2019-10-17 20:20:40 +00:00
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#include "switch.h"
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#include "ui/MainApplication.hpp"
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2019-10-30 01:58:53 +00:00
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#include "util/util.hpp"
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2019-10-17 20:20:40 +00:00
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using namespace pu::ui::render;
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int main(int argc, char* argv[])
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{
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2019-10-26 05:58:32 +00:00
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inst::util::initApp();
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2019-10-17 20:20:40 +00:00
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try {
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auto renderer = Renderer::New(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER,
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RendererInitOptions::RendererNoSound, RendererHardwareFlags);
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auto main = inst::ui::MainApplication::New(renderer);
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main->Prepare();
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main->Show();
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} catch (std::exception& e) {
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2019-11-22 17:18:26 +00:00
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printf("An error occurred:\n%s", e.what());
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2019-10-17 20:20:40 +00:00
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}
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2019-10-26 05:58:32 +00:00
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inst::util::deinitApp();
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2019-10-17 20:20:40 +00:00
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return 0;
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}
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