mirror of
https://github.com/Atmosphere-NX/Atmosphere
synced 2024-12-18 05:33:05 +00:00
223 lines
6.9 KiB
C++
223 lines
6.9 KiB
C++
/*
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* Copyright (c) 2018 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <switch.h>
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#include "fatal_task_screen.hpp"
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#include "fatal_config.hpp"
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#include "fatal_font.hpp"
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#include "ams_logo.hpp"
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static constexpr u32 FatalScreenWidth = 1280;
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static constexpr u32 FatalScreenHeight = 720;
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static constexpr u32 FatalScreenBpp = 2;
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static constexpr u32 FatalScreenWidthAlignedBytes = (FatalScreenWidth * FatalScreenBpp + 63) & ~63;
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static constexpr u32 FatalScreenWidthAligned = FatalScreenWidthAlignedBytes / FatalScreenBpp;
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u32 GetPixelOffset(uint32_t x, uint32_t y)
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{
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u32 tmp_pos;
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tmp_pos = ((y & 127) / 16) + (x/32*8) + ((y/16/8)*(((FatalScreenWidthAligned/2)/16*8)));
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tmp_pos *= 16*16 * 4;
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tmp_pos += ((y%16)/8)*512 + ((x%32)/16)*256 + ((y%8)/2)*64 + ((x%16)/8)*32 + (y%2)*16 + (x%8)*2;//This line is a modified version of code from the Tegra X1 datasheet.
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return tmp_pos / 2;
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}
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Result ShowFatalTask::SetupDisplayInternal() {
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Result rc;
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ViDisplay display;
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/* Try to open the display. */
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if (R_FAILED((rc = viOpenDisplay("Internal", &display)))) {
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if (rc == 0xE72) {
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return 0;
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} else {
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return rc;
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}
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}
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/* Guarantee we close the display. */
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ON_SCOPE_EXIT { viCloseDisplay(&display); };
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/* Turn on the screen. */
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if (R_FAILED((rc = viSetDisplayPowerState(&display, ViPowerState_On)))) {
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return rc;
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}
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/* Set alpha to 1.0f. */
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if (R_FAILED((rc = viSetDisplayAlpha(&display, 1.0f)))) {
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return rc;
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}
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return rc;
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}
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Result ShowFatalTask::SetupDisplayExternal() {
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Result rc;
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ViDisplay display;
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/* Try to open the display. */
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if (R_FAILED((rc = viOpenDisplay("External", &display)))) {
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if (rc == 0xE72) {
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return 0;
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} else {
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return rc;
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}
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}
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/* Guarantee we close the display. */
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ON_SCOPE_EXIT { viCloseDisplay(&display); };
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/* Set alpha to 1.0f. */
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if (R_FAILED((rc = viSetDisplayAlpha(&display, 1.0f)))) {
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return rc;
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}
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return rc;
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}
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Result ShowFatalTask::PrepareScreenForDrawing() {
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Result rc = 0;
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/* Connect to vi. */
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if (R_FAILED((rc = viInitialize(ViServiceType_Manager)))) {
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return rc;
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}
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/* Close other content. */
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viSetContentVisibility(false);
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/* Setup the two displays. */
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if (R_FAILED((rc = SetupDisplayInternal())) || R_FAILED((rc = SetupDisplayExternal()))) {
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return rc;
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}
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/* Open the default display. */
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if (R_FAILED((rc = viOpenDefaultDisplay(&this->display)))) {
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return rc;
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}
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/* Reset the display magnification to its default value. */
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u32 display_width, display_height;
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if (R_FAILED((rc = viGetDisplayLogicalResolution(&this->display, &display_width, &display_height)))) {
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return rc;
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}
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if (R_FAILED((rc = viSetDisplayMagnification(&this->display, 0, 0, display_width, display_height)))) {
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return rc;
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}
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/* Create layer to draw to. */
