ArchiSteamFarm/GUI/GUI.csproj
2016-09-12 20:52:30 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{13949B41-787C-4558-90AE-A9F9E7F86B1F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GUI</RootNamespace>
<AssemblyName>GUI</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<NuGetPackageImportStamp>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>cirno.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
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<ItemGroup>
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<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Security" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\ArchiSteamFarm\ArchiHandler.cs">
<Link>ArchiHandler.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\ArchiWebHandler.cs">
<Link>ArchiWebHandler.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\ASF.cs">
<Link>ASF.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\Bot.cs">
<Link>Bot.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\BotConfig.cs">
<Link>BotConfig.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\BotDatabase.cs">
<Link>BotDatabase.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\CardsFarmer.cs">
<Link>CardsFarmer.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\ConcurrentEnumerator.cs">
<Link>ConcurrentEnumerator.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\ConcurrentHashSet.cs">
<Link>ConcurrentHashSet.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\CryptoHelper.cs">
<Link>CryptoHelper.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\Debugging.cs">
<Link>Debugging.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\GlobalConfig.cs">
<Link>GlobalConfig.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\GlobalDatabase.cs">
<Link>GlobalDatabase.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\InMemoryServerListProvider.cs">
<Link>InMemoryServerListProvider.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\IPAddressConverter.cs">
<Link>IPAddressConverter.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\IPEndPointConverter.cs">
<Link>IPEndPointConverter.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\JSON\GitHub.cs">
<Link>JSON\GitHub.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\JSON\Steam.cs">
<Link>JSON\Steam.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\MobileAuthenticator.cs">
<Link>MobileAuthenticator.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\Runtime.cs">
<Link>Runtime.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\SharedInfo.cs">
<Link>SharedInfo.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\Trading.cs">
<Link>Trading.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\Utilities.cs">
<Link>Utilities.cs</Link>
</Compile>
<Compile Include="..\ArchiSteamFarm\WebBrowser.cs">
<Link>WebBrowser.cs</Link>
</Compile>
<Compile Include="BotStatusForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="BotStatusForm.Designer.cs">
<DependentUpon>BotStatusForm.cs</DependentUpon>
</Compile>
<Compile Include="Events.cs" />
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Logging.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="BotStatusForm.resx">
<DependentUpon>BotStatusForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="cirno.ico" />
<None Include="FodyWeavers.xml" />
<None Include="Resources\SteamUnknownAvatar.jpg" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
copy "$(TargetDir)$(TargetName).exe" "$(SolutionDir)out\ASF-GUI.exe"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
if [ -f "$(SolutionDir)mono_envsetup.sh" ]; then
. "$(SolutionDir)mono_envsetup.sh"
fi
mono "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(SolutionDir)out/ASF-GUI.exe.config"
</PostBuildEvent>
</PropertyGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Fody.1.30.0-beta01\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.1.30.0-beta01\build\dotnet\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.2.0.0-beta0018\build\Costura.Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.2.0.0-beta0018\build\Costura.Fody.targets'))" />
</Target>
<Import Project="..\packages\Fody.1.30.0-beta01\build\dotnet\Fody.targets" Condition="'$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' AND Exists('..\packages\Fody.1.30.0-beta01\build\dotnet\Fody.targets')" />
<Import Project="..\packages\Costura.Fody.2.0.0-beta0018\build\Costura.Fody.targets" Condition="'$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' AND Exists('..\packages\Costura.Fody.2.0.0-beta0018\build\Costura.Fody.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
</Target>
-->
</Project>