2016-02-19 05:25:34 +00:00
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<!-- vim: set tw=120: -->
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# TODOs for BGMApp and BGMDriver
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There are also lots of other TODOs commented around the code.
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## Fairly quick
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- Add nullability qualifiers to files without them. Use `assume_nonnull` pragmas everywhere.
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- Keyboard shortcuts for the system volume boost and the frontmost app's volume
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- Should we hide music players in the preferences menu if Launch Services says they aren't installed? (And they aren't
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running or otherwise obviously present on the system.) If so, should we have a "show all" menu item?
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- System-wide volume boost
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- Listen for notifications when the output device is removed/disabled and revert to the previous output device
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- User-friendly installation process and binaries. A .dmg with `Background Music.app` and `Background Music
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Device.driver` should be fine. Include links to `/Applications` and `/Library/Audio/Plug-Ins/HAL` with instructions to
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drag-and-drop. BGMApp will need to restart coreaudiod on the first run so it can use BGMDevice. (See `launchctl`
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2016-03-30 08:00:20 +00:00
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commands in README.) I'm not sure how much work it is to make builds reproducible with Xcode, but it would be worth
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looking into.
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2016-02-19 05:25:34 +00:00
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## Less quick
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- Recording system/application audio. You can already record system audio by selecting BGMDevice as the input device in
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QuickTime Player but that isn't obvious.
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- Persist some of BGMDriver's state (app volumes, music player, etc.) using `WriteToStorage` and `CopyFromStorage` from
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AudioServerPlugIn.h. Right now it's lost when you restart. CACFPreferences.h looks like it might be appropriate for
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this.
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- So we don't increase clipping, we should only increase an app's relative volume in the driver if the output device is
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already at full volume. My first thought is to set the volume of the output device to the highest app volume and
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reduce the other app's volumes in the driver so they sound the same. Matching the output device's volume curve might
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be a little tricky.
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2017-02-18 07:59:32 +00:00
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- More tests. Integration or performance tests would be nice.
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2016-02-19 05:25:34 +00:00
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- Support for more music players
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- Support for custom music players. Probably easiest to ask the user for AppleScript snippets. It could also have an
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option to simulate pressing the play/pause key on the keyboard, which would be less hassle for users.
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2016-02-23 08:34:56 +00:00
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- Allow the user to select multiple music players.
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2016-02-19 05:25:34 +00:00
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- Start at login option/setting
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- App volumes are only stored with the app's bundle ID and pid, so volumes for apps without bundle IDs are forgotten
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when the apps are closed.
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- `-Wprofile-instr-out-of-date` is disabled in BGMApp because I think we're running into
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<https://llvm.org/bugs/show\_bug.cgi?id=24996>
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- Support for devices with more than two output channels
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- Split `BGM_Device.cpp` into smaller classes
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- MPlayer OSX Extended's HAL client isn't the same process as the one we get from `NSRunningApplications` and it gives
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the HAL a different bundle ID. I think it would work (in most cases like that) to also send any child processes'
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pids/bundle IDs with the app volumes.
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- Advanced preferences menu options:
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- Uninstall
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- Restart driver/coreaudiod
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- Size of the IO buffers on the output device, to trade off latency for CPU. BGMDriver will have to be set to match
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the output device. I don't think its IO buffer size is settable yet.
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- Should we hide the BGM device when BGMApp isn't running? This would fix the problem of our device being left as the
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default device if BGMApp doesn't shutdown properly (because of a crash, hard reset, etc.), which stops the system from
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2017-06-25 02:39:34 +00:00
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playing audio. The problem with that is the Background Music device can still be used without BGMApp, to record
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2016-02-19 05:25:34 +00:00
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system/apps' audio, so ideally the BGM device would be able to just unset itself as the default device when BGMApp
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isn't running. For now, I think we should just have `kAudioDevicePropertyDeviceCanBeDefaultDevice` become false.
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- Fault-tolerance:
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- BGMApp should catch any uncaught `CAException` from `BGMPlayThrough` and try to restart
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playthrough. (In release builds only.)
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- ...
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- Only allow one instance of BGMApp to be running. Show a warning if the user tries to start another one. It would be
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nice if the warning offered to kill the other instances and start a new one.
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- When BGMApp changes the default device to BGMDevice, some apps seem to keep using the previous default device if they
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were running IO at the time. Not sure if we can do anything about this.
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2016-02-20 08:04:19 +00:00
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2016-06-16 04:12:45 +00:00
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- Figure out how to test BGMDriver with Address Sanitizer enabled. It isn't working because it makes coreaudiod try to
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read files outside of its sandbox and the system kills it.
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2016-02-19 05:25:34 +00:00
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2017-02-18 07:59:32 +00:00
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- Proper crash reporting.
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- CrashReporter doesn't show a GUI if BGMApp crashes because it has `LSUIElement` set in its `Info.plist`.
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- We can't always symbolicate users' crash logs (from CrashReporter) because we don't have their debug symbols.
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2016-04-23 04:21:02 +00:00
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2017-02-18 07:59:32 +00:00
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- Test Background Music on a system running OS X on a case-sensitive file system.
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- In [#64](https://github.com/kyleneideck/BackgroundMusic/issues/64), BGMDriver failed to compile and the error
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suggests it was a case-sensitivity problem. That should be fixed now, but I haven't looked for any runtime bugs.
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- As a partial solution, Travis CI now builds Background Music in a case-sensitive disk image.
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2016-06-16 04:12:45 +00:00
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2016-09-06 12:38:04 +00:00
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- BGMApp and BGMXPCHelper should be sandboxed. (BGMDriver already is because it runs in the `coreaudiod` system
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process.)
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2016-04-23 04:21:02 +00:00
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