Commit graph

70 commits

Author SHA1 Message Date
Kyle Neideck
ec7128495f
Skip setting NSMenuItem.accessibilityTitle on OS X < 10.12.
This should also fix compilation with the 10.11 SDK.

Also enabled -Wpartial-availability and raised the deployment target to
OS X 10.9.
2017-06-03 23:17:34 +10:00
Kyle Neideck
b986b687ea
Fix exception in Mock_CAHALAudioObject during BGMApp unit tests.
Also, avoid initialising BGMDeviceControlsList in
BGMMockAudioDeviceManager::init.
2017-06-01 20:10:35 +10:00
Kyle Neideck
c617d98f9d
BGMDevice: Only enable volume/mute if the output device also has them.
BGMApp now disables BGMDevice's volume and/or mute controls if the
output device selected in BGMApp doesn't have matching controls. This
prevents the controls from being presented to the user when they don't
do anything.

In BGMPlayThrough, wait much longer for our IOProcs to stop themselves
before assuming something's gone wrong. In testing, rapidly changing
between output devices with and without controls while playing audio
would occasionally cause one of the IOProcs to take too long to stop
itself.

Also adds some basic scriptability, mainly so UI tests can use
AppleScript to check BGMApp's state that would be complicated to check
otherwise. (In this case, to check which output device is selected.)

Fixes #101.
2017-05-30 23:22:48 +10:00
Kyle Neideck
612e249e1b
Fix BGMApp crash when BGMDriver isn't installed. 2017-05-07 16:02:50 +10:00
Kyle Neideck
6a26afe47a
Fix nullability warning in BGMXPCHelper. Also add Xcode 8.3 to .travis.yml.
Fixes #107.
2017-04-05 22:15:54 +10:00
Kyle Neideck
78e2813af1
Fix encoding issue on Travis caused by "©" char in Python script. 2017-02-19 20:50:11 +11:00
Kyle Neideck
87af15d290
Skip the UI tests on Travis by directly editing BGMApp's Xcode scheme.
Skipping them by overriding runTest didn't work and this is the only other way
I can think of. xcodebuild's -skip-testing option would work, but only with
recent versions of Xcode.
2017-02-19 20:25:54 +11:00
Kyle Neideck
7b32b6ef66
Skip the UI tests on Travis because it doesn't support UI testing. 2017-02-19 17:43:45 +11:00
Kyle Neideck
32723ff04b
Append the git HEAD short ID to the build version for snapshot builds. 2017-02-19 15:14:34 +11:00
Kyle Neideck
60e1b3564b
Add a UI tests target for BGMApp. Only has one test so far.
The UI tests run with clean user defaults, but BGMDevice and Scripting Bridge
still need to be mocked/stubbed out. That also means that the UI tests can only
run if BGMDriver is installed and that changes to BGMDriver's state made during
the tests will persist.
2017-02-19 13:39:34 +11:00
Kyle Neideck
9b5d5bf921
Remove BGMAppTests, which was essentially empty. 2017-02-18 18:59:32 +11:00
Kyle Neideck
07c1c2320b
Reorganise the BGMApp test dirs slightly. 2017-02-18 18:12:40 +11:00
Kyle Neideck
8257f49b46
Merge pull request #98 from rakslice/pan 2017-02-14 23:32:21 +11:00
Kyle Neideck
cdea147010
Move the pan sliders into an "extra controls" section of the menu items.
Also add centre tick marks and "L"/"R" (left/right) labels to them.

The idea is to eventually include extra controls like an equalizer, recording
apps, hiding/ignoring apps, routing apps, etc.

Also, remove the left margin from the App Volumes menu items. Even macOS isn't
consistent about including that margin, as far as I can tell.
2017-02-11 16:47:52 +11:00
Kyle Neideck
a91615fc5e
Fix a deadlock when changing output device while IO is running.
BGM_Device::StartIO blocks on
BGMAudioDeviceManager::waitForOutputDeviceToStart, which could be blocked by
HAL requests that the HAL wouldn't return until BGM_Device::StartIO returned.

