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All Rights Reserved. */ #ifndef __CAMutex_h__ #define __CAMutex_h__ //================================================================================================== // Includes //================================================================================================== // System Includes #if !defined(__COREAUDIO_USE_FLAT_INCLUDES__) #include #else #include #endif #if TARGET_OS_MAC #include #elif TARGET_OS_WIN32 #include #else #error Unsupported operating system #endif //================================================================================================== // A recursive mutex. //================================================================================================== class CAMutex { // Construction/Destruction public: CAMutex(const char* inName); virtual ~CAMutex(); // Actions public: virtual bool Lock(); virtual void Unlock(); virtual bool Try(bool& outWasLocked); // returns true if lock is free, false if not virtual bool IsFree() const; virtual bool IsOwnedByCurrentThread() const; // Implementation protected: const char* mName; #if TARGET_OS_MAC pthread_t mOwner; pthread_mutex_t mMutex; #elif TARGET_OS_WIN32 UInt32 mOwner; HANDLE mMutex; #endif // Helper class to manage taking and releasing recursively public: class Locker { // Construction/Destruction public: Locker(CAMutex& inMutex) : mMutex(&inMutex), mNeedsRelease(false) { mNeedsRelease = mMutex->Lock(); } Locker(const CAMutex& inMutex) : mMutex(const_cast(&inMutex)), mNeedsRelease(false) { mNeedsRelease = mMutex->Lock(); } Locker(CAMutex* inMutex) : mMutex(inMutex), mNeedsRelease(false) { mNeedsRelease = (mMutex != NULL && mMutex->Lock()); } // in this case the mutex can be null ~Locker() { if(mNeedsRelease) { mMutex->Unlock(); } } private: Locker(const Locker&); Locker& operator=(const Locker&); // Implementation private: CAMutex* mMutex; bool mNeedsRelease; }; // Unlocker class Unlocker { public: Unlocker(CAMutex& inMutex); ~Unlocker(); private: CAMutex& mMutex; bool mNeedsLock; // Hidden definitions of copy ctor, assignment operator Unlocker(const Unlocker& copy); // Not implemented Unlocker& operator=(const Unlocker& copy); // Not implemented }; // you can use this with Try - if you take the lock in try, pass in the outWasLocked var class Tryer { // Construction/Destruction public: Tryer (CAMutex &mutex) : mMutex(mutex), mNeedsRelease(false), mHasLock(false) { mHasLock = mMutex.Try (mNeedsRelease); } ~Tryer () { if (mNeedsRelease) mMutex.Unlock(); } bool HasLock () const { return mHasLock; } private: Tryer(const Tryer&); Tryer& operator=(const Tryer&); // Implementation private: CAMutex & mMutex; bool mNeedsRelease; bool mHasLock; }; }; #endif // __CAMutex_h__