ArchiSteamFarm/ArchiSteamFarm.Tests/Trading.cs
2019-02-16 17:34:17 +01:00

372 lines
12 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2019 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Collections.Generic;
using ArchiSteamFarm.Json;
using JetBrains.Annotations;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using static ArchiSteamFarm.Trading;
namespace ArchiSteamFarm.Tests {
[TestClass]
public sealed class Trading {
[TestMethod]
public void MismatchRarityIsNotFair() {
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1, rarity: Steam.Asset.ERarity.Rare) };
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2) };
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
public void MismatchRealAppIDsIsNotFair() {
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1, realAppID: 570) };
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2) };
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
public void MismatchTypesIsNotFair() {
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1, type: Steam.Asset.EType.Emoticon) };
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2) };
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameMultiTypeBadReject() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1, 9),
CreateItem(3, 9, realAppID: 730, type: Steam.Asset.EType.Emoticon),
CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(2),
CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameMultiTypeNeutralAccept() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1, 9),
CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(2),
CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameSingleTypeBadReject() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1, 9),
CreateItem(3, realAppID: 730),
CreateItem(4, realAppID: 730)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(3, realAppID: 730)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(2),
CreateItem(4, realAppID: 730)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameSingleTypeNeutralAccept() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1, 2),
CreateItem(3, realAppID: 730)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(3, realAppID: 730)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(2),
CreateItem(4, realAppID: 730)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameDonationAccept() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(2),
CreateItem(3, type: Steam.Asset.EType.SteamGems)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameMultiTypeBadReject() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1, 9),
CreateItem(3, 9, type: Steam.Asset.EType.Emoticon),
CreateItem(4, type: Steam.Asset.EType.Emoticon)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(4, type: Steam.Asset.EType.Emoticon)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(2),
CreateItem(3, type: Steam.Asset.EType.Emoticon)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameMultiTypeNeutralAccept() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1, 9),
CreateItem(3, type: Steam.Asset.EType.Emoticon)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(3, type: Steam.Asset.EType.Emoticon)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(2),
CreateItem(4, type: Steam.Asset.EType.Emoticon)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameQuantityBadReject() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(2),
CreateItem(3)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(2),
CreateItem(3)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(4, 3) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameQuantityBadReject2() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(2, 2)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(2, 2)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(3, 3) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameQuantityNeutralAccept() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1, 2),
CreateItem(2)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(2)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(3, 2) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBadReject() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(2)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1) };
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBadWithOverpayingReject() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1, 2),
CreateItem(2, 2),
CreateItem(3, 2)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(2) };
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(3)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBigDifferenceAccept() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(2, 5),
CreateItem(3)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(2) };
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(3) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBigDifferenceReject() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(2, 2),
CreateItem(3, 2),
CreateItem(4, 3),
CreateItem(5, 10)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> {
CreateItem(2),
CreateItem(5)
};
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(3),
CreateItem(4)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeGoodAccept() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> { CreateItem(1, 2) };
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1) };
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeNeutralAccept() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> { CreateItem(1) };
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(1) };
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> { CreateItem(2) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeNeutralWithOverpayingAccept() {
HashSet<Steam.Asset> inventory = new HashSet<Steam.Asset> {
CreateItem(1, 2),
CreateItem(2, 2)
};
HashSet<Steam.Asset> itemsToGive = new HashSet<Steam.Asset> { CreateItem(2) };
HashSet<Steam.Asset> itemsToReceive = new HashSet<Steam.Asset> {
CreateItem(1),
CreateItem(3)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[NotNull]
private static Steam.Asset CreateItem(ulong classID, uint amount = 1, bool marketable = true, uint realAppID = Steam.Asset.SteamAppID, Steam.Asset.EType type = Steam.Asset.EType.TradingCard, Steam.Asset.ERarity rarity = Steam.Asset.ERarity.Common) => new Steam.Asset(Steam.Asset.SteamAppID, Steam.Asset.SteamCommunityContextID, classID, amount, marketable, realAppID, type, rarity);
}
}