " TRY_SWITCH
|
|
if [[ "${TRY_SWITCH}" == "y" ]] || [[ "${TRY_SWITCH}" == "Y" ]]; then
|
|
echo
|
|
echo "+ ${SWITCH_CMD}"
|
|
eval ${SWITCH_CMD}
|
|
local XCS_STATUS=$?
|
|
if [[ ${XCS_STATUS} -eq 0 ]]; then
|
|
# Return that we should call check_xcode again to see if it worked.
|
|
echo
|
|
echo Seemed to work. Trying to start installation again...
|
|
echo
|
|
return 1
|
|
else
|
|
echo >&2
|
|
echo "\"$(bold_face ${SWITCH_CMD})\" failed with exit status ${XCS_STATUS}." >&2
|
|
exit ${XCS_STATUS}
|
|
fi
|
|
fi
|
|
echo
|
|
fi
|
|
|
|
return 0
|
|
}
|
|
|
|
log_debug_info() {
|
|
# Log some environment details, version numbers, etc. This takes a while, so we do it in the
|
|
# background.
|
|
|
|
(disable_error_handling
|
|
echo "Background Music Build Log" >> ${LOG_FILE}
|
|
echo "----" >> ${LOG_FILE}
|
|
echo "Build script args: $*" >> ${LOG_FILE}
|
|
echo "System details:" >> ${LOG_FILE}
|
|
|
|
sw_vers >> ${LOG_FILE} 2>&1
|
|
# The same as uname -a, except without printing the nodename (for privacy).
|
|
uname -mrsv >> ${LOG_FILE} 2>&1
|
|
|
|
/bin/bash --version >> ${LOG_FILE} 2>&1
|
|
|
|
echo "On git branch: $(git rev-parse --abbrev-ref HEAD 2>&1)" >> ${LOG_FILE}
|
|
echo "Most recent commit: $(git rev-parse HEAD 2>&1)" \
|
|
"(\"$(git show -s --format=%s HEAD 2>&1)\")" >> ${LOG_FILE}
|
|
|
|
echo "Using xcodebuild: ${XCODEBUILD}" >> ${LOG_FILE}
|
|
echo "Using BGMXPCHelper output path: ${XPC_HELPER_OUTPUT_PATH}" >> ${LOG_FILE}
|
|
|
|
xcode-select --version >> ${LOG_FILE} 2>&1
|
|
echo "Xcode path: $(xcode-select --print-path 2>&1)" >> ${LOG_FILE}
|
|
echo "Xcode version:" >> ${LOG_FILE}
|
|
xcodebuild -version >> ${LOG_FILE} 2>&1
|
|
echo "Xcode SDKs:" >> ${LOG_FILE}
|
|
xcodebuild -showsdks >> ${LOG_FILE} 2>&1
|
|
xcrun --version >> ${LOG_FILE} 2>&1
|
|
echo "Clang version:" >> ${LOG_FILE}
|
|
$(/usr/bin/xcrun --find clang 2>&1) --version >> ${LOG_FILE} 2>&1
|
|
|
|
echo "launchctl version: $(launchctl version 2>&1)" >> ${LOG_FILE}
|
|
echo "----" >> ${LOG_FILE}) &
|
|
|
|
LOG_DEBUG_INFO_TASK_PID=$!