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if (R_FAILED((rc = viCreateLayer(&this->display, &this->layer)))) {
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return rc;
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}
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/* Setup the layer. */
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{
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/* Display a layer of 1280 x 720 at 1.5x magnification */
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/* NOTE: N uses 2 (770x400) RGBA4444 buffers (tiled buffer + linear). */
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/* We use a single 1280x720 tiled RGB565 buffer. */
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constexpr u32 raw_width = FatalScreenWidth;
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constexpr u32 raw_height = FatalScreenHeight;
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constexpr u32 layer_width = ((raw_width) * 3) / 2;
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constexpr u32 layer_height = ((raw_height) * 3) / 2;
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const float layer_x = static_cast<float>((display_width - layer_width) / 2);
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const float layer_y = static_cast<float>((display_height - layer_height) / 2);
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u64 layer_z;
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if (R_FAILED((rc = viSetLayerSize(&this->layer, layer_width, layer_height)))) {
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return rc;
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}
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/* Set the layer's Z at display maximum, to be above everything else .*/
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/* NOTE: Fatal hardcodes 100 here. */
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if (R_SUCCEEDED((rc = viGetDisplayMaximumZ(&this->display, &layer_z)))) {
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if (R_FAILED((rc = viSetLayerZ(&this->layer, layer_z)))) {
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return rc;
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}
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}
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/* Center the layer in the screen. */
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if (R_FAILED((rc = viSetLayerPosition(&this->layer, layer_x, layer_y)))) {
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return rc;
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}
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/* Create framebuffer. */
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if (R_FAILED(rc = nwindowCreateFromLayer(&this->win, &this->layer))) {
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return rc;
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}
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if (R_FAILED(rc = framebufferCreate(&this->fb, &this->win, raw_width, raw_height, PIXEL_FORMAT_RGB_565, 1))) {
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return rc;
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}
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}
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return rc;
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}
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Result ShowFatalTask::ShowFatal() {
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Result rc = 0;
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if (R_FAILED((rc = PrepareScreenForDrawing()))) {
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*(volatile u32 *)(0xCAFEBABE) = rc;
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return rc;
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}
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/* Dequeue a buffer. */
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u16 *tiled_buf = reinterpret_cast<u16 *>(framebufferBegin(&this->fb, NULL));
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if (tiled_buf == nullptr) {
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return FatalResult_NullGfxBuffer;
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}
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/* Let the font manager know about our framebuffer. */
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FontManager::ConfigureFontFramebuffer(tiled_buf, GetPixelOffset);
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FontManager::SetFontColor(0xFFFF);
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/* Draw a background. */
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for (size_t i = 0; i < this->fb.fb_size / sizeof(*tiled_buf); i++) {
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tiled_buf[i] = 0x39C9;
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}
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/* Draw the atmosphere logo in the bottom right corner. */
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for (size_t y = 0; y < AMS_LOGO_HEIGHT; y++) {
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for (size_t x = 0; x < AMS_LOGO_WIDTH; x++) {
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tiled_buf[GetPixelOffset(FatalScreenWidth - AMS_LOGO_WIDTH - 32 + x, FatalScreenHeight - AMS_LOGO_HEIGHT - 32 + y)] = AMS_LOGO_BIN[y * AMS_LOGO_WIDTH + x];
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}
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}
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/* TODO: Actually draw meaningful shit here. */
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FontManager::DrawFormat(32, 64, u8"A fatal error occurred: 2%03d-%04d\n", R_MODULE(this->ctx->error_code), R_DESCRIPTION(this->ctx->error_code));
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/* Enqueue the buffer. */
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framebufferEnd(&fb);
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return rc;
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}
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Result ShowFatalTask::Run() {
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/* Don't show the fatal error screen until we've verified the battery is okay. */
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eventWait(this->battery_event, U64_MAX);
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return ShowFatal();
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}
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void BacklightControlTask::TurnOnBacklight() {
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lblSwitchBacklightOn(0);
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}
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Result BacklightControlTask::Run() {
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TurnOnBacklight();
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return 0;
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}
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