mirror of
https://github.com/kyleneideck/BackgroundMusic
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164 lines
5.3 KiB
C++
164 lines
5.3 KiB
C++
/*
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File: CAMutex.h
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Abstract: Part of CoreAudio Utility Classes
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Version: 1.0.1
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Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
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Inc. ("Apple") in consideration of your agreement to the following
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terms, and your use, installation, modification or redistribution of
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this Apple software constitutes acceptance of these terms. If you do
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not agree with these terms, please do not use, install, modify or
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redistribute this Apple software.
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In consideration of your agreement to abide by the following terms, and
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subject to these terms, Apple grants you a personal, non-exclusive
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license, under Apple's copyrights in this original Apple software (the
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"Apple Software"), to use, reproduce, modify and redistribute the Apple
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Software, with or without modifications, in source and/or binary forms;
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provided that if you redistribute the Apple Software in its entirety and
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without modifications, you must retain this notice and the following
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text and disclaimers in all such redistributions of the Apple Software.
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Neither the name, trademarks, service marks or logos of Apple Inc. may
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be used to endorse or promote products derived from the Apple Software
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without specific prior written permission from Apple. Except as
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expressly stated in this notice, no other rights or licenses, express or
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implied, are granted by Apple herein, including but not limited to any
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patent rights that may be infringed by your derivative works or by other
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works in which the Apple Software may be incorporated.
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE
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MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
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THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
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OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
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OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
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MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
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AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
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STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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Copyright (C) 2013 Apple Inc. All Rights Reserved.
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*/
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#ifndef __CAMutex_h__
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#define __CAMutex_h__
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//==================================================================================================
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// Includes
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//==================================================================================================
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// System Includes
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#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
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#include <CoreAudio/CoreAudioTypes.h>
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#else
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#include <CoreAudioTypes.h>
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#endif
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#if TARGET_OS_MAC
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#include <pthread.h>
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#elif TARGET_OS_WIN32
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#include <windows.h>
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#else
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#error Unsupported operating system
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#endif
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//==================================================================================================
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// A recursive mutex.
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//==================================================================================================
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class CAMutex
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{
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// Construction/Destruction
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public:
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CAMutex(const char* inName);
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virtual ~CAMutex();
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// Actions
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public:
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virtual bool Lock();
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virtual void Unlock();
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virtual bool Try(bool& outWasLocked); // returns true if lock is free, false if not
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virtual bool IsFree() const;
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virtual bool IsOwnedByCurrentThread() const;
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// Implementation
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protected:
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const char* mName;
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#if TARGET_OS_MAC
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pthread_t mOwner;
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pthread_mutex_t mMutex;
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#elif TARGET_OS_WIN32
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UInt32 mOwner;
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HANDLE mMutex;
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#endif
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// Helper class to manage taking and releasing recursively
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public:
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class Locker
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{
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// Construction/Destruction
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public:
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Locker(CAMutex& inMutex) : mMutex(&inMutex), mNeedsRelease(false) { mNeedsRelease = mMutex->Lock(); }
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Locker(const CAMutex& inMutex) : mMutex(const_cast<CAMutex*>(&inMutex)), mNeedsRelease(false) { mNeedsRelease = mMutex->Lock(); }
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Locker(CAMutex* inMutex) : mMutex(inMutex), mNeedsRelease(false) { mNeedsRelease = (mMutex != NULL && mMutex->Lock()); }
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// in this case the mutex can be null
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~Locker() { if(mNeedsRelease) { mMutex->Unlock(); } }
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private:
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Locker(const Locker&);
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Locker& operator=(const Locker&);
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// Implementation
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private:
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CAMutex* mMutex;
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bool mNeedsRelease;
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};
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// Unlocker
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class Unlocker
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{
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public:
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Unlocker(CAMutex& inMutex);
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~Unlocker();
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private:
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CAMutex& mMutex;
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bool mNeedsLock;
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// Hidden definitions of copy ctor, assignment operator
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Unlocker(const Unlocker& copy); // Not implemented
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Unlocker& operator=(const Unlocker& copy); // Not implemented
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};
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// you can use this with Try - if you take the lock in try, pass in the outWasLocked var
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class Tryer {
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// Construction/Destruction
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public:
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Tryer (CAMutex &mutex) : mMutex(mutex), mNeedsRelease(false), mHasLock(false) { mHasLock = mMutex.Try (mNeedsRelease); }
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~Tryer () { if (mNeedsRelease) mMutex.Unlock(); }
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bool HasLock () const { return mHasLock; }
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private:
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Tryer(const Tryer&);
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Tryer& operator=(const Tryer&);
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// Implementation
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private:
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CAMutex & mMutex;
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bool mNeedsRelease;
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bool mHasLock;
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};
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};
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#endif // __CAMutex_h__
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