mirror of
https://github.com/JustArchiNET/ArchiSteamFarm
synced 2024-11-10 15:14:41 +00:00
322 lines
10 KiB
C#
322 lines
10 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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//
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// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using ArchiSteamFarm.Json;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace ArchiSteamFarm.Tests {
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[TestClass]
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public sealed class Trading {
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[TestMethod]
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public void MultiGameMultiTypeBadReject() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1, 9),
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CreateItem(3, 9, 730, Steam.Asset.EType.Emoticon),
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CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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CreateItem(2),
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CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon)
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};
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void MultiGameMultiTypeNeutralAccept() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1, 9),
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CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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CreateItem(2),
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CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon)
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};
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void MultiGameSingleTypeBadReject() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1, 9),
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CreateItem(3, realAppID: 730),
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CreateItem(4, realAppID: 730)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(3, realAppID: 730)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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CreateItem(2),
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CreateItem(4, realAppID: 730)
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};
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void MultiGameSingleTypeNeutralAccept() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1, 2),
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CreateItem(3, realAppID: 730)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(3, realAppID: 730)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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CreateItem(2),
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CreateItem(4, realAppID: 730)
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};
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameMultiTypeBadReject() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1, 9),
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CreateItem(3, 9, type: Steam.Asset.EType.Emoticon),
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CreateItem(4, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(4, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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CreateItem(2),
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CreateItem(3, type: Steam.Asset.EType.Emoticon)
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};
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameMultiTypeNeutralAccept() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1, 9),
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CreateItem(3, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(3, type: Steam.Asset.EType.Emoticon)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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CreateItem(2),
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CreateItem(4, type: Steam.Asset.EType.Emoticon)
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};
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameQuantityBadReject() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(2),
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CreateItem(3)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(2),
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CreateItem(3)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(4, 3) };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameQuantityBadReject2() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(2, 2)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(2, 2)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(3, 3) };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameQuantityNeutralAccept() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1, 2),
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CreateItem(2)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(2)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(3, 2) };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeBadReject() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(2)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2) };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeBadWithOverpayingReject() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1, 2),
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CreateItem(2, 2),
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CreateItem(3, 2)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(2) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(3)
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};
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeBigDifferenceAccept() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(2, 5),
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CreateItem(3)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(2) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(3) };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeBigDifferenceReject() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(2, 2),
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CreateItem(3, 2),
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CreateItem(4, 3),
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CreateItem(5, 10)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
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CreateItem(2),
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CreateItem(5)
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};
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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CreateItem(3),
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CreateItem(4)
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};
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeGoodAccept() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> { CreateItem(1, 2) };
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2) };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeNeutralAccept() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> { CreateItem(1) };
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2) };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void SingleGameSingleTypeNeutralWithOverpayingAccept() {
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HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
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CreateItem(1, 2),
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CreateItem(2, 2)
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};
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HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(2) };
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HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
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CreateItem(1),
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CreateItem(3)
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};
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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private static bool AcceptsTrade(IReadOnlyCollection<Steam.Asset> inventory, IReadOnlyCollection<Steam.Asset> itemsToGive, IReadOnlyCollection<Steam.Asset> itemsToReceive) {
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Type trading = typeof(ArchiSteamFarm.Trading);
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MethodInfo method = trading.GetMethod("IsTradeNeutralOrBetter", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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if (method == null) {
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throw new ArgumentNullException(nameof(method));
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}
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return (bool) method.Invoke(null, new object[] { inventory, itemsToGive, itemsToReceive });
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}
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private static Steam.Asset CreateItem(ulong classID, uint amount = 1, uint realAppID = Steam.Asset.SteamAppID, Steam.Asset.EType type = Steam.Asset.EType.TradingCard) => new Steam.Asset(Steam.Asset.SteamAppID, Steam.Asset.SteamCommunityContextID, classID, amount, realAppID, type);
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}
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}
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