ArchiSteamFarm/ArchiSteamFarm.Tests/Bot.cs
2024-03-17 02:35:40 +01:00

503 lines
17 KiB
C#

// ----------------------------------------------------------------------------------------------
// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// ----------------------------------------------------------------------------------------------
// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.Linq;
using ArchiSteamFarm.Steam.Data;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using static ArchiSteamFarm.Steam.Bot;
namespace ArchiSteamFarm.Tests;
[TestClass]
public sealed class Bot {
[TestMethod]
public void MaxItemsBarelyEnoughForOneSet() {
const uint relevantAppID = 42;
Dictionary<uint, byte> itemsPerSet = new() {
{ relevantAppID, MinCardsPerBadge },
{ 43, MinCardsPerBadge + 1 }
};
HashSet<Asset> items = [];
foreach ((uint appID, byte cards) in itemsPerSet) {
for (byte i = 1; i <= cards; i++) {
items.Add(CreateCard(i, realAppID: appID));
}
}
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, itemsPerSet, MinCardsPerBadge);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = items.Where(static item => item.RealAppID == relevantAppID).GroupBy(static item => (item.RealAppID, item.ContextID, item.ClassID)).ToDictionary(static group => group.Key, static group => (uint) group.Sum(static item => item.Amount));
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void MaxItemsTooSmall() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID),
CreateCard(2, realAppID: appID)
];
Assert.ThrowsException<ArgumentOutOfRangeException>(() => GetItemsForFullBadge(items, 2, appID, MinCardsPerBadge - 1));
}
[TestMethod]
public void MoreCardsThanNeeded() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID),
CreateCard(1, realAppID: appID),
CreateCard(2, realAppID: appID),
CreateCard(3, realAppID: appID)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID, Asset.SteamCommunityContextID, 1), 1 },
{ (appID, Asset.SteamCommunityContextID, 2), 1 },
{ (appID, Asset.SteamCommunityContextID, 3), 1 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void MultipleSets() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID),
CreateCard(1, realAppID: appID),
CreateCard(2, realAppID: appID),
CreateCard(2, realAppID: appID)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID, Asset.SteamCommunityContextID, 1), 2 },
{ (appID, Asset.SteamCommunityContextID, 2), 2 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void MultipleSetsDifferentAmount() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, amount: 2, realAppID: appID),
CreateCard(2, realAppID: appID),
CreateCard(2, realAppID: appID)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID, Asset.SteamCommunityContextID, 1), 2 },
{ (appID, Asset.SteamCommunityContextID, 2), 2 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void MutliRarityAndType() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID, type: EAssetType.TradingCard, rarity: EAssetRarity.Common),
CreateCard(2, realAppID: appID, type: EAssetType.TradingCard, rarity: EAssetRarity.Common),
CreateCard(1, realAppID: appID, type: EAssetType.FoilTradingCard, rarity: EAssetRarity.Uncommon),
CreateCard(2, realAppID: appID, type: EAssetType.FoilTradingCard, rarity: EAssetRarity.Uncommon),
CreateCard(1, realAppID: appID, type: EAssetType.FoilTradingCard, rarity: EAssetRarity.Rare),
CreateCard(2, realAppID: appID, type: EAssetType.FoilTradingCard, rarity: EAssetRarity.Rare),
// for better readability and easier verification when thinking about this test the items that shall be selected for sending are the ones below this comment
CreateCard(1, realAppID: appID, type: EAssetType.TradingCard, rarity: EAssetRarity.Uncommon),
CreateCard(2, realAppID: appID, type: EAssetType.TradingCard, rarity: EAssetRarity.Uncommon),
CreateCard(3, realAppID: appID, type: EAssetType.TradingCard, rarity: EAssetRarity.Uncommon),
CreateCard(1, realAppID: appID, type: EAssetType.FoilTradingCard, rarity: EAssetRarity.Common),
CreateCard(3, realAppID: appID, type: EAssetType.FoilTradingCard, rarity: EAssetRarity.Common),
CreateCard(7, realAppID: appID, type: EAssetType.FoilTradingCard, rarity: EAssetRarity.Common),
CreateCard(2, realAppID: appID, type: EAssetType.Unknown, rarity: EAssetRarity.Rare),
CreateCard(3, realAppID: appID, type: EAssetType.Unknown, rarity: EAssetRarity.Rare),
