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docs: add dmnt.md
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# dmnt
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dmnt is a reimplementation of Nintendo's debug monitor. It provides Atmosphère a rich set of debugging functionality, so that users can easily analyze the behaviors of programs. In addition, Atmosphère implements an extension in dmnt to provide cheat code functionality.
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## Atmosphère Cheat Extension
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In addition to the functionality provided by Nintendo's debug monitor, Atmosphère's dmnt has an extension for providing cheat code functionality. A HIPC Service API is provided for interacting with the cheat code manager, through the service `dmnt:cht`.
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Those looking for more information on the cheat code functionality may wish to read `cheats.md`.
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The SwIPC definition for `dmnt:cht` follows.
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```
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interface DmntCheatService is dmnt:cht {
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[65000] HasCheatProcess() -> bool;
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[65001] GetCheatProcessEvent() -> KObject;
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[65002] GetCheatProcessMetadata() -> CheatProcessMetadata;
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[65003] ForceOpenCheatProcess();
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[65100] GetCheatProcessMappingCount() -> u64;
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[65101] GetCheatProcessMappings(u64 offset) -> buffer<MemoryInfo, 6>, u64 count;
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[65102] ReadCheatProcessMemory(u64 address, u64 size) -> buffer<u8, 6> data;
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[65103] WriteCheatProcessMemory(u64 address, u64 size, buffer<u8, 5> data);
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[65104] QueryCheatProcessMemory(u64 address) -> MemoryInfo;
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[65200] GetCheatCount() -> u64;
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[65201] GetCheats(u64 offset) -> buffer<CheatEntry, 6>, u64 count;
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[65202] GetCheatById(u32 cheat_id) -> buffer<CheatEntry, 6> cheat;
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[65203] ToggleCheat(u32 cheat_id);
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[65204] AddCheat(buffer<CheatDefinition, 5> cheat, bool enabled) -> u32 cheat_id;
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[65203] RemoveCheat(u32 cheat_id);
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[65300] GetFrozenAddressCount() -> u64;
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[65301] GetFrozenAddresses(u64 offset) -> buffer<FrozenAddressEntry, 6>, u64 count;
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[65302] GetFrozenAddress(u64 address) -> FrozenAddressEntry;
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[65303] EnableFrozenAddress(u64 address, u64 width) -> u64 value;
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[65304] DisableFrozenAddress(u64 address);
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}
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```
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