BackgroundMusic/BGMApp/PublicUtility/CAMutex.h
Kyle Neideck 488ed16dfc
Hopefully fix a segfault caused by BGM_PlayThrough.
Issue #276 reported a segfault that occurred while BGMApp was launching.
It was caused by BGM_PlayThrough's output IOProc when it tried to read
from the ring buffer. I haven't been able to reproduce the problem, so I
don't know whether this commit will actually fix it. Hopefully it will
at least make it easier to diagnose.

This commit adds locking around accesses to the buffer so that the
IOProcs will skip the current IO cycle if it isn't safe to use the ring
buffer. That should only happen during launch or when changing the
output device. (And only if something else has gone wrong.)
2020-04-18 22:00:49 +10:00

192 lines
6.3 KiB
C++

// This file is part of Background Music.
//
// Background Music is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 2 of the
// License, or (at your option) any later version.
//
// Background Music is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
//
// CAMutex.h
// PublicUtility
//
// Copyright (C) 2014 Apple Inc. All Rights Reserved.
// Copyright © 2020 Kyle Neideck
//
// Original license header follows.
//
/*
File: CAMutex.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
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Copyright (C) 2014 Apple Inc. All Rights Reserved.
*/
#ifndef __CAMutex_h__
#define __CAMutex_h__
//==================================================================================================
// Includes
//==================================================================================================
#include "BGMThreadSafetyAnalysis.h"
// System Includes
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
#include <CoreAudio/CoreAudioTypes.h>
#else
#include <CoreAudioTypes.h>
#endif
#if TARGET_OS_MAC
#include <pthread.h>
#elif TARGET_OS_WIN32
#include <windows.h>
#else
#error Unsupported operating system
#endif
//==================================================================================================
// A recursive mutex.
//==================================================================================================
class CAPABILITY("mutex") CAMutex
{
// Construction/Destruction
public:
CAMutex(const char* inName);
virtual ~CAMutex();
// Actions
public:
virtual bool Lock() ACQUIRE();
virtual void Unlock() RELEASE();
virtual bool Try(bool& outWasLocked) TRY_ACQUIRE(true); // returns true if lock is free, false if not
virtual bool IsFree() const;
virtual bool IsOwnedByCurrentThread() const;
// Implementation
protected:
const char* mName;
#if TARGET_OS_MAC
pthread_t mOwner;
pthread_mutex_t mMutex;
#elif TARGET_OS_WIN32
UInt32 mOwner;
HANDLE mMutex;
#endif
// Helper class to manage taking and releasing recursively
public:
class SCOPED_CAPABILITY Locker
{
// Construction/Destruction
public:
Locker(CAMutex& inMutex) ACQUIRE(inMutex) : mMutex(&inMutex), mNeedsRelease(false) { mNeedsRelease = mMutex->Lock(); }
Locker(CAMutex* inMutex) ACQUIRE(inMutex) : mMutex(inMutex), mNeedsRelease(false) { mNeedsRelease = (mMutex != NULL && mMutex->Lock()); }
// in this case the mutex can be null
~Locker() RELEASE() { if(mNeedsRelease) { mMutex->Unlock(); } }
private:
Locker(const Locker&);
Locker& operator=(const Locker&);
// Implementation
private:
CAMutex* mMutex;
bool mNeedsRelease;
};
// Clang's static analysis doesn't work for unlocker classes. See
// <https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#no-alias-analysis>.
// Unlocker
class Unlocker
{
public:
Unlocker(CAMutex& inMutex);
~Unlocker();
private:
CAMutex& mMutex;
bool mNeedsLock;
// Hidden definitions of copy ctor, assignment operator
Unlocker(const Unlocker& copy); // Not implemented
Unlocker& operator=(const Unlocker& copy); // Not implemented
};
// you can use this with Try - if you take the lock in try, pass in the outWasLocked var
class SCOPED_CAPABILITY Tryer {
// Construction/Destruction
public:
Tryer (CAMutex &mutex) TRY_ACQUIRE(true, mutex) : mMutex(mutex), mNeedsRelease(false), mHasLock(false) { mHasLock = mMutex.Try (mNeedsRelease); }
~Tryer () RELEASE() { if (mNeedsRelease) mMutex.Unlock(); }
bool HasLock () const { return mHasLock; }
private:
Tryer(const Tryer&);
Tryer& operator=(const Tryer&);
// Implementation
private:
CAMutex & mMutex;
bool mNeedsRelease;
bool mHasLock;
};
};
#endif // __CAMutex_h__