|
|
}
|
|
|
|
# Cleans the build products and intermediate files for a build scheme.
|
|
#
|
|
# Params:
|
|
# - The Xcode build scheme to clean, e.g. "Background Music Device".
|
|
clean() {
|
|
if [[ "${CLEAN}" != "" ]]; then
|
|
${SUDO} "${XCODEBUILD}" -scheme "$1" \
|
|
-configuration ${CONFIGURATION} \
|
|
BUILD_DIR=./build \
|
|
${CLEAN} >> ${LOG_FILE} 2>&1
|
|
fi
|
|
}
|
|
|
|
# Register our handler so we can print a message and clean up if there's an error.
|
|
enable_error_handling
|
|
|
|
parse_options "$@"
|
|
|
|
# Warn if running as root.
|
|
if [[ $(id -u) -eq 0 ]]; then
|
|
echo "$(tput setaf 11)WARNING$(tput sgr0): This script is not intended to be run as root. Run" \
|
|
"it normally and it'll sudo when it needs to." >&2
|
|
fi
|
|
|
|
# Print initial message.
|
|
if [[ "${XCODEBUILD_ACTION}" == "install" ]]; then
|
|
XPC_HELPER_OUTPUT_PATH="$(BGMApp/BGMXPCHelper/safe_install_dir.sh)"
|
|
|
|
echo "$(bold_face About to install Background Music). Please pause all audio, if you can."
|
|
[[ "${CONFIGURATION}" == "Debug" ]] && echo "Debug build."
|
|
echo
|
|
echo "This script will install:"
|
|
echo " - ${APP_PATH}/${APP_DIR}"
|
|
echo " - ${DRIVER_PATH}/${DRIVER_DIR}"
|
|
echo " - ${XPC_HELPER_OUTPUT_PATH}/${XPC_HELPER_DIR}"
|
|
echo " - /Library/LaunchDaemons/com.bearisdriving.BGM.XPCHelper.plist"
|
|
echo
|
|
elif [[ "${XCODEBUILD_ACTION}" == "archive" ]]; then
|
|
echo "$(bold_face Building and archiving Background Music...)"
|
|
echo
|
|
else
|
|
echo "$(bold_face Building Background Music...)"
|
|
echo
|
|
fi
|
|
|
|
# Make sure Xcode and the command line tools are installed and recent enough.
|
|
# This sets XCODE_VERSION to major.minor, e.g. 8.3, or -1 if Xcode isn't installed.
|
|
XCODE_VERSION=$((${XCODEBUILD} -version 2>/dev/null || echo 'V -1') | head -n 1 | awk '{ print $2 }')
|
|
check_xcode &
|
|
CHECK_XCODE_TASK_PID=$!
|
|
|
|
if [[ "${XCODEBUILD_ACTION}" == "install" ]]; then
|
|
read -p "Continue (y/N)? " CONTINUE_INSTALLATION
|
|
|
|
if [[ "${CONTINUE_INSTALLATION}" != "y" ]] && [[ "${CONTINUE_INSTALLATION}" != "Y" ]]; then
|
|
echo "Installation cancelled."
|
|
exit 0
|
|
fi
|
|
fi
|
|
|
|
# If the check_xcode process has already finished, we can check the result early.
|
|
NEED_TO_HANDLE_CHECK_XCODE_RESULT=1
|
|
if ! is_alive ${CHECK_XCODE_TASK_PID}; then
|
|
disable_error_handling
|
|
|
|
handle_check_xcode_result
|
|
NEED_TO_HANDLE_CHECK_XCODE_RESULT=$?
|
|
|
|
enable_error_handling
|
|
fi
|
|
|
|
# Update the user's sudo timestamp if we're going to need to sudo at some point. This prompts the
|
|
# user for their password.
|
|
if [[ "${XCODEBUILD_ACTION}" == "install" ]]; then
|
|
if ! sudo -v; then
|
|
echo "$(tput setaf 9)ERROR$(tput sgr0): This script must be run by a user with" \
|
|
"administrator (sudo) privileges." >&2
|
|
exit 1
|
|
fi
|
|
echo
|
|
fi
|
|
|
|
while [[ ${NEED_TO_HANDLE_CHECK_XCODE_RESULT} -ne 0 ]]; do
|
|
disable_error_handling
|
|
|
|
handle_check_xcode_result
|
|
NEED_TO_HANDLE_CHECK_XCODE_RESULT=$?