Also:
 - Replace BGMPlayThrough's move constructor with a SetDevices function for
   simplicity.
 - Pause/abort debug builds if an error is logged.
2017-02-01 09:09:00 +11:00
Kyle Neideck
467b072a9d
Don't throw in BGMPlayThrough::DestroyIOProcIDs if the device has been removed.
Also, default to only aborting debug builds when they log and swallow an
exception if the exception was unexpected. That is, the developer didn't
realise the code could throw.
2017-01-27 00:33:34 +11:00
Kyle Neideck
a62fae6fd1
Merge branch 'pan' of https://github.com/rakslice/BackgroundMusic into rakslice-pan 2017-01-18 21:49:20 +11:00
Kyle Neideck
129c21a180
Add BGM_STOP_DEBUGGER_ON_LOGGED_EXCEPTIONS preprocessor flag. Also, add...
an option to build_and_install.sh for passing extra options to xcodebuild.
2017-01-16 23:58:19 +11:00
Kyle Neideck
2d135838fa
Add more error handling and logging to BGMPlayThrough. 2017-01-16 23:54:09 +11:00
Andrew Tonner
acf3976b9b remove suprious setCellClass call; cleanup 2017-01-09 14:58:05 -08:00
rakslice
61ce9ef165 better custom slider hack 2017-01-02 04:21:56 -08:00
rakslice
94c594b342 added per-app pan sliders 2017-01-02 02:30:00 -08:00
Kyle Neideck
2cb572ecf4
Revert "Fix default icon shown for BGMApp bundle."
This reverts commit a4160d370d.

I've tested the icon bug on a couple of other machines now and haven't been
able to reproduce it. My "fix" did cause the bug on those machines, though,
despite fixing it on mine. Still not sure exactly what's going on, but it seems
to be a problem with my development environment.
2016-12-31 21:05:04 +11:00
Kyle Neideck
8d5ea9c67c
Auto-pause: make the unpause delay proportional to the pause duration.
We only unpause the music player, after auto-pausing it, if it's been
paused for longer than some minimum length of time. This commit reduces
that time if the music player hasn't been paused for long.
2016-12-29 02:25:44 +11:00
Kyle Neideck
a4160d370d
Fix default icon shown for BGMApp bundle.
I'm not sure why this is necessary or why it works. Probably an Xcode
bug or something. This is with Xcode 8.2.1 on macOS 10.12.3 Beta
(16D17a).
2016-12-26 21:46:30 +11:00
Kyle Neideck
847313a174
Log debug messages to syslog and include debug symbols in BGMApp bundle.
In BGMApp, messages logged with the DebugMsg macro now go to syslog
instead of stdout.

People running standalone BGMApp debug builds (i.e. not in Xcode) should
be able the find the debug logs more easily. Xcode still shows the debug
logs normally when running BGMApp in Xcode.

Also, debug symbols (the .dSYM directory) are now included in the
Background Music.app bundle. (In both debug and release builds.)
CrashReporter is able to find these and use them to symbolicate BGMApp
crash logs.
2016-12-26 21:27:41 +11:00
Kyle Neideck
7992a5708c
Use data source names instead of device names in the output device menu.
The names of the data source(s) for a device are generally the names
intended to be shown to the user, since the OS X volume menu, System
Preferences, etc. use them.

A menu item is now added for each data source of each output device,
rather than one per device.

Also adds some macros/functions for casting values to __nonnull.

Resolves #59.
2016-12-23 01:46:27 +11:00
Kyle Neideck
31b501e832
Make BGMPlayThrough::WaitForOutputDeviceToStart noexcept. 2016-12-16 21:54:08 +11:00
Kyle Neideck
ab9d4cdc2b
Add more exception handling to BGMApp...
And other reliability improvements. Mostly in BGMPlayThrough and the
classes that use it. Trying to catch C++ exceptions as early as possible
in the Objective-C++ code and, if necessary, convert them to NSErrors.

