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BGM_Device::StartIO was holding the state mutex longer than it needed to, which meant HasProperty, GetProperty, etc. couldn't return. If BGMPlayThrough was notified about IO starting after StartIO locked the mutex, BGMPlayThrough would get stuck trying to get one of BGMDevice's properties. Fixes #46. |
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BGMDriver | ||
BGMDriver.xcodeproj | ||
BGMDriverTests | ||
PublicUtility |