|
|
|
|
enable_error_handling
|
|
done
|
|
|
|
log_debug_info "$@"
|
|
|
|
# Set some variables that control the compilation commands below.
|
|
if [[ "${XCODEBUILD_ACTION}" == "install" ]]; then
|
|
SUDO="sudo"
|
|
ACTIONING="Installing"
|
|
DSTROOT_ARG="DSTROOT=/"
|
|
elif [[ "${XCODEBUILD_ACTION}" == "archive" ]]; then
|
|
SUDO=""
|
|
ACTIONING="Building and archiving"
|
|
DSTROOT_ARG=""
|
|
else
|
|
# No need to sudo if we're only building.
|
|
SUDO=""
|
|
ACTIONING="Building"
|
|
DSTROOT_ARG=""
|
|
fi
|
|
|
|
# Enable AddressSanitizer in debug builds to catch memory bugs. Allow ENABLE_ASAN to be set as an
|
|
# environment variable by only setting it here if it isn't already set. (Used by package.sh.)
|
|
if [[ "${CONFIGURATION}" == "Debug" ]]; then
|
|
ENABLE_ASAN="${ENABLE_ASAN:-YES}"
|
|
else
|
|
ENABLE_ASAN="${ENABLE_ASAN:-NO}"
|
|
fi
|
|
|
|
enableUBSanArg() {
|
|
if [[ "${ENABLE_UBSAN+}" != "" ]]; then
|
|
echo "-enableUndefinedBehaviorSanitizer"
|
|
echo "$ENABLE_UBSAN"
|
|
fi
|
|
}
|
|
|
|
# Clean all projects. Done separately to workaround what I think is a bug in Xcode 10.0. If you just
|
|
# add "clean" to the other xcodebuild commands, they seem to fail because of the DSTROOT="/" arg.
|
|
if [[ "${CLEAN}" != "" ]]; then
|
|
if [[ "${XCODEBUILD_ACTION}" == "archive" ]]; then
|
|
# Delete any previous archives to force Xcode to rebuild them.
|
|
/bin/rm -rf "${ARCHIVES_DIR}" >> ${LOG_FILE} 2>&1
|
|
fi
|
|
|
|
# Disable the -e shell option and error trap for build commands so we can handle errors
|
|
# differently.
|
|
(disable_error_handling
|
|
clean "Background Music Device"
|
|
clean "PublicUtility"
|
|
clean "BGMXPCHelper"
|
|
clean "Background Music"
|
|
# Also delete the build dirs as files/dirs left in them can make the install step fail and,
|
|
# if you're using Xcode 10, the commands above will have cleaned the DerivedData dir but not
|
|
# the build dirs. I think this is a separate Xcode bug. See
|
|
# <http://www.openradar.me/40906897>.
|
|
${SUDO} /bin/rm -rf BGMDriver/build BGMApp/build >> ${LOG_FILE} 2>&1) &
|
|
|
|
echo "Cleaning"
|
|
show_spinner "Clean command failed. Try deleting the directories BGMDriver/build and \
|
|
BGMApp/build manually and running '$0 -n' to skip the cleaning step."
|
|
fi
|
|
|
|
# Prints the -archivePath option if we're archiving (i.e. making a .xcarchive). Does nothing if not.
|
|
# Params:
|
|
# - The name for the archive. The .xcarchive extension will be added.
|
|
archivePath() {
|
|
if [[ "${XCODEBUILD_ACTION}" == "archive" ]]; then
|
|
echo "-archivePath"
|
|
echo "$ARCHIVES_DIR/$1"