More errors are logged in release builds now, which will hopefully help
with debugging issues the developers can't reproduce themselves.
2016-12-15 03:20:07 +11:00
Kyle Neideck
e0acb34f29 Assume non-null in BGMDeviceControlSync.cpp. 2016-11-14 22:13:46 +11:00
Kyle Neideck
ec87adb6e9 Allow MainMenu.xib to open in Xcode 7. Mostly to fix the tests in 7. 2016-11-14 21:58:23 +11:00
Kyle Neideck
810b2ed462 Fix BGMApp unit tests. 2016-11-13 01:32:26 +11:00
Kyle Neideck
c8f6790274 Add a link to the about panel and refactor its code.
Link to the project website (GitHub) in the About Background Music
window, and move its code into its own class.

Also, update the copyright notices in the UI and README.
2016-11-13 00:06:58 +11:00
Kyle Neideck
b0bfebedc4 Add Hermes music player. (A Pandora client.)
Closes #83.
2016-11-12 20:54:04 +11:00
Kyle Neideck
b2a12b3e37 Change "Vox" to "VOX" in filenames.
Fixes #77: build fails on case-sensitive filesystems.
2016-10-05 22:07:58 +11:00
Kyle Neideck
d38ea256cd Don't quit BGMApp if BGMXPCHelper is missing. See #76. 2016-09-26 11:08:19 +10:00
Kyle Neideck
e31f2b1c29 Refactor and clean up BGMApp's music player code and add tests. Also...
- Destroy the Scripting Bridge application object for a music player
  when that music player isn't running.
- Move the UI code for the auto-pause menu item into its own class.
- Add a User Defaults class to BGMApp.
- Enable some more warnings for the BGMApp project.
2016-09-17 18:24:19 +10:00
Kyle Neideck
59aa04c9bc Use dot notation for properties in BGMAppVolumes.mm 2016-09-11 15:33:23 +10:00
Kyle Neideck
cbbd48dcee Show Finder in the app volumes menu. Fixes #45. 2016-09-08 00:25:03 +10:00
Kyle Neideck
23fd57713d Fix nullability warnings in builds using the macOS 10.12 SDK.
Fixes #70.
2016-08-22 00:42:55 +10:00
Kyle Neideck
679d624860 Add BGM_Driver tests: get/set the music player bundle ID property. 2016-07-04 16:32:59 +10:00
Kyle Neideck
e3fcbdb37e Add BGMDecibel files to the Xcode project. 2016-06-30 09:30:05 +10:00
Kyle Neideck
3684483543 Merge branch 'Decibel' of https://github.com/hoke-t/BackgroundMusic into hoke-t-Decibel 2016-05-14 10:42:50 +10:00
Tanner Hoke
30a1735346 git rm extraneous Decibel files and use HTTPS links in README.md 2016-05-12 17:24:55 -05:00
Kyle Neideck
4dba9412fb Install NullAudio driver before tests run on Travis. 2016-05-11 10:02:31 +10:00
Kyle Neideck
bbe65a2431 Only pretend to disable the auto-pause menu item.
Instead of disabling the menu item when the music player isn't running,
just make it appear disabled. That way you can always disable auto-pause
without having to open your music player, but the UI still indicates
when it thinks the music player isn't running.
2016-05-11 00:08:46 +10:00
Kyle Neideck
a229791ade Merge branch 'master' of https://github.com/hoke-t/BackgroundMusic into hoke-t-master 2016-05-10 07:06:57 +10:00
Kyle Neideck
b58ad2a1f8 Fix possible deadlock when starting IO.
BGM_Device::StartIO was holding the state mutex longer than it needed
to, which meant HasProperty, GetProperty, etc. couldn't return. If
BGMPlayThrough was notified about IO starting after StartIO locked the
mutex, BGMPlayThrough would get stuck trying to get one of BGMDevice's
properties.

Fixes #46.
2016-04-30 21:28:16 +10:00
Kyle Neideck
960fe0d28d Fix rare race condition in BGM_TaskQueue (hopefully).
Also enable a few more warnings in the BGMDriver project.
2016-04-30 20:50:29 +10:00
Kyle Neideck
7f136586dc Add versions of launchctl commands for OS X 10.9 and 10.10.
The launchctl commands in our scripts should now all work on any version
of OS X from 10.9. But I haven't actually tested that.

Fixes #35.
2016-04-21 01:48:14 +10:00