mirror of
https://github.com/kyleneideck/BackgroundMusic
synced 2024-11-23 12:43:05 +00:00
Short circuit audible loop
Slight micro-opt that will short circuit the `BufferIsAudible` loop if we've already found something audible. Was looking through your IO layout and noticed this.
This commit is contained in:
parent
758fe02c7a
commit
808fe1b6b3
1 changed files with 4 additions and 4 deletions
|
@ -2105,15 +2105,15 @@ void BGM_Device::ApplyClientRelativeVolume(UInt32 inClientID, UInt32 inIOBufferF
|
||||||
|
|
||||||
bool BGM_Device::BufferIsAudible(UInt32 inIOBufferFrameSize, const void* inBuffer)
|
bool BGM_Device::BufferIsAudible(UInt32 inIOBufferFrameSize, const void* inBuffer)
|
||||||
{
|
{
|
||||||
bool audible = false;
|
|
||||||
|
|
||||||
// Check each frame to see if any are audible
|
// Check each frame to see if any are audible
|
||||||
for(UInt32 i = 0; i < inIOBufferFrameSize * 2; i++)
|
for(UInt32 i = 0; i < inIOBufferFrameSize * 2; i++)
|
||||||
{
|
{
|
||||||
audible = audible || (0. != reinterpret_cast<const Float32*>(inBuffer)[i]);
|
if (0. != reinterpret_cast<const Float32*>(inBuffer)[i]) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return audible;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void BGM_Device::UpdateAudibleStateSampleTimes_PreMix(UInt32 inClientID, UInt32 inIOBufferFrameSize, Float64 inOutputSampleTime, const void* inBuffer)
|
void BGM_Device::UpdateAudibleStateSampleTimes_PreMix(UInt32 inClientID, UInt32 inIOBufferFrameSize, Float64 inOutputSampleTime, const void* inBuffer)
|
||||||
|
|
Loading…
Reference in a new issue