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https://github.com/kyleneideck/BackgroundMusic
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Put music files in the correct group.
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30
BGMApp/BGMApp/Music Players/BGMDecibel.h
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30
BGMApp/BGMApp/Music Players/BGMDecibel.h
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// This file is part of Background Music.
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//
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// Background Music is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 2 of the
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// License, or (at your option) any later version.
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//
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// Background Music is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
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//
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// BGMDecibel.h
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// BGMApp
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//
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// Copyright © 2016 Kyle Neideck
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//
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// Superclass/Protocol Import
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#import "BGMMusicPlayer.h"
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@interface BGMDecibel : BGMMusicPlayer
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@end
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91
BGMApp/BGMApp/Music Players/BGMDecibel.m
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BGMApp/BGMApp/Music Players/BGMDecibel.m
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// This file is part of Background Music.
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//
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// Background Music is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 2 of the
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// License, or (at your option) any later version.
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//
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// Background Music is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
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//
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// BGMDecibel.m
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// BGMApp
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//
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// Copyright © 2016 Kyle Neideck
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//
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// Self Include
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#import "BGMDecibel.h"
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// Auto-generated Scripting Bridge header
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#import "Decibel.h"
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// PublicUtility Includes
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#undef CoreAudio_ThreadStampMessages
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#define CoreAudio_ThreadStampMessages 0 // Requires C++
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#include "CADebugMacros.h"
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@implementation BGMDecibel
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BGM_MUSIC_PLAYER_DEFAULT_LOAD_METHOD
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+ (NSString*) name {
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return @"Decibel";
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}
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- (CFNumberRef) pid {
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return NULL;
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}
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+ (CFStringRef) bundleID {
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return CFSTR("org.sbooth.Decibel");
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}
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- (DecibelApplication* __nullable) decibel {
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return (DecibelApplication*) self.sbApplication;
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}
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- (BOOL) isRunning {
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return self.decibel && [self.decibel isRunning];
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}
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- (BOOL) pause {
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// isPlaying checks isRunning, so we don't need to check it here and waste an Apple event
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BOOL wasPlaying = [self isPlaying];
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if (wasPlaying) {
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DebugMsg("BGMDecibel::pause: Pausing Decibel");
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[self.decibel pause];
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}
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return wasPlaying;
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}
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- (BOOL) unpause {
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// isPaused checks isRunning, so we don't need to check it here and waste an Apple event
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BOOL wasPaused = [self isPaused];
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if (wasPaused) {
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DebugMsg("BGMDecibel::unpause: Unpausing Decibel");
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[self.decibel playPause];
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}
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return wasPaused;
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}
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- (BOOL) isPlaying {
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return [self isRunning] && [self.decibel playing];
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}
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- (BOOL) isPaused {
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return [self isRunning] && ![self.decibel playing];
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}
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@end
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178
BGMApp/BGMApp/Music Players/Decibel.h
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178
BGMApp/BGMApp/Music Players/Decibel.h
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/*
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* Decibel.h
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*/
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#import <AppKit/AppKit.h>
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#import <ScriptingBridge/ScriptingBridge.h>
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@class DecibelApplication, DecibelDocument, DecibelWindow, DecibelApplication, DecibelTrack;
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enum DecibelSaveOptions {
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DecibelSaveOptionsYes = 'yes ' /* Save the file. */,
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DecibelSaveOptionsNo = 'no ' /* Do not save the file. */,
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DecibelSaveOptionsAsk = 'ask ' /* Ask the user whether or not to save the file. */
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};
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typedef enum DecibelSaveOptions DecibelSaveOptions;
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enum DecibelPrintingErrorHandling {
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DecibelPrintingErrorHandlingStandard = 'lwst' /* Standard PostScript error handling */,
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DecibelPrintingErrorHandlingDetailed = 'lwdt' /* print a detailed report of PostScript errors */
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};
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typedef enum DecibelPrintingErrorHandling DecibelPrintingErrorHandling;
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enum DecibelShuffleMode {
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DecibelShuffleModeOff = 'off ' /* Off */,
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DecibelShuffleModeTrack = 'trck' /* Track */,
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DecibelShuffleModeAlbum = 'albm' /* Album */,
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DecibelShuffleModeArtist = 'arts' /* Artist */
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};
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typedef enum DecibelShuffleMode DecibelShuffleMode;
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enum DecibelRepeatMode {
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DecibelRepeatModeOff = 'off ' /* Off */,
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DecibelRepeatModeTrack = 'trck' /* Track */,
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DecibelRepeatModeAlbum = 'albm' /* Album */,
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DecibelRepeatModeArtist = 'arts' /* Artist */,
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DecibelRepeatModeAll = 'all ' /* All */
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};
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typedef enum DecibelRepeatMode DecibelRepeatMode;
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@protocol DecibelGenericMethods
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- (void) closeSaving:(DecibelSaveOptions)saving savingIn:(NSURL *)savingIn; // Close a document.
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- (void) saveIn:(NSURL *)in_ as:(id)as; // Save a document.
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- (void) printWithProperties:(NSDictionary *)withProperties printDialog:(BOOL)printDialog; // Print a document.
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- (void) delete; // Delete an object.
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- (void) duplicateTo:(SBObject *)to withProperties:(NSDictionary *)withProperties; // Copy an object.
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- (void) moveTo:(SBObject *)to; // Move an object to a new location.
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@end
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/*
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* Standard Suite
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*/
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// The application's top-level scripting object.
