ArchiSteamFarm/ArchiSteamFarm/Bot.cs
2015-11-01 16:53:08 +01:00

605 lines
17 KiB
C#

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using SteamKit2;
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Threading.Tasks;
using System.Xml;
namespace ArchiSteamFarm {
internal class Bot {
private const ushort CallbackSleep = 500; // In miliseconds
private static readonly Dictionary<string, Bot> Bots = new Dictionary<string, Bot>();
private readonly string ConfigFile;
private readonly string SentryFile;
private bool IsRunning = false;
private string AuthCode, TwoFactorAuth;
internal readonly string BotName;
internal ArchiHandler ArchiHandler { get; private set; }
internal ArchiWebHandler ArchiWebHandler { get; private set; }
internal CallbackManager CallbackManager { get; private set; }
internal CardsFarmer CardsFarmer { get; private set; }
internal SteamClient SteamClient { get; private set; }
internal SteamFriends SteamFriends { get; private set; }
internal SteamUser SteamUser { get; private set; }
internal Trading Trading { get; private set; }
// Config variables
internal bool Enabled { get; private set; } = false;
internal string SteamLogin { get; private set; } = "null";
internal string SteamPassword { get; private set; } = "null";
internal string SteamNickname { get; private set; } = "null";
internal string SteamApiKey { get; private set; } = "null";
internal string SteamParentalPIN { get; private set; } = "0";
internal ulong SteamMasterID { get; private set; } = 76561198006963719;
internal ulong SteamMasterClanID { get; private set; } = 0;
internal bool ShutdownOnFarmingFinished { get; private set; } = false;
internal HashSet<uint> Blacklist { get; private set; } = new HashSet<uint> { 368020 };
internal bool Statistics { get; private set; } = true;
internal static int GetRunningBotsCount() {
int result;
lock (Bots) {
result = Bots.Count;
}
return result;
}
internal static async Task ShutdownAllBots() {
List<Task> tasks = new List<Task>();
lock (Bots) {
foreach (Bot bot in Bots.Values) {
tasks.Add(Task.Run(async () => await bot.Shutdown().ConfigureAwait(false)));
}
}
await Task.WhenAll(tasks).ConfigureAwait(false);
}
internal Bot(string botName) {
if (Bots.ContainsKey(botName)) {
return;
}
BotName = botName;
ConfigFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".xml");
SentryFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".bin");
if (!ReadConfig()) {
return;
}
if (!Enabled) {
return;
}
lock (Bots) {
Bots.Add(BotName, this);
}
// Initialize
SteamClient = new SteamClient();
ArchiHandler = new ArchiHandler();
SteamClient.AddHandler(ArchiHandler);
CallbackManager = new CallbackManager(SteamClient);
CallbackManager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
CallbackManager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
SteamFriends = SteamClient.GetHandler<SteamFriends>();
CallbackManager.Subscribe<SteamFriends.FriendsListCallback>(OnFriendsList);
CallbackManager.Subscribe<SteamFriends.FriendMsgCallback>(OnFriendMsg);
CallbackManager.Subscribe<SteamFriends.PersonaStateCallback>(OnPersonaState);
SteamUser = SteamClient.GetHandler<SteamUser>();
CallbackManager.Subscribe<SteamUser.AccountInfoCallback>(OnAccountInfo);
CallbackManager.Subscribe<SteamUser.LoggedOffCallback>(OnLoggedOff);
CallbackManager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedOn);
CallbackManager.Subscribe<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth);
CallbackManager.Subscribe<ArchiHandler.NotificationCallback>(OnNotification);
CallbackManager.Subscribe<ArchiHandler.PurchaseResponseCallback>(OnPurchaseResponse);
ArchiWebHandler = new ArchiWebHandler(this, SteamApiKey);
CardsFarmer = new CardsFarmer(this);
Trading = new Trading(this);
// Start
Start();
}
private bool ReadConfig() {
if (!File.Exists(ConfigFile)) {
return false;
}
using (XmlReader reader = XmlReader.Create(ConfigFile)) {
while (reader.Read()) {
if (reader.NodeType != XmlNodeType.Element) {
continue;
}
string key = reader.Name;
if (string.IsNullOrEmpty(key)) {
continue;
}
string value = reader.GetAttribute("value");
if (string.IsNullOrEmpty(value)) {
continue;
}
switch (key) {
case "Enabled":
Enabled = bool.Parse(value);
break;
case "SteamLogin":
SteamLogin = value;
break;
case "SteamPassword":
SteamPassword = value;
break;
case "SteamNickname":
SteamNickname = value;
break;
case "SteamApiKey":
SteamApiKey = value;
break;
case "SteamParentalPIN":
SteamParentalPIN = value;
break;
