mirror of
https://github.com/kyleneideck/BackgroundMusic
synced 2024-11-22 12:13:03 +00:00
Add PublicUtility to manual build instructions and...
...make them less likely to fail because of permissions errors.
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2 changed files with 26 additions and 9 deletions
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@ -102,11 +102,14 @@ real-time safe.
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To test your changes, build `Background Music Device.driver`, either inside Xcode (set the active scheme to "BGMDevice",
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go `Product > Build For > Running` and look in the `products` folder) or with something like
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```shell
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xcodebuild -project BGMDriver/BGMDriver.xcodeproj -target "PublicUtility" -configuration Debug
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xcodebuild -project BGMDriver/BGMDriver.xcodeproj -configuration Debug
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```
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And then run `BGMDriver/BGMDriver/quick_install.sh` to install. Or if you'd rather install manually, copy `Background
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Music Device.driver` to `/Library/Audio/Plug-Ins/HAL` and restart coreaudiod.
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You might have to delete `BGMDriver/build` first if you're using `xcodebuild` and run into permissions problems.
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Before you build, Xcode might show incorrect warnings on the `#pragma clang assume_nonnull` lines for some reason. They
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go away after you build and don't seem to cause any problems.
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@ -191,12 +194,22 @@ From [main.m](BGMApp/BGMXPCHelper/main.m):
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### Building
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Build and run `Background Music.app` either inside Xcode or with something like
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Build and install/run BGMXPCHelper and `Background Music.app` either inside Xcode or with something like
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```shell
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xcodebuild -project BGMApp/BGMApp.xcodeproj -configuration Debug
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sudo xcodebuild -project BGMApp/BGMApp.xcodeproj \
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-target BGMXPCHelper \
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DSTROOT="/" \
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INSTALL_PATH="$(BGMApp/BGMXPCHelper/safe_install_dir.sh)" \
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-configuration Debug \
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install
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sudo chown -R $(whoami):staff BGMApp/build # Fix build dir ownership
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xcodebuild -project BGMApp/BGMApp.xcodeproj \
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-configuration Debug
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open "BGMApp/build/Debug/Background Music.app"
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```
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You might have to delete `BGMApp/build` first if you're using `xcodebuild` and run into permissions problems.
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To test with Address Sanitizer, you might have to set the environment var `ASAN_OPTIONS=detect_odr_violation=0` to work
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around [Issue #647](https://github.com/google/sanitizers/issues/647). (In Xcode, go `Product` > `Scheme` > `Edit
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Scheme...`, select the Background Music scheme, and add the environment var in Run > Arguments.)
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@ -5,11 +5,15 @@
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- Install the virtual audio device `Background Music Device.driver` to `/Library/Audio/Plug-Ins/HAL`.
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```shell
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sudo xcodebuild -project BGMDriver/BGMDriver.xcodeproj \
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-target "PublicUtility" \
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RUN_CLANG_STATIC_ANALYZER=0 \
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clean build
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sudo xcodebuild -project BGMDriver/BGMDriver.xcodeproj \
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-target "Background Music Device" \
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RUN_CLANG_STATIC_ANALYZER=0 \
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DSTROOT="/" \
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install
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clean install
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```
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- Install the XPC helper.
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@ -19,16 +23,16 @@
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RUN_CLANG_STATIC_ANALYZER=0 \
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DSTROOT="/" \
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INSTALL_PATH="$(BGMApp/BGMXPCHelper/safe_install_dir.sh)" \
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install
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clean install
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```
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- Install `Background Music.app` to `/Applications` (or wherever).
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```shell
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xcodebuild -project BGMApp/BGMApp.xcodeproj \
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sudo xcodebuild -project BGMApp/BGMApp.xcodeproj \
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-target "Background Music" \
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RUN_CLANG_STATIC_ANALYZER=0 \
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DSTROOT="/" \
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install
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clean install
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```
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- Restart `coreaudiod`: <br>
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(Audio will stop working until the next step, so you might want to pause any running audio apps.)
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