mirror of
https://github.com/JustArchiNET/ArchiSteamFarm
synced 2024-11-10 07:04:27 +00:00
b34f18497d
* Initial .NET 8 * Make it compile in release mode ignoring warnings for now * First round of improvements * Second round of improvements * Third round of improvements * Use new throws * Fix .NET Framework, YAY, thanks madness! Madness devs are awesome * Misc * Misc * AF_NETLINK might be required for some http calls No clue why * Fix service files Doesn't do what it should * Update CardsFarmer.cs * New improvements * Address feedback * Misc * Misc * Misc refactor * Misc
129 lines
4.4 KiB
C#
129 lines
4.4 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2023 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Threading.Tasks;
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using ArchiSteamFarm.Core;
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using ArchiSteamFarm.NLog;
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using SteamKit2;
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using SteamKit2.Internal;
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namespace ArchiSteamFarm.OfficialPlugins.MobileAuthenticator;
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internal sealed class MobileAuthenticatorHandler : ClientMsgHandler {
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private readonly ArchiLogger ArchiLogger;
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private readonly SteamUnifiedMessages.UnifiedService<ITwoFactor> UnifiedTwoFactorService;
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internal MobileAuthenticatorHandler(ArchiLogger archiLogger, SteamUnifiedMessages steamUnifiedMessages) {
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ArgumentNullException.ThrowIfNull(archiLogger);
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ArgumentNullException.ThrowIfNull(steamUnifiedMessages);
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ArchiLogger = archiLogger;
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UnifiedTwoFactorService = steamUnifiedMessages.CreateService<ITwoFactor>();
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}
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public override void HandleMsg(IPacketMsg packetMsg) => ArgumentNullException.ThrowIfNull(packetMsg);
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internal async Task<CTwoFactor_AddAuthenticator_Response?> AddAuthenticator(ulong steamID, string deviceID) {
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if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
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throw new ArgumentOutOfRangeException(nameof(steamID));
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}
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ArgumentException.ThrowIfNullOrEmpty(deviceID);
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if (Client == null) {
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throw new InvalidOperationException(nameof(Client));
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}
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if (!Client.IsConnected) {
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return null;
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}
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CTwoFactor_AddAuthenticator_Request request = new() {
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authenticator_type = 1,
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authenticator_time = Utilities.GetUnixTime(),
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device_identifier = deviceID,
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sms_phone_id = "1",
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steamid = steamID
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};
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SteamUnifiedMessages.ServiceMethodResponse response;
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try {
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response = await UnifiedTwoFactorService.SendMessage(x => x.AddAuthenticator(request)).ToLongRunningTask().ConfigureAwait(false);
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} catch (Exception e) {
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ArchiLogger.LogGenericWarningException(e);
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return null;
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}
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if (response.Result != EResult.OK) {
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return null;
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}
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CTwoFactor_AddAuthenticator_Response body = response.GetDeserializedResponse<CTwoFactor_AddAuthenticator_Response>();
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return body;
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}
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internal async Task<CTwoFactor_FinalizeAddAuthenticator_Response?> FinalizeAuthenticator(ulong steamID, string activationCode, string authenticatorCode, ulong authenticatorTime) {
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if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
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throw new ArgumentOutOfRangeException(nameof(steamID));
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}
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ArgumentException.ThrowIfNullOrEmpty(activationCode);
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ArgumentException.ThrowIfNullOrEmpty(authenticatorCode);
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ArgumentOutOfRangeException.ThrowIfNegativeOrZero(authenticatorTime);
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if (Client == null) {
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throw new InvalidOperationException(nameof(Client));
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}
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if (!Client.IsConnected) {
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return null;
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}
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CTwoFactor_FinalizeAddAuthenticator_Request request = new() {
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activation_code = activationCode,
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authenticator_code = authenticatorCode,
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authenticator_time = authenticatorTime,
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steamid = steamID
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};
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SteamUnifiedMessages.ServiceMethodResponse response;
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try {
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response = await UnifiedTwoFactorService.SendMessage(x => x.FinalizeAddAuthenticator(request)).ToLongRunningTask().ConfigureAwait(false);
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} catch (Exception e) {
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ArchiLogger.LogGenericWarningException(e);
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return null;
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}
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if (response.Result != EResult.OK) {
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return null;
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}
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CTwoFactor_FinalizeAddAuthenticator_Response body = response.GetDeserializedResponse<CTwoFactor_FinalizeAddAuthenticator_Response>();
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return body;
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}
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}
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