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@interface DecibelApplication : SBApplication
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- (SBElementArray<DecibelDocument *> *) documents;
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- (SBElementArray<DecibelWindow *> *) windows;
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@property (copy, readonly) NSString *name; // The name of the application.
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@property (readonly) BOOL frontmost; // Is this the active application?
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@property (copy, readonly) NSString *version; // The version number of the application.
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- (id) open:(id)x; // Open a document.
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- (void) print:(id)x withProperties:(NSDictionary *)withProperties printDialog:(BOOL)printDialog; // Print a document.
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- (void) quitSaving:(DecibelSaveOptions)saving; // Quit the application.
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- (BOOL) exists:(id)x; // Verify that an object exists.
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- (void) play; // Begin audio playback
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- (void) pause; // Suspend audio playback
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- (void) stop; // Stop audio playback
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- (void) playPause; // Begin or suspend audio playback
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- (void) seekForward; // Seek forward three seconds
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- (void) seekBackward; // Seek backward three seconds
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- (void) playSelection; // Play the selected track, or the first track if more than one are selected
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- (void) playPreviousTrack; // Play the previous logical track in the playlist
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- (void) playNextTrack; // Play the next logical track in the playlist
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- (void) addFile:(NSURL *)x; // Add a file to the playlist
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- (void) playFile:(NSURL *)x; // Add a file to the playlist and play it
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- (void) playTrackAtIndex:(NSInteger)x; // Play a track in the playlist
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- (void) increaseDeviceVolume; // Increase the device volume
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- (void) decreaseDeviceVolume; // Decrease the device volume
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- (void) increaseDigitalVolume; // Increase the digital volume
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- (void) decreaseDigitalVolume; // Decrease the digital volume
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- (void) clearPlaylist; // Clear the playlist
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- (void) scramblePlaylist; // Scramble the playlist
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@end
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// A document.
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@interface DecibelDocument : SBObject <DecibelGenericMethods>
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@property (copy, readonly) NSString *name; // Its name.
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@property (readonly) BOOL modified; // Has it been modified since the last save?
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@property (copy, readonly) NSURL *file; // Its location on disk, if it has one.
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@end
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// A window.
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@interface DecibelWindow : SBObject <DecibelGenericMethods>
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@property (copy, readonly) NSString *name; // The title of the window.
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- (NSInteger) id; // The unique identifier of the window.
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@property NSInteger index; // The index of the window, ordered front to back.
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@property NSRect bounds; // The bounding rectangle of the window.
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@property (readonly) BOOL closeable; // Does the window have a close button?
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@property (readonly) BOOL miniaturizable; // Does the window have a minimize button?
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@property BOOL miniaturized; // Is the window minimized right now?
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@property (readonly) BOOL resizable; // Can the window be resized?
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@property BOOL visible; // Is the window visible right now?
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@property (readonly) BOOL zoomable; // Does the window have a zoom button?
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@property BOOL zoomed; // Is the window zoomed right now?
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@property (copy, readonly) DecibelDocument *document; // The document whose contents are displayed in the window.
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@end
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/*
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* Decibel Scripting Suite
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*/
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// The Decibel application class.
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@interface DecibelApplication (DecibelScriptingSuite)
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- (SBElementArray<DecibelTrack *> *) tracks;
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@property (readonly) BOOL playing; // Is the player currently playing?
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@property (readonly) BOOL shuffling; // Is the player currently shuffling?
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@property (readonly) BOOL repeating; // Is the player currently repeating?
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@property (copy, readonly) DecibelTrack *nowPlaying; // The track that is currently playing?
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@property double deviceVolume; // The current device volume
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@property double digitalVolume; // The current digital volume
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@property double playbackPosition; // The current playback position [0, 1]
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@property double playbackTime; // The current playback time in seconds
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@property (readonly) BOOL canPlay; // Is the player currently playing?
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@property (readonly) BOOL canPlayPreviousTrack; // Is the player currently playing?
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@property (readonly) BOOL canPlayNextTrack; // Is the player currently playing?
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@property (readonly) BOOL canAdjustDeviceVolume; // Can the device volume be adjusted?
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@property DecibelShuffleMode shuffleMode; // Player shuffle mode
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@property DecibelRepeatMode repeatMode; // Player repeat mode
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@property (copy, readonly) SBObject *currentPlaylist; // The current playlist
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@end
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// A track in the playlist
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@interface DecibelTrack : SBObject <DecibelGenericMethods>
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- (NSString *) id; // The track's ID
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@property (copy, readonly) NSURL *file; // The track's location
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@property (readonly) double duration; // The track's duration in seconds
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@property (readonly) double sampleRate; // The track's sample rate in Hz
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@property (readonly) NSInteger bitDepth; // The bit depth
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@property (readonly) NSInteger channels; // The track's channels
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@property (copy) NSString *title; // The track's title
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@property (copy) NSString *artist; // The track's artist
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@property (copy) NSString *albumTitle; // The track's album title
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@property (copy) NSString *albumArtist; // The track's album artist
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@property NSInteger trackNumber; // The track's track number
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@property NSInteger trackTotal; // The total number of tracks on the album
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@property NSInteger discNumber; // The disc number containing the track
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@property NSInteger discTotal; // The total number of discs (for multidisc albums)
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@property BOOL partOfACompilation; // Is the track part of a compilation?
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@property (copy) NSString *genre; // The track's genre
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@property (copy) NSString *composer; // The track's composer
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@property (copy) NSString *releaseDate; // The track's release date
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@property (copy) NSString *ISRC; // The track's ISRC
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@property (copy) id MCN; // The track's MCN
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- (void) playTrack; // Play a track in the playlist
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@end
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