mirror of
https://github.com/JustArchiNET/ArchiSteamFarm
synced 2024-11-10 23:24:36 +00:00
227 lines
No EOL
11 KiB
XML
227 lines
No EOL
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="CategoryAccess" xml:space="preserve">
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<value>Erişim</value>
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</data>
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<data name="CategoryAdvanced" xml:space="preserve">
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<value>Gelişmiş</value>
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</data>
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<data name="CategoryCore" xml:space="preserve">
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<value>Temel</value>
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</data>
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<data name="CategoryDebugging" xml:space="preserve">
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<value>Hata Ayıklama</value>
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</data>
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<data name="CategoryPerformance" xml:space="preserve">
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<value>Performans</value>
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</data>
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<data name="CategoryUpdates" xml:space="preserve">
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<value>Güncellemeler</value>
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</data>
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<data name="ConfirmRemoval" xml:space="preserve">
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<value>Bu yapılandırmayı kaldırmak istiyor musunuz?</value>
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</data>
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<data name="ErrorBotNameEmpty" xml:space="preserve">
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<value>Botun ismi yok!</value>
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</data>
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<data name="ErrorCantRemoveGlobalConfig" xml:space="preserve">
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<value>Global yapılandırmayı kaldıramazsınız!</value>
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</data>
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<data name="ErrorCantRenameGlobalConfig" xml:space="preserve">
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<value>Global yapılandırmanın adını değiştiremezsin!</value>
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</data>
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<data name="ErrorConfigDirectoryNotFound" xml:space="preserve">
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<value>Yapılandırmanın yolu bulunamadı!</value>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>Yapılandırılmış {0} özellik geçersiz: {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
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<value>Sağlanan CurrentCulture geçersiz, ConfigGenerator varsayılan ile çalışmaya devam edecek!</value>
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</data>
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<data name="ErrorNameAlreadyUsed" xml:space="preserve">
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<value>Bu ad zaten kullanılıyor!</value>
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<comment>This happens e.g. when user wants to create a bot with name that exists already</comment>
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</data>
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<data name="ErrorNameReserved" xml:space="preserve">
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<value>Bu ad ayrılmış!</value>
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<comment>This happens e.g. when user wants to create a bot with reserved name, such as "ASF"</comment>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} boş!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorVersionMismatch" xml:space="preserve">
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<value>ASF için geçersiz ConfigGenerator sürümünü kullanmaya çalıştın!
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ASF: {0} | ConfigGenerator: {1}
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Lütfen ASF sürümüne uygun ConfigGenerator kullan. İlgili sürüme yönlendiriliyorsun...</value>
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<comment>{0} will be replaced by ASF version (string), {1} will be replaced by ConfigGenerator version (string). Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="New" xml:space="preserve">
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<value>Yeni</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="Removal" xml:space="preserve">
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<value>Kaldır</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="Rename" xml:space="preserve">
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<value>Yeniden Adlandır</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="TutorialBotFormEnabled" xml:space="preserve">
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<value>Harika! Artık Bot aktif. Aslında Botu kullanmak için yapman gerkenler bu kadar, belki 2 adet ayar daha yapmak isteyebilirsin: {0} ve {1}. Öğretici ile devam etmek istiyorsan etmelisin. Yapılandırmadan emin değilsen veya yardıma ihtiyacın varsa Wiki sayfasına başvurmaktan çekinme.</value>
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<comment>{0} will be replaced by "SteamLogin" configuration property, {1} will be replaced by "SteamPassword" configuration property</comment>
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</data>
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<data name="TutorialMainFormFinished" xml:space="preserve">
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<value>Tamam, hadi ASF yi yapılandıralım. İlk steam hesabını eklemek için artı [+] tuşuna baş!</value>
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</data>
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<data name="TutorialMainFormHelpButton" xml:space="preserve">
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<value>Sağ üst köşede yardım [?] tuşunu göreceksin, buda seni daha fazla bilgi için ASF wiki sayfasına yönlendirecek.</value>
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<comment>If possible, try to keep visual representation of [?] button</comment>
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</data>
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<data name="TutorialMainFormShown" xml:space="preserve">
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<value>Bu ana ASF ConfigGenerator ekranı, kullanması gerçekten çok kolay!</value>
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</data>
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<data name="TutorialNewBotFormFinished" xml:space="preserve">
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<value>Gördüğün gibi, Bot yapılandırılmaya hazır! Yapacağın ilk şey, {0} değerini false dan true ya çevirmen, denesene!</value>
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<comment>{0} will be replaced by name of the configuration property ("Enabled")</comment>
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</data>
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<data name="TutorialStart" xml:space="preserve">
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<value>Hoşgeldin! ASF ConfigGenerator ilk kez kullanıldığını fark ettim, sana biraz yardım etmeme izin ver.</value>
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</data>
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<data name="UserInputBotName" xml:space="preserve">
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<value>Lütfen yeni Bot ismi giriniz: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="WarningConfigPropertyModified" xml:space="preserve">
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<value>{0} , {1} olarak değiştirildi: </value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by new value</comment>
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</data>
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</root> |