mirror of
https://github.com/kyleneideck/BackgroundMusic
synced 2025-02-17 04:38:27 +00:00
147 lines
5.7 KiB
C++
147 lines
5.7 KiB
C++
// This file is part of Background Music.
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//
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// Background Music is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 2 of the
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// License, or (at your option) any later version.
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//
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// Background Music is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
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//
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// BGM_Utils.h
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// SharedSource
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//
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// Copyright © 2016 Kyle Neideck
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//
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#ifndef SharedSource__BGM_Utils
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#define SharedSource__BGM_Utils
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// PublicUtility Includes
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#include "CADebugMacros.h"
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#include "CAException.h"
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#if defined(__cplusplus)
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// STL Includes
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#include <functional>
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#endif /* defined(__cplusplus) */
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// System Includes
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#include <mach/error.h>
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// The Assert macro from CADebugMacros with support for format strings added.
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#define BGMAssert(inCondition, inMessage, ...) \
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if(!(inCondition)) \
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{ \
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DebugMsg(inMessage, ## __VA_ARGS__); \
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__ASSERT_STOP; \
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}
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#pragma clang assume_nonnull begin
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#if defined(__cplusplus)
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#define BGMLogException(exception) \
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BGM_Utils::LogException(__FILE__, __LINE__, __FUNCTION__, exception)
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#define BGMLogExceptionIn(callerName, exception) \
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BGM_Utils::LogException(__FILE__, __LINE__, callerName, exception)
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#define BGMLogAndSwallowExceptions(callerName, function) \
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BGM_Utils::LogAndSwallowExceptions(__FILE__, __LINE__, callerName, function)
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#define BGMLogAndSwallowExceptionsMsg(callerName, message, function) \
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BGM_Utils::LogAndSwallowExceptions(__FILE__, __LINE__, callerName, message, function)
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#define BGMLogUnexpectedException() \
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BGM_Utils::LogUnexpectedException(__FILE__, __LINE__, __FUNCTION__)
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#define BGMLogUnexpectedExceptionIn(callerName) \
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BGM_Utils::LogUnexpectedException(__FILE__, __LINE__, callerName)
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#define BGMLogUnexpectedExceptions(callerName, function) \
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BGM_Utils::LogUnexpectedExceptions(__FILE__, __LINE__, callerName, function)
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#define BGMLogUnexpectedExceptionsMsg(callerName, message, function) \
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BGM_Utils::LogUnexpectedExceptions(__FILE__, __LINE__, callerName, message, function)
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namespace BGM_Utils
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{
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// Log (and swallow) errors returned by Mach functions. Returns false if there was an error.
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bool LogIfMachError(const char* callerName,
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const char* errorReturnedBy,
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mach_error_t error);
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// Similar to ThrowIfKernelError from CADebugMacros.h, but also logs (in debug builds) the
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// Mach error string that corresponds to the error.
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void ThrowIfMachError(const char* callerName,
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const char* errorReturnedBy,
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mach_error_t error);
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// If function throws an exception, log an error and continue.
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//
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// Fails/stops debug builds. It's likely that if we log an error for an exception in release
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// builds, even if it's expected (i.e. not a bug in Background Music), we'd want to know if
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// it gets thrown during testing/debugging.
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OSStatus LogAndSwallowExceptions(const char* __nullable fileName,
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int lineNumber,
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const char* callerName,
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const std::function<void(void)>& function);
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OSStatus LogAndSwallowExceptions(const char* __nullable fileName,
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int lineNumber,
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const char* callerName,
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const char* __nullable message,
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const std::function<void(void)>& function);
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void LogException(const char* __nullable fileName,
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int lineNumber,
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const char* callerName,
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CAException e);
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void LogUnexpectedException(const char* __nullable fileName,
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int lineNumber,
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const char* callerName);
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OSStatus LogUnexpectedExceptions(const char* callerName,
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const std::function<void(void)>& function);
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OSStatus LogUnexpectedExceptions(const char* __nullable fileName,
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int lineNumber,
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const char* callerName,
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const std::function<void(void)>& function);
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// Log unexpected exceptions and continue.
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//
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// Generally, you don't want to use this unless the alternative is to crash. And even then
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// crashing is often the better option. (Especially if we've added crash reporting by the
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// time you're reading this.)
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//
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// Fails/stops debug builds.
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//
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// TODO: Allow a format string and args for the message.
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OSStatus LogUnexpectedExceptions(const char* __nullable fileName,
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int lineNumber,
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const char* callerName,
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const char* __nullable message,
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const std::function<void(void)>& function);
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}
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#endif /* defined(__cplusplus) */
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#pragma clang assume_nonnull end
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#endif /* SharedSource__BGM_Utils */
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