Fix BGMApp crashing at launch if BGMDriver isn't installed.

This commit is contained in:
Kyle Neideck 2018-01-20 22:28:32 +11:00
parent 18aa97f055
commit 6117bc285c
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GPG key ID: CAA8D9B8E39EC18C
2 changed files with 60 additions and 53 deletions

View file

@ -17,7 +17,7 @@
// BGMAudioDeviceManager.mm // BGMAudioDeviceManager.mm
// BGMApp // BGMApp
// //
// Copyright © 2016, 2017 Kyle Neideck // Copyright © 2016-2018 Kyle Neideck
// //
// Self Include // Self Include
@ -35,12 +35,21 @@
// PublicUtility Includes // PublicUtility Includes
#import "CAHALAudioSystemObject.h" #import "CAHALAudioSystemObject.h"
#import "CAAutoDisposer.h" #import "CAAutoDisposer.h"
#import "CAAtomic.h"
#pragma clang assume_nonnull begin #pragma clang assume_nonnull begin
@implementation BGMAudioDeviceManager { @implementation BGMAudioDeviceManager {
BGMBackgroundMusicDevice bgmDevice; // This ivar is a pointer so that BGMBackgroundMusicDevice's constructor doesn't get called
// during [BGMAudioDeviceManager alloc] when the ivars are initialised. It queries the HAL for
// BGMDevice's AudioObject ID, which might throw a CAException, most likely because BGMDevice
// isn't installed.
//
// That would be the only way for [BGMAudioDeviceManager alloc] to throw a CAException, so we
// could wrap that call in a try/catch block instead, but it would make the code a bit
// confusing.
BGMBackgroundMusicDevice* bgmDevice;
BGMAudioDevice outputDevice; BGMAudioDevice outputDevice;
BGMDeviceControlSync deviceControlSync; BGMDeviceControlSync deviceControlSync;
@ -64,7 +73,7 @@
outputVolumeMenuItem = nil; outputVolumeMenuItem = nil;
try { try {
bgmDevice = BGMBackgroundMusicDevice(); bgmDevice = new BGMBackgroundMusicDevice;
} catch (const CAException& e) { } catch (const CAException& e) {
LogError("BGMAudioDeviceManager::initWithError: BGMDevice not found. (%d)", e.GetError()); LogError("BGMAudioDeviceManager::initWithError: BGMDevice not found. (%d)", e.GetError());
@ -81,11 +90,6 @@
} catch (const CAException& e) { } catch (const CAException& e) {
LogError("BGMAudioDeviceManager::initWithError: failed to init output device (%d)", LogError("BGMAudioDeviceManager::initWithError: failed to init output device (%d)",
e.GetError()); e.GetError());
outputDevice.SetObjectID(kAudioObjectUnknown);
}
if (outputDevice.GetObjectID() == kAudioObjectUnknown) {
LogError("BGMAudioDeviceManager::initWithError: output device not found");
if (error) { if (error) {
*error = [NSError errorWithDomain:@kBGMAppBundleID code:kBGMErrorCode_OutputDeviceNotFound userInfo:nil]; *error = [NSError errorWithDomain:@kBGMAppBundleID code:kBGMErrorCode_OutputDeviceNotFound userInfo:nil];
@ -99,6 +103,19 @@
return self; return self;
} }
- (void) dealloc {
@try {
[stateLock lock];
if (bgmDevice) {
delete bgmDevice;
bgmDevice = nullptr;
}
} @finally {
[stateLock unlock];
}
}
// Throws a CAException if it fails to set the output device. // Throws a CAException if it fails to set the output device.
- (void) initOutputDevice { - (void) initOutputDevice {
CAHALAudioSystemObject audioSystem; CAHALAudioSystemObject audioSystem;
@ -189,20 +206,13 @@
// kAudioHardwarePropertyDefaultSystemOutputDevice in AudioHardware.h. // kAudioHardwarePropertyDefaultSystemOutputDevice in AudioHardware.h.