case "SteamMasterID":
SteamMasterID = ulong.Parse(value);
break;
case "SteamMasterClanID":
SteamMasterClanID = ulong.Parse(value);
break;
case "ShutdownOnFarmingFinished":
ShutdownOnFarmingFinished = bool.Parse(value);
break;
case "Blacklist":
foreach (string appID in value.Split(',')) {
Blacklist.Add(uint.Parse(appID));
}
break;
case "Statistics":
Statistics = bool.Parse(value);
break;
default:
Logging.LogGenericWarning(BotName, "Unrecognized config value: " + key + "=" + value);
break;
}
}
}
return true;
}
internal void Start() {
if (IsRunning) {
return;
}
SteamClient.Connect();
IsRunning = true;
Task.Run(() => HandleCallbacks());
}
internal async Task Stop() {
if (!IsRunning) {
return;
}
await CardsFarmer.StopFarming().ConfigureAwait(false);
IsRunning = false;
SteamClient.Disconnect();
}
private async Task<bool> Shutdown(string botNameToShutdown) {
Bot botToShutdown;
if (!Bots.TryGetValue(botNameToShutdown, out botToShutdown)) {
return false;
}
await botToShutdown.Stop().ConfigureAwait(false);
lock (Bots) {
Bots.Remove(botNameToShutdown);
}
Program.OnBotShutdown(botToShutdown);
return true;
}
internal async Task<bool> Shutdown() {
return await Shutdown(BotName).ConfigureAwait(false);
}
internal async Task OnFarmingFinished() {
if (ShutdownOnFarmingFinished) {
await Shutdown().ConfigureAwait(false);
}
}
internal void PlayGame(params ulong[] gameIDs) {
ArchiHandler.PlayGames(gameIDs);
}
private void HandleCallbacks() {
TimeSpan timeSpan = TimeSpan.FromMilliseconds(CallbackSleep);
while (IsRunning) {
CallbackManager.RunWaitCallbacks(timeSpan);
}
}
private void SendMessageToUser(ulong steamID, string message) {
if (steamID == 0 || string.IsNullOrEmpty(message)) {
return;
}
SteamFriends.SendChatMessage(steamID, EChatEntryType.ChatMsg, message);
}
private void ResponseStatus(ulong steamID) {
if (steamID == 0) {
return;
}
SendMessageToUser(steamID, "Currently " + Bots.Count + " bots are running");
}
private void ResponseStart(ulong steamID, string botNameToStart) {
if (steamID == 0 || string.IsNullOrEmpty(botNameToStart)) {
return;
}
if (Bots.ContainsKey(botNameToStart)) {
SendMessageToUser(steamID, "That bot instance is already running!");
return;
}
new Bot(botNameToStart);
if (Bots.ContainsKey(botNameToStart)) {
SendMessageToUser(steamID, "Done!");
} else {
SendMessageToUser(steamID, "That bot instance failed to start, make sure that " + botNameToStart + ".xml config exists and bot is active!");
}
}
private async Task ResponseStop(ulong steamID, string botNameToShutdown) {
if (steamID == 0 || string.IsNullOrEmpty(botNameToShutdown)) {
return;
}
if (!Bots.ContainsKey(botNameToShutdown)) {
SendMessageToUser(steamID, "That bot instance is already inactive!");
return;
}
if (await Shutdown(botNameToShutdown).ConfigureAwait(false)) {
SendMessageToUser(steamID, "Done!");
} else {
SendMessageToUser(steamID, "That bot instance failed to shutdown!");
}
}
private void OnConnected(SteamClient.ConnectedCallback callback) {
if (callback == null) {
return;
}
if (callback.Result != EResult.OK) {
Logging.LogGenericError(BotName, "Unable to connect to Steam: " + callback.Result);
return;
}
Logging.LogGenericInfo(BotName, "Connected to Steam!");
byte[] sentryHash = null;
if (File.Exists(SentryFile)) {
byte[] sentryFileContent = File.ReadAllBytes(SentryFile);
sentryHash = CryptoHelper.SHAHash(sentryFileContent);
}
if (SteamLogin.Equals("null")) {
SteamLogin = Program.GetUserInput(BotName, Program.EUserInputType.Login);
}
if (SteamPassword.Equals("null")) {
SteamPassword = Program.GetUserInput(BotName, Program.EUserInputType.Password);
}
SteamUser.LogOn(new SteamUser.LogOnDetails {
Username = SteamLogin,
Password = SteamPassword,
AuthCode = AuthCode,
TwoFactorCode = TwoFactorAuth,
SentryFileHash = sentryHash
});
}
private async void OnDisconnected(SteamClient.DisconnectedCallback callback) {
if (callback == null) {
return;
}
if (!IsRunning) {
return;
}
if (SteamClient == null) {
return;
}
Logging.LogGenericWarning(BotName, "Disconnected from Steam, reconnecting...");
await Utilities.SleepAsync(CallbackSleep).ConfigureAwait(false);
SteamClient.Connect();
}
private void OnFriendsList(SteamFriends.FriendsListCallback callback) {
if (callback == null) {
return;
}
foreach (var friend in callback.FriendList) {
if (friend.Relationship != EFriendRelationship.RequestRecipient) {
continue;
}
SteamID steamID = friend.SteamID;
switch (steamID.AccountType) {
case EAccountType.Clan:
//ArchiHandler.AcