Commit graph

6 commits

Author SHA1 Message Date
Kyle Neideck
f15708461d
Add some info about logging to CONTRIBUTING.md. (Also, some clean up.) 2016-12-28 04:43:43 +11:00
Kyle Neideck
dad87b57b6 Add a summary to DEVELOPING.md and update a few sections.
The summary is originally from #66.
2016-08-17 23:22:18 +10:00
Kyle Neideck
33b6b17115 Add an XPC helper. Sync BGMApp and BGMDriver with it while starting IO.
The BGMApp project now builds an XPC service bundle called BGMXPCHelper,
which vends a Mach service that BGMApp and BGMDriver can use to
communicate. This will hopefully be useful for some of the tasks HAL
notifications aren't suited to.

In this commit, BGMDriver uses the XPC helper when starting IO, to wait
until BGMApp is ready for playthrough. BGMApp can only start playthrough
when the output hardware is ready for IO. BGMDriver can now tell the HAL
when we're ready for IO, which means we don't have to keep the output
hardware running all the time (or drop frames or increase latency).

The end result is that playthrough doesn't waste CPU time while idle any
more. This also means that now playthrough won't prevent the system from
sleeping when idle.
2016-03-31 11:42:24 +11:00
Kyle Neideck
4830c13593 Fix various Markdown bugs 2016-02-24 19:14:12 +11:00
Kyle Neideck
5336a5a670 Add notes about testing with Address Sanitizer 2016-02-20 19:04:19 +11:00
Kyle Neideck
b17d736382 Initial commit 2016-02-19 16:25:34 +11:00