|
|
fi
|
|
}
|
|
|
|
# Prints the INSTALL_OWNER and INSTALL_GROUP arguments to use for the xcodebuild commands.
|
|
ownershipArgs() {
|
|
if [[ "${XCODEBUILD_ACTION}" != "install" ]]; then
|
|
# Stop xcodebuild from trying to chown the files in the archive to root when making an
|
|
# archive, so we don't need to use sudo.
|
|
echo "INSTALL_OWNER="
|
|
echo "INSTALL_GROUP="
|
|
fi
|
|
}
|
|
|
|
# BGMDriver
|
|
|
|
echo "[1/3] ${ACTIONING} the virtual audio device $(bold_face ${DRIVER_DIR}) to" \
|
|
"$(bold_face ${DRIVER_PATH})" \
|
|
| tee -a ${LOG_FILE}
|
|
|
|
(disable_error_handling
|
|
# Build and, if requested, archive or install BGMDriver.
|
|
${SUDO} "${XCODEBUILD}" -scheme "Background Music Device" \
|
|
-configuration ${CONFIGURATION} \
|
|
-enableAddressSanitizer ${ENABLE_ASAN} \
|
|
$(enableUBSanArg) \
|
|
$(archivePath BGMDriver) \
|
|
BUILD_DIR=./build \
|
|
RUN_CLANG_STATIC_ANALYZER=0 \
|
|
$(ownershipArgs) \
|
|
${DSTROOT_ARG} \
|
|
${XCODEBUILD_OPTIONS} \
|
|
"${XCODEBUILD_ACTION}" >> ${LOG_FILE} 2>&1) &
|
|
|
|
show_spinner "${BUILD_FAILED_ERROR_MSG}"
|
|
|
|
# BGMXPCHelper
|
|
|
|
echo "[2/3] ${ACTIONING} $(bold_face ${XPC_HELPER_DIR}) to $(bold_face ${XPC_HELPER_OUTPUT_PATH})" \
|
|
| tee -a ${LOG_FILE}
|
|
|
|
xpcHelperInstallPathArg() {
|
|
if [[ "${XCODEBUILD_ACTION}" == "install" ]]; then
|
|
echo "INSTALL_PATH=${XPC_HELPER_OUTPUT_PATH}"
|
|
fi
|
|
}
|
|
|
|
# The Xcode project file is configured so that xcodebuild will call post_install.sh after it
|
|
# finishes building. It calls post_install.sh with the ACTION env var set to "install" when
|
|
# XCODEBUILD_ACTION is set to "archive" here. The REAL_ACTION arg in this command is a workaround
|
|
# that lets post_install.sh know when we're archiving.
|
|
(disable_error_handling
|
|
${SUDO} "${XCODEBUILD}" -scheme BGMXPCHelper \
|
|
-configuration ${CONFIGURATION} \
|
|
-enableAddressSanitizer ${ENABLE_ASAN} \
|
|
$(enableUBSanArg) \
|
|
$(archivePath BGMXPCHelper) \
|
|
BUILD_DIR=./build \
|
|
RUN_CLANG_STATIC_ANALYZER=0 \
|
|
$(xpcHelperInstallPathArg) \
|
|
$(ownershipArgs) \
|
|
REAL_ACTION="${XCODEBUILD_ACTION}" \
|
|
${DSTROOT_ARG} \
|
|
${XCODEBUILD_OPTIONS} \
|
|
"${XCODEBUILD_ACTION}" >> ${LOG_FILE} 2>&1) &
|
|
|
|
show_spinner "${BUILD_FAILED_ERROR_MSG}"
|
|
|
|
# BGMApp
|
|
|
|
echo "[3/3] ${ACTIONING} $(bold_face ${APP_DIR}) to $(bold_face ${APP_PATH})" \
|
|
| tee -a ${LOG_FILE}
|
|
|
|
(disable_error_handling
|
|
${SUDO} "${XCODEBUILD}" -scheme "Background Music" \
|
|
-configuration ${CONFIGURATION} \
|
|
-enableAddressSanitizer ${ENABLE_ASAN} \
|
|
$(enableUBSanArg) \
|
|
$(archivePath BGMApp) \
|
|
BUILD_DIR=./build \
|
|
RUN_CLANG_STATIC_ANALYZER=0 \
|
|
$(ownershipArgs) \
|
|
${DSTROOT_ARG} \
|
|
${XCODEBUILD_OPTIONS} \
|
|
"${XCODEBUILD_ACTION}" >> ${LOG_FILE} 2>&1) &
|
|
|
|
show_spinner "${BUILD_FAILED_ERROR_MSG}"
