The Applescript that opened System Preferences at the end of the process
was failing to find the "Sound" pane. It might have been because I don't
have OS X set to English, but it's always worked for me in the past.
Either way, it's less fragile to use the ID and it fixes the problem (on
my machine, at least).
Also, added a short pause before restarting coreaudiod because the step
before that makes Finder to play a short sound. It probably wouldn't
cause any problems, but why risk it?
It seems that BGMDriver was failing to compile on case-sensitive file
systems because BGM_Types.h included "AudioServerPlugin.h" instead of
"AudioServerPlugIn.h". (Lowercase "i".)
I tried building with the project and Xcode on a case-sensitive disk
image and it would fail without this patch. So I figure it should at
least build now. I haven't had time to test Background Music on a system
running on a case-insensitive file system yet, so I added a TODO about
it in TODO.md.
Also, some unrelated tidying up.
build_and_install.sh is failing for some people because their versions
of launchctl don't support the command we were using to restart
coreaudiod. This commit adds several fallback versions of the command.
build_and_install.sh tries each until one works.
Fixes#10, #19 and #29.
- Move files to the trash instead of deleting them, just in case we
accidentally delete the wrong thing.
- Added some fallback variants of launchctl commands for old versions.
- Check the size of files before deleting them, just to be safe.
- Added license/copyright heading.