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https://github.com/kyleneideck/BackgroundMusic
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Short circuit audible loop
Slight micro-opt that will short circuit the `BufferIsAudible` loop if we've already found something audible. Was looking through your IO layout and noticed this.
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1 changed files with 4 additions and 4 deletions
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@ -2105,15 +2105,15 @@ void BGM_Device::ApplyClientRelativeVolume(UInt32 inClientID, UInt32 inIOBufferF
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bool BGM_Device::BufferIsAudible(UInt32 inIOBufferFrameSize, const void* inBuffer)
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{
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bool audible = false;
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// Check each frame to see if any are audible
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for(UInt32 i = 0; i < inIOBufferFrameSize * 2; i++)
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{
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audible = audible || (0. != reinterpret_cast<const Float32*>(inBuffer)[i]);
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if (0. != reinterpret_cast<const Float32*>(inBuffer)[i]) {
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return true;
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}
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}
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return audible;
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return false;
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}
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void BGM_Device::UpdateAudibleStateSampleTimes_PreMix(UInt32 inClientID, UInt32 inIOBufferFrameSize, Float64 inOutputSampleTime, const void* inBuffer)
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