- Destroy the Scripting Bridge application object for a music player
when that music player isn't running.
- Move the UI code for the auto-pause menu item into its own class.
- Add a User Defaults class to BGMApp.
- Enable some more warnings for the BGMApp project.
Slight micro-opt that will short circuit the `BufferIsAudible` loop if we've already found something audible.
Was looking through your IO layout and noticed this.
It seems that BGMDriver was failing to compile on case-sensitive file
systems because BGM_Types.h included "AudioServerPlugin.h" instead of
"AudioServerPlugIn.h". (Lowercase "i".)
I tried building with the project and Xcode on a case-sensitive disk
image and it would fail without this patch. So I figure it should at
least build now. I haven't had time to test Background Music on a system
running on a case-insensitive file system yet, so I added a TODO about
it in TODO.md.
Also, some unrelated tidying up.
Also, log the installed audio devices and their audio IDs.
I think the tests are probably failing because the Travis VMs don't have
any audio devices. If so, this won't actually fix the tests, but it
should help us narrow it down.
Instead of disabling the menu item when the music player isn't running,
just make it appear disabled. That way you can always disable auto-pause
without having to open your music player, but the UI still indicates
when it thinks the music player isn't running.
BGM_Device::StartIO was holding the state mutex longer than it needed
to, which meant HasProperty, GetProperty, etc. couldn't return. If
BGMPlayThrough was notified about IO starting after StartIO locked the
mutex, BGMPlayThrough would get stuck trying to get one of BGMDevice's
properties.
Fixes#46.
- Clean before installing. (Mostly to get full logs every time.)
- Clearer error messages.
- Better checking for Xcode/xcodebuild.
- Log extra system info.
- A number of minor bug fixes.
In the manual uninstallation instructions, makes the command for
restarting coreaudiod clearer. If the old command had to fallback to
"sudo killall coreaudiod", it wasn't clear to the user that it had
actually succeeded.
build_and_install.sh is failing for some people because their versions
of launchctl don't support the command we were using to restart
coreaudiod. This commit adds several fallback versions of the command.
build_and_install.sh tries each until one works.
Fixes#10, #19 and #29.