|
|
|
|
if [[ "${XCODEBUILD_ACTION}" == "install" ]]; then
|
|
# Fix Background Music.app owner/group.
|
|
#
|
|
# We have to run xcodebuild as root to install BGMXPCHelper because it installs to directories
|
|
# owned by root. But that means the build directory gets created by root, and since BGMApp uses
|
|
# the same build directory we have to run xcodebuild as root to install BGMApp as well.
|
|
#
|
|
# TODO: Can't we just chown -R the build dir before we install BGMApp? Then we wouldn't have to
|
|
# install BGMApp as root. (But maybe still handle the unlikely case of APP_PATH not being
|
|
# user-writable.)
|
|
sudo chown -R "$(whoami):admin" "${APP_PATH}/${APP_DIR}"
|
|
|
|
# Fix the build directories' owner/group. This is mainly so the whole source directory can be
|
|
# deleted easily after installing.
|
|
sudo chown -R "$(whoami):admin" "BGMApp/build" "BGMDriver/build"
|
|
|
|
# Restart coreaudiod.
|
|
|
|
echo "Restarting coreaudiod to load the virtual audio device." \
|
|
| tee -a ${LOG_FILE}
|
|
|
|
# The extra or-clauses are fallback versions of the command that restarts coreaudiod. Apparently
|
|
# some of these commands don't work with older versions of launchctl, so I figure there's no
|
|
# harm in trying a bunch of different ways (which should all work).
|
|
(sudo launchctl kickstart -k system/com.apple.audio.coreaudiod &>/dev/null || \
|
|
sudo launchctl kill SIGTERM system/com.apple.audio.coreaudiod &>/dev/null || \
|
|
sudo launchctl kill TERM system/com.apple.audio.coreaudiod &>/dev/null || \
|
|
sudo launchctl kill 15 system/com.apple.audio.coreaudiod &>/dev/null || \
|
|
sudo launchctl kill -15 system/com.apple.audio.coreaudiod &>/dev/null || \
|
|
(sudo launchctl unload "${COREAUDIOD_PLIST}" &>/dev/null && \
|
|
sudo launchctl load "${COREAUDIOD_PLIST}" &>/dev/null) || \
|
|
sudo killall coreaudiod &>/dev/null) && \
|
|
sleep 5
|
|
|
|
# Invalidate sudo ticket
|
|
sudo -k
|
|
|
|
# Open BGMApp. We have to change the default audio device after restarting coreaudiod and this
|
|
# is the easiest way.
|
|
echo "Launching Background Music."
|
|
|
|
ERROR_MSG="${BGMAPP_FAILED_TO_START_ERROR_MSG}"
|
|
open "${APP_PATH}/${APP_DIR}"
|
|
|
|
# Ignore script errors from this point.
|
|
disable_error_handling
|
|
|
|
# Wait up to 5 seconds for Background Music to start.
|
|
(trap 'exit 1' TERM
|
|
while ! (ps -Ao ucomm= | grep 'Background Music' > /dev/null); do
|
|
sleep 1
|
|
done) &
|
|
show_spinner "${BGMAPP_FAILED_TO_START_ERROR_MSG}" 5
|
|
|
|
echo "Done."
|
|
elif [[ "${XCODEBUILD_ACTION}" == "archive" ]]; then
|
|
# Copy the dSYMs (debug symbols) into the correct directories in the archives. I haven't been
|
|
# able to figure out why Xcode isn't doing this automatically.
|
|
cp -r "BGMDriver/build/Release/Background Music Device.driver.dSYM" "$DRIVER_PATH/dSYMs"
|
|
cp -r "BGMApp/build/Release/BGMXPCHelper.xpc.dSYM" "$XPC_HELPER_OUTPUT_PATH/dSYMs"
|
|
mv "$APP_PATH/Products/Applications/Background Music.app/Contents/MacOS/Background Music.dSYM" \
|
|
"$APP_PATH/dSYMs"
|
|
fi
|
|
|