#include #include "switch.h" #include "util/error.hpp" #include "ui/MainApplication.hpp" #include "util/util.hpp" #include "util/config.hpp" using namespace pu::ui::render; int main(int argc, char* argv[]) { inst::util::initApp(); try { auto renderer = Renderer::New(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER, RendererInitOptions::RendererNoSound, RendererHardwareFlags); auto main = inst::ui::MainApplication::New(renderer); std::thread updateThread; if (inst::config::autoUpdate && inst::util::getIPAddress() != "1.0.0.127") updateThread = std::thread(inst::util::checkForAppUpdate); main->Prepare(); main->ShowWithFadeIn(); updateThread.join(); } catch (std::exception& e) { LOG_DEBUG("An error occurred:\n%s", e.what()); } inst::util::deinitApp(); return 0; }