mirror of
https://github.com/kyleneideck/BackgroundMusic
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1ee9fa348e
It seems that BGMDriver was failing to compile on case-sensitive file systems because BGM_Types.h included "AudioServerPlugin.h" instead of "AudioServerPlugIn.h". (Lowercase "i".) I tried building with the project and Xcode on a case-sensitive disk image and it would fail without this patch. So I figure it should at least build now. I haven't had time to test Background Music on a system running on a case-insensitive file system yet, so I added a TODO about it in TODO.md. Also, some unrelated tidying up. |
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.. | ||
DeviceClients | ||
BGM_Device.cpp | ||
BGM_Device.h | ||
BGM_Object.cpp | ||
BGM_Object.h | ||
BGM_PlugIn.cpp | ||
BGM_PlugIn.h | ||
BGM_PlugInInterface.cpp | ||
BGM_TaskQueue.cpp | ||
BGM_TaskQueue.h | ||
BGM_WrappedAudioEngine.cpp | ||
BGM_WrappedAudioEngine.h | ||
BGM_XPCHelper.h | ||
BGM_XPCHelper.m | ||
DeviceIcon.icns | ||
Info.plist | ||
quick_install.sh |