BackgroundMusic/BGMApp/PublicUtility/CAPThread.h
2016-02-19 16:25:34 +11:00

191 lines
7.3 KiB
C++

/*
File: CAPThread.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
Inc. ("Apple") in consideration of your agreement to the following
terms, and your use, installation, modification or redistribution of
this Apple software constitutes acceptance of these terms. If you do
not agree with these terms, please do not use, install, modify or
redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a personal, non-exclusive
license, under Apple's copyrights in this original Apple software (the
"Apple Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
provided that if you redistribute the Apple Software in its entirety and
without modifications, you must retain this notice and the following
text and disclaimers in all such redistributions of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
patent rights that may be infringed by your derivative works or by other
works in which the Apple Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Copyright (C) 2014 Apple Inc. All Rights Reserved.
*/
#if !defined(__CAPThread_h__)
#define __CAPThread_h__
//==================================================================================================
// Includes
//==================================================================================================
// System Includes
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
#include <CoreFoundation/CFBase.h>
#else
#include <CFBase.h>
#endif
#if TARGET_OS_MAC
#include <pthread.h>
#include <unistd.h>
#elif TARGET_OS_WIN32
#include <windows.h>
#else
#error Unsupported operating system
#endif
//==================================================================================================
// CAPThread
//
// This class wraps a pthread and a Win32 thread.
// caution: long-running fixed priority threads can make the system unresponsive
//==================================================================================================
class CAPThread
{
// Types
public:
typedef void* (*ThreadRoutine)(void* inParameter);
// Constants
public:
enum
{
#if TARGET_OS_MAC
kMinThreadPriority = 1,
kMaxThreadPriority = 63,
kDefaultThreadPriority = 31,
kMaxThreadNameLength = 64
#elif TARGET_OS_WIN32
kMinThreadPriority = 1,
kMaxThreadPriority = 31,
kDefaultThreadPriority = THREAD_PRIORITY_NORMAL,
kMaxThreadNameLength = 256
#endif
};
// Construction/Destruction
public:
CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPriority = kDefaultThreadPriority, bool inFixedPriority=false, bool inAutoDelete=false, const char* inThreadName = NULL);
CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible, bool inAutoDelete=false, const char* inThreadName = NULL);
virtual ~CAPThread();
// Properties
public:
#if TARGET_OS_MAC
typedef pthread_t NativeThread;
NativeThread GetNativeThread() { return mPThread; }
static NativeThread GetCurrentThread() { return pthread_self(); }
static bool IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); }
bool operator==(NativeThread b) { return pthread_equal(mPThread,b); }
pthread_t GetPThread() const { return mPThread; }
bool IsCurrentThread() const { return (0 != mPThread) && (pthread_self() == mPThread); }
bool IsRunning() const { return 0 != mPThread; }
static UInt32 getScheduledPriority(pthread_t inThread, int inPriorityKind);
#elif TARGET_OS_WIN32
typedef unsigned long NativeThread;
NativeThread GetNativeThread() { return mThreadID; }
static NativeThread GetCurrentThread() { return GetCurrentThreadId(); }
static bool IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); }
bool operator ==(NativeThread b) { return (mThreadID==b); }
HANDLE GetThreadHandle() const { return mThreadHandle; }
UInt32 GetThreadID() const { return mThreadID; }
bool IsCurrentThread() const { return (0 != mThreadID) && (GetCurrentThreadId() == mThreadID); }
bool IsRunning() const { return 0 != mThreadID; }
#endif
bool IsTimeShareThread() const { return !mTimeConstraintSet; }
bool IsTimeConstraintThread() const { return mTimeConstraintSet; }
UInt32 GetPriority() const { return mPriority; }
UInt32 GetScheduledPriority();
static UInt32 GetScheduledPriority(NativeThread thread);
void SetPriority(UInt32 inPriority, bool inFixedPriority=false);
static void SetPriority(NativeThread inThread, UInt32 inPriority, bool inFixedPriority = false);
void GetTimeConstraints(UInt32& outPeriod, UInt32& outComputation, UInt32& outConstraint, bool& outIsPreemptible) const { outPeriod = mPeriod; outComputation = mComputation; outConstraint = mConstraint; outIsPreemptible = mIsPreemptible; }
void SetTimeConstraints(UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible);
void ClearTimeConstraints() { SetPriority(mPriority); }
bool WillAutoDelete() const { return mAutoDelete; }
void SetAutoDelete(bool b) { mAutoDelete = b; }
void SetName(const char* inThreadName);
#if CoreAudio_Debug
void DebugPriority(const char *label);
#endif
// Actions
public:
virtual void Start();
// Implementation
protected:
#if TARGET_OS_MAC
static void* Entry(CAPThread* inCAPThread);
#elif TARGET_OS_WIN32
static UInt32 WINAPI Entry(CAPThread* inCAPThread);
#endif
#if TARGET_OS_MAC
pthread_t mPThread;
UInt32 mSpawningThreadPriority;
#elif TARGET_OS_WIN32
HANDLE mThreadHandle;
unsigned long mThreadID;
#endif
ThreadRoutine mThreadRoutine;
void* mThreadParameter;
char mThreadName[kMaxThreadNameLength];
UInt32 mPriority;
UInt32 mPeriod;
UInt32 mComputation;
UInt32 mConstraint;
bool mIsPreemptible;
bool mTimeConstraintSet;
bool mFixedPriority;
bool mAutoDelete; // delete self when thread terminates
};
#endif