ArchiSteamFarm/ConfigGenerator/Localization/CGStrings.tr-TR.resx
Łukasz Domeradzki b4f989e005 New translations
2017-01-08 19:41:15 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="CategoryAccess" xml:space="preserve">
<value>Erişim</value>
</data>
<data name="CategoryAdvanced" xml:space="preserve">
<value>Gelişmiş</value>
</data>
<data name="CategoryCore" xml:space="preserve">
<value>Temel</value>
</data>
<data name="CategoryDebugging" xml:space="preserve">
<value>Hata Ayıklama</value>
</data>
<data name="CategoryPerformance" xml:space="preserve">
<value>Performans</value>
</data>
<data name="CategoryUpdates" xml:space="preserve">
<value>Güncellemeler</value>
</data>
<data name="ConfirmRemoval" xml:space="preserve">
<value>Bu yapılandırmayı kaldırmak istiyor musunuz?</value>
</data>
<data name="ErrorBotNameEmpty" xml:space="preserve">
<value>Botun ismi yok!</value>
</data>
<data name="ErrorCantRemoveGlobalConfig" xml:space="preserve">
<value>Global yapılandırmayı kaldıramazsınız!</value>
</data>
<data name="ErrorCantRenameGlobalConfig" xml:space="preserve">
<value>Global yapılandırmanın adını değiştiremezsin!</value>
</data>
<data name="ErrorConfigDirectoryNotFound" xml:space="preserve">
<value>Yapılandırmanın yolu bulunamadı!</value>
</data>
<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
<value>Yapılandırılmış {0} özellik geçersiz: {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
<value>Sağlanan CurrentCulture geçersiz, ConfigGenerator varsayılan ile çalışmaya devam edecek!</value>
</data>
<data name="ErrorNameAlreadyUsed" xml:space="preserve">
<value>Bu ad zaten kullanılıyor!</value>
<comment>This happens e.g. when user wants to create a bot with name that exists already</comment>
</data>
<data name="ErrorNameReserved" xml:space="preserve">
<value>Bu ad ayrılmış!</value>
<comment>This happens e.g. when user wants to create a bot with reserved name, such as "ASF"</comment>
</data>
<data name="ErrorObjectIsNull" xml:space="preserve">
<value>{0} boş!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorVersionMismatch" xml:space="preserve">
<value>ASF için geçersiz ConfigGenerator sürümünü kullanmaya çalıştın!
ASF: {0} | ConfigGenerator: {1}
Lütfen ASF sürümüne uygun ConfigGenerator kullan. İlgili sürüme yönlendiriliyorsun...</value>
<comment>{0} will be replaced by ASF version (string), {1} will be replaced by ConfigGenerator version (string). Please note that this string should include newlines for formatting.</comment>
</data>
<data name="New" xml:space="preserve">
<value>Yeni</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="Removal" xml:space="preserve">
<value>Kaldır</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="Rename" xml:space="preserve">
<value>Yeniden Adlandır</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="TutorialBotFormEnabled" xml:space="preserve">
<value>Harika! Artık Bot aktif. Aslında Botu kullanmak için yapman gerkenler bu kadar, belki 2 adet ayar daha yapmak isteyebilirsin: {0} ve {1}. Öğretici ile devam etmek istiyorsan etmelisin. Yapılandırmadan emin değilsen veya yardıma ihtiyacın varsa Wiki sayfasına başvurmaktan çekinme.</value>
<comment>{0} will be replaced by "SteamLogin" configuration property, {1} will be replaced by "SteamPassword" configuration property</comment>
</data>
<data name="TutorialMainFormFinished" xml:space="preserve">
<value>Tamam, hadi ASF yi yapılandıralım. İlk steam hesabını eklemek için artı [+] tuşuna baş!</value>
</data>
<data name="TutorialMainFormHelpButton" xml:space="preserve">
<value>Sağ üst köşede yardım [?] tuşunu göreceksin, buda seni daha fazla bilgi için ASF wiki sayfasına yönlendirecek.</value>
<comment>If possible, try to keep visual representation of [?] button</comment>
</data>
<data name="TutorialMainFormShown" xml:space="preserve">
<value>Bu ana ASF ConfigGenerator ekranı, kullanması gerçekten çok kolay!</value>
</data>
<data name="TutorialNewBotFormFinished" xml:space="preserve">
<value>Gördüğün gibi, Bot yapılandırılmaya hazır! Yapacağın ilk şey, {0} değerini false dan true ya çevirmen, denesene!</value>
<comment>{0} will be replaced by name of the configuration property ("Enabled")</comment>
</data>
<data name="TutorialStart" xml:space="preserve">
<value>Hoşgeldin! ASF ConfigGenerator ilk kez kullanıldığını fark ettim, sana biraz yardım etmeme izin ver.</value>
</data>
<data name="UserInputBotName" xml:space="preserve">
<value>Lütfen yeni Bot ismi giriniz: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="WarningConfigPropertyModified" xml:space="preserve">
<value>{0} , {1} olarak değiştirildi: </value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by new value</comment>
</data>
</root>