- (NSError* __nullable) setBGMDeviceAsOSDefault { - (NSError* __nullable) setBGMDeviceAsOSDefault {
// Copy bgmDevice so we can call the HAL without holding stateLock. See startPlayThroughSync.
BGMBackgroundMusicDevice bgmDev;
@try {
[stateLock lock];
bgmDev = bgmDevice;
} @finally {
[stateLock unlock];
}
try { try {
bgmDev.SetAsOSDefault(); // Intentionally avoid taking stateLock before making calls to the HAL. See
// startPlayThroughSync.
CAMemoryBarrier();
bgmDevice->SetAsOSDefault();
} catch (const CAException& e) { } catch (const CAException& e) {
NSLog(@"SetAsOSDefault threw CAException (%d)", e.GetError()); BGMLogExceptionIn("BGMAudioDeviceManager::setBGMDeviceAsOSDefault", e);
return [NSError errorWithDomain:@kBGMAppBundleID code:e.GetError() userInfo:nil]; return [NSError errorWithDomain:@kBGMAppBundleID code:e.GetError() userInfo:nil];
} }
@ -211,13 +221,12 @@
- (NSError* __nullable) unsetBGMDeviceAsOSDefault { - (NSError* __nullable) unsetBGMDeviceAsOSDefault {
// Copy the devices so we can call the HAL without holding stateLock. See startPlayThroughSync. // Copy the devices so we can call the HAL without holding stateLock. See startPlayThroughSync.
try { BGMBackgroundMusicDevice* bgmDeviceCopy;
BGMBackgroundMusicDevice bgmDev;
AudioDeviceID outputDeviceID; AudioDeviceID outputDeviceID;
@try { @try {
[stateLock lock]; [stateLock lock];
bgmDev = bgmDevice; bgmDeviceCopy = bgmDevice;
outputDeviceID = outputDevice.GetObjectID(); outputDeviceID = outputDevice.GetObjectID();
} @finally { } @finally {
[stateLock unlock]; [stateLock unlock];
@ -229,7 +238,8 @@
userInfo:nil]; userInfo:nil];
} }
bgmDev.UnsetAsOSDefault(outputDeviceID); try {
bgmDeviceCopy->UnsetAsOSDefault(outputDeviceID);
} catch (const CAException& e) { } catch (const CAException& e) {
BGMLogExceptionIn("BGMAudioDeviceManager::unsetBGMDeviceAsOSDefault", e); BGMLogExceptionIn("BGMAudioDeviceManager::unsetBGMDeviceAsOSDefault", e);
return [NSError errorWithDomain:@kBGMAppBundleID code:e.GetError() userInfo:nil]; return [NSError errorWithDomain:@kBGMAppBundleID code:e.GetError() userInfo:nil];
@ -241,7 +251,7 @@
#pragma mark Accessors #pragma mark Accessors
- (BGMBackgroundMusicDevice) bgmDevice { - (BGMBackgroundMusicDevice) bgmDevice {
return bgmDevice; return *bgmDevice;
} }
- (CAHALAudioDevice) outputDevice { - (CAHALAudioDevice) outputDevice {
@ -251,13 +261,13 @@
- (void) setVolume:(SInt32)volume - (void) setVolume:(SInt32)volume
forAppWithProcessID:(pid_t)processID forAppWithProcessID:(pid_t)processID
bundleID:(NSString* __nullable)bundleID { bundleID:(NSString* __nullable)bundleID {
bgmDevice.SetAppVolume(volume, processID, (__bridge_retained CFStringRef)bundleID); bgmDevice->SetAppVolume(volume, processID, (__bridge_retained CFStringRef)bundleID);
} }
- (void) setPanPosition:(SInt32)pan - (void) setPanPosition:(SInt32)pan
forAppWithProcessID:(pid_t)processID forAppWithProcessID:(pid_t)processID
bundleID:(NSString* __nullable)bundleID { bundleID:(NSString* __nullable)bundleID {
bgmDevice.SetAppPanPosition(pan, processID, (__bridge_retained CFStringRef)bundleID); bgmDevice->SetAppPanPosition(pan, processID, (__bridge_retained CFStringRef)bundleID);
} }
- (BOOL) isOutputDevice:(AudioObjectID)deviceID { - (BOOL) isOutputDevice:(AudioObjectID)deviceID {
