Commit graph

7 commits

Author SHA1 Message Date
Kyle Neideck
ab9d4cdc2b
Add more exception handling to BGMApp...
And other reliability improvements. Mostly in BGMPlayThrough and the
classes that use it. Trying to catch C++ exceptions as early as possible
in the Objective-C++ code and, if necessary, convert them to NSErrors.

More errors are logged in release builds now, which will hopefully help
with debugging issues the developers can't reproduce themselves.
2016-12-15 03:20:07 +11:00
Kyle Neideck
23fd57713d Fix nullability warnings in builds using the macOS 10.12 SDK.
Fixes #70.
2016-08-22 00:42:55 +10:00
Kyle Neideck
7f136586dc Add versions of launchctl commands for OS X 10.9 and 10.10.
The launchctl commands in our scripts should now all work on any version
of OS X from 10.9. But I haven't actually tested that.

Fixes #35.
2016-04-21 01:48:14 +10:00
Tom
171ed1bec1 added parenthesis to print function call for python 3 compatability 2016-04-17 17:53:09 +01:00
Kyle Neideck
f3151e3159 BGMXPCHelper now runs as an unprivileged user, instead of root.
BGMXPCHelper's install script now creates a user and group for
BGMXPCHelper to run as. This reduces the risk of BGMXPCHelper being used
for privilege escalation.
2016-04-07 00:48:36 +10:00
Kyle Neideck
1672bb8ed0 BGMXPCHelper can now be installed with xcodebuild.
The "install" action for BGMXPCHelper now checks the owner/permissions
of the installation directory. It also installs BGMXPCHelper's
launchd.plist and "bootstraps" it.
2016-04-04 04:55:17 +10:00
Kyle Neideck
33b6b17115 Add an XPC helper. Sync BGMApp and BGMDriver with it while starting IO.
The BGMApp project now builds an XPC service bundle called BGMXPCHelper,
which vends a Mach service that BGMApp and BGMDriver can use to
communicate. This will hopefully be useful for some of the tasks HAL
notifications aren't suited to.

In this commit, BGMDriver uses the XPC helper when starting IO, to wait
until BGMApp is ready for playthrough. BGMApp can only start playthrough
when the output hardware is ready for IO. BGMDriver can now tell the HAL
when we're ready for IO, which means we don't have to keep the output
hardware running all the time (or drop frames or increase latency).

The end result is that playthrough doesn't waste CPU time while idle any
more. This also means that now playthrough won't prevent the system from
sleeping when idle.
2016-03-31 11:42:24 +11:00