ArchiSteamFarm/ArchiSteamFarm.OfficialPlugins.MobileAuthenticator/MobileAuthenticatorHandler.cs
Łukasz Domeradzki b34f18497d
.NET 8 (#3005)
* Initial .NET 8

* Make it compile in release mode ignoring warnings for now

* First round of improvements

* Second round of improvements

* Third round of improvements

* Use new throws

* Fix .NET Framework, YAY, thanks madness!

Madness devs are awesome

* Misc

* Misc

* AF_NETLINK might be required for some http calls

No clue why

* Fix service files

Doesn't do what it should

* Update CardsFarmer.cs

* New improvements

* Address feedback

* Misc

* Misc

* Misc refactor

* Misc
2023-11-14 19:12:33 +01:00

129 lines
4.4 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2023 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Threading.Tasks;
using ArchiSteamFarm.Core;
using ArchiSteamFarm.NLog;
using SteamKit2;
using SteamKit2.Internal;
namespace ArchiSteamFarm.OfficialPlugins.MobileAuthenticator;
internal sealed class MobileAuthenticatorHandler : ClientMsgHandler {
private readonly ArchiLogger ArchiLogger;
private readonly SteamUnifiedMessages.UnifiedService<ITwoFactor> UnifiedTwoFactorService;
internal MobileAuthenticatorHandler(ArchiLogger archiLogger, SteamUnifiedMessages steamUnifiedMessages) {
ArgumentNullException.ThrowIfNull(archiLogger);
ArgumentNullException.ThrowIfNull(steamUnifiedMessages);
ArchiLogger = archiLogger;
UnifiedTwoFactorService = steamUnifiedMessages.CreateService<ITwoFactor>();
}
public override void HandleMsg(IPacketMsg packetMsg) => ArgumentNullException.ThrowIfNull(packetMsg);
internal async Task<CTwoFactor_AddAuthenticator_Response?> AddAuthenticator(ulong steamID, string deviceID) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
ArgumentException.ThrowIfNullOrEmpty(deviceID);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CTwoFactor_AddAuthenticator_Request request = new() {
authenticator_type = 1,
authenticator_time = Utilities.GetUnixTime(),
device_identifier = deviceID,
sms_phone_id = "1",
steamid = steamID
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedTwoFactorService.SendMessage(x => x.AddAuthenticator(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CTwoFactor_AddAuthenticator_Response body = response.GetDeserializedResponse<CTwoFactor_AddAuthenticator_Response>();
return body;
}
internal async Task<CTwoFactor_FinalizeAddAuthenticator_Response?> FinalizeAuthenticator(ulong steamID, string activationCode, string authenticatorCode, ulong authenticatorTime) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
ArgumentException.ThrowIfNullOrEmpty(activationCode);
ArgumentException.ThrowIfNullOrEmpty(authenticatorCode);
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(authenticatorTime);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CTwoFactor_FinalizeAddAuthenticator_Request request = new() {
activation_code = activationCode,
authenticator_code = authenticatorCode,
authenticator_time = authenticatorTime,
steamid = steamID
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedTwoFactorService.SendMessage(x => x.FinalizeAddAuthenticator(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CTwoFactor_FinalizeAddAuthenticator_Response body = response.GetDeserializedResponse<CTwoFactor_FinalizeAddAuthenticator_Response>();
return body;
}
}