CreateCard(4, realAppID: appID, type: EAssetType.Unknown, rarity: EAssetRarity.Rare)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID, Asset.SteamCommunityContextID, 1), 2 },
{ (appID, Asset.SteamCommunityContextID, 2), 2 },
{ (appID, Asset.SteamCommunityContextID, 3), 3 },
{ (appID, Asset.SteamCommunityContextID, 4), 1 },
{ (appID, Asset.SteamCommunityContextID, 7), 1 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void NotAllCardsPresent() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID),
CreateCard(2, realAppID: appID)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0);
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OneSet() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID),
CreateCard(2, realAppID: appID)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID, Asset.SteamCommunityContextID, 1), 1 },
{ (appID, Asset.SteamCommunityContextID, 2), 1 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OtherAppIDFullSets() {
const uint appID0 = 42;
const uint appID1 = 43;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID0),
CreateCard(1, realAppID: appID1)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(
items, new Dictionary<uint, byte> {
{ appID0, 1 },
{ appID1, 1 }
}
);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID0, Asset.SteamCommunityContextID, 1), 1 },
{ (appID1, Asset.SteamCommunityContextID, 1), 1 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OtherAppIDNoSets() {
const uint appID0 = 42;
const uint appID1 = 43;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID0),
CreateCard(1, realAppID: appID1)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(
items, new Dictionary<uint, byte> {
{ appID0, 2 },
{ appID1, 2 }
}
);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0);
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OtherAppIDOneSet() {
const uint appID0 = 42;
const uint appID1 = 43;
const uint appID2 = 44;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID0),
CreateCard(2, realAppID: appID0),
CreateCard(1, realAppID: appID1),
CreateCard(2, realAppID: appID1),
CreateCard(3, realAppID: appID1)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(
items, new Dictionary<uint, byte> {
{ appID0, 3 },
{ appID1, 3 },
{ appID2, 3 }
}
);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID1, Asset.SteamCommunityContextID, 1), 1 },
{ (appID1, Asset.SteamCommunityContextID, 2), 1 },
{ (appID1, Asset.SteamCommunityContextID, 3), 1 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OtherRarityFullSets() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID, rarity: EAssetRarity.Common),
CreateCard(1, realAppID: appID, rarity: EAssetRarity.Rare)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 1, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID, Asset.SteamCommunityContextID, 1), 2 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OtherRarityNoSets() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID, rarity: EAssetRarity.Common),
CreateCard(1, realAppID: appID, rarity: EAssetRarity.Rare)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0);
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OtherRarityOneSet() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID, rarity: EAssetRarity.Common),
CreateCard(2, realAppID: appID, rarity: EAssetRarity.Common),
CreateCard(1, realAppID: appID, rarity: EAssetRarity.Uncommon),
CreateCard(2, realAppID: appID, rarity: EAssetRarity.Uncommon),
CreateCard(3, realAppID: appID, rarity: EAssetRarity.Uncommon)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID, Asset.SteamCommunityContextID, 1), 1 },
{ (appID, Asset.SteamCommunityContextID, 2), 1 },
{ (appID, Asset.SteamCommunityContextID, 3), 1 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OtherTypeFullSets() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID, type: EAssetType.TradingCard),
CreateCard(1, realAppID: appID, type: EAssetType.FoilTradingCard)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 1, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID, Asset.SteamCommunityContextID, 1), 2 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OtherTypeNoSets() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID, type: EAssetType.TradingCard),
CreateCard(1, realAppID: appID, type: EAssetType.FoilTradingCard)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0);
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void OtherTypeOneSet() {
const uint appID = 42;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID, type: EAssetType.TradingCard),
CreateCard(2, realAppID: appID, type: EAssetType.TradingCard),
CreateCard(1, realAppID: appID, type: EAssetType.FoilTradingCard),
CreateCard(2, realAppID: appID, type: EAssetType.FoilTradingCard),
CreateCard(3, realAppID: appID, type: EAssetType.FoilTradingCard)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID, Asset.SteamCommunityContextID, 1), 1 },
{ (appID, Asset.SteamCommunityContextID, 2), 1 },
{ (appID, Asset.SteamCommunityContextID, 3), 1 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void TooHighAmount() {
const uint appID0 = 42;
HashSet<Asset> items = [
CreateCard(1, amount: 2, realAppID: appID0),
CreateCard(2, realAppID: appID0)
];
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID0);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
{ (appID0, Asset.SteamCommunityContextID, 1), 1 },
{ (appID0, Asset.SteamCommunityContextID, 2), 1 }
};
AssertResultMatchesExpectation(expectedResult, itemsToSend);
}
[TestMethod]
public void TooManyCardsForSingleTrade() {
const uint appID = 42;
HashSet<Asset> items = [];
for (byte i = 0; i < Steam.Exchange.Trading.MaxItemsPerTrade; i++) {
items.Add(CreateCard(1, realAppID: appID));
items.Add(CreateCard(2, realAppID: appID));
}
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
Assert.IsTrue(itemsToSend.Count <= Steam.Exchange.Trading.MaxItemsPerTrade);
}
[TestMethod]
public void TooManyCardsForSingleTradeMultipleAppIDs() {
const uint appID0 = 42;
const uint appID1 = 43;
HashSet<Asset> items = [];
for (byte i = 0; i < 100; i++) {
items.Add(CreateCard(1, realAppID: appID0));
items.Add(CreateCard(2, realAppID: appID0));
items.Add(CreateCard(1, realAppID: appID1));
items.Add(CreateCard(2, realAppID: appID1));
}
Dictionary<uint, byte> itemsPerSet = new() {
{ appID0, 2 },
{ appID1, 2 }
};
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, itemsPerSet);
Assert.IsTrue(itemsToSend.Count <= Steam.Exchange.Trading.MaxItemsPerTrade);
}
[TestMethod]
public void TooManyCardsPerSet() {
const uint appID0 = 42;
const uint appID1 = 43;
const uint appID2 = 44;
HashSet<Asset> items = [
CreateCard(1, realAppID: appID0),
CreateCard(2, realAppID: appID0),
CreateCard(3, realAppID: appID0),
CreateCard(4, realAppID: appID0)
];
Assert.ThrowsException<InvalidOperationException>(
() => GetItemsForFullBadge(
items, new Dictionary<uint, byte> {
{ appID0, 3 },
{ appID1, 3 },
{ appID2, 3 }
}
)
);
}
private static void AssertResultMatchesExpectation(IReadOnlyDictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult, IReadOnlyCollection<Asset> itemsToSend) {
ArgumentNullException.ThrowIfNull(expectedResult);
ArgumentNullException.ThrowIfNull(itemsToSend);
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), long> realResult = itemsToSend.GroupBy(static asset => (asset.RealAppID, asset.ContextID, asset.ClassID)).ToDictionary(static group => group.Key, static group => group.Sum(static asset => asset.Amount));
Assert.AreEqual(expectedResult.Count, realResult.Count);
Assert.IsTrue(expectedResult.All(expectation => realResult.TryGetValue(expectation.Key, out long reality) && (expectation.Value == reality)));
}
private static Asset CreateCard(ulong classID, ulong instanceID = 0, uint amount = 1, bool marketable = false, bool tradable = false, uint realAppID = Asset.SteamAppID, EAssetType type = EAssetType.TradingCard, EAssetRarity rarity = EAssetRarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, new InventoryDescription(Asset.SteamAppID, classID, instanceID, marketable, tradable, realAppID, type, rarity));
private static HashSet<Asset> GetItemsForFullBadge(IReadOnlyCollection<Asset> inventory, byte cardsPerSet, uint appID, ushort maxItems = Steam.Exchange.Trading.MaxItemsPerTrade) => GetItemsForFullBadge(inventory, new Dictionary<uint, byte> { { appID, cardsPerSet } }, maxItems);
private static HashSet<Asset> GetItemsForFullBadge(IReadOnlyCollection<Asset> inventory, IDictionary<uint, byte> cardsPerSet, ushort maxItems = Steam.Exchange.Trading.MaxItemsPerTrade) {
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), List<uint>> inventorySets = Steam.Exchange.Trading.GetInventorySets(inventory);
return GetItemsForFullSets(inventory, inventorySets.ToDictionary(static kv => kv.Key, kv => (SetsToExtract: inventorySets[kv.Key][0], cardsPerSet[kv.Key.RealAppID])), maxItems).ToHashSet();
}
}