@ -315,16 +325,12 @@ forAppWithProcessID:(pid_t)processID
DebugMsg("BGMAudioDeviceManager::setOutputDeviceWithIDImpl: Setting output device. newDeviceID=%u", DebugMsg("BGMAudioDeviceManager::setOutputDeviceWithIDImpl: Setting output device. newDeviceID=%u",
newDeviceID); newDeviceID);
AudioDeviceID currentDeviceID = outputDevice.GetObjectID(); // (GetObjectID doesn't throw.)
@try { @try {
[stateLock lock]; [stateLock lock];
try { AudioDeviceID currentDeviceID = outputDevice.GetObjectID(); // (Doesn't throw.)
// Re-read the device ID after entering the monitor. (The initial read is because
// currentDeviceID is used in the catch blocks.)
currentDeviceID = outputDevice.GetObjectID();
try {
if (newDeviceID != currentDeviceID) { if (newDeviceID != currentDeviceID) {
BGMAudioDevice newOutputDevice(newDeviceID); BGMAudioDevice newOutputDevice(newDeviceID);
[self setOutputDeviceForPlaythroughAndControlSync:newOutputDevice]; [self setOutputDeviceForPlaythroughAndControlSync:newOutputDevice];
@ -348,7 +354,7 @@ forAppWithProcessID:(pid_t)processID
playThrough.StopIfIdle(); playThrough.StopIfIdle();
playThrough_UISounds.StopIfIdle(); playThrough_UISounds.StopIfIdle();
} }
} catch (CAException e) { } catch (const CAException& e) {
BGMAssert(e.GetError() != kAudioHardwareNoError, BGMAssert(e.GetError() != kAudioHardwareNoError,
"CAException with kAudioHardwareNoError"); "CAException with kAudioHardwareNoError");
@ -377,17 +383,17 @@ forAppWithProcessID:(pid_t)processID
playThrough.Deactivate(); playThrough.Deactivate();
playThrough_UISounds.Deactivate(); playThrough_UISounds.Deactivate();
deviceControlSync.SetDevices(bgmDevice, newOutputDevice); deviceControlSync.SetDevices(*bgmDevice, newOutputDevice);
deviceControlSync.Activate(); deviceControlSync.Activate();
// Stream audio from BGMDevice to the new output device. This blocks while the old device stops // Stream audio from BGMDevice to the new output device. This blocks while the old device stops
// IO. // IO.
playThrough.SetDevices(&bgmDevice, &newOutputDevice); playThrough.SetDevices(bgmDevice, &newOutputDevice);
playThrough.Activate(); playThrough.Activate();
// TODO: Support setting different devices as the default output device and the default system // TODO: Support setting different devices as the default output device and the default system
// output device the way OS X does? // output device the way OS X does?
BGMAudioDevice uiSoundsDevice = bgmDevice.GetUISoundsBGMDeviceInstance(); BGMAudioDevice uiSoundsDevice = bgmDevice->GetUISoundsBGMDeviceInstance();
playThrough_UISounds.SetDevices(&uiSoundsDevice, &newOutputDevice); playThrough_UISounds.SetDevices(&uiSoundsDevice, &newOutputDevice);
playThrough_UISounds.Activate(); playThrough_UISounds.Activate();
} }

View file

@ -49,6 +49,7 @@ BGMBackgroundMusicDevice::BGMBackgroundMusicDevice()
{ {
if((GetObjectID() == kAudioObjectUnknown) || (mUISoundsBGMDevice == kAudioObjectUnknown)) if((GetObjectID() == kAudioObjectUnknown) || (mUISoundsBGMDevice == kAudioObjectUnknown))
{ {
LogError("BGMBackgroundMusicDevice::BGMBackgroundMusicDevice: Error getting BGMDevice ID");
Throw(CAException(kAudioHardwareIllegalOperationError)); Throw(CAException(kAudioHardwareIllegalOperationError));
} }
}; };