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https://github.com/JustArchiNET/ArchiSteamFarm
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3b2ca10b05
When excessive amount of "missing amounts", so items in the set was missing on our side, there was a possibility for our logic to classify a good trade as bad one, because we didn't fill in enough holes, as the subtraction in the condition was calculated on each loop rather than once initially. Since this could only worsen the neutrality score, but never improve it (as the amounts were sorted ascending), there was no abusive possibility due to that, only ignoring otherwise valid trades classifying them as worse than they were in reality. |
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.. | ||
ArchiSteamFarm.Tests.csproj | ||
AssemblyInfo.cs | ||
Bot.cs | ||
SteamChatMessage.cs | ||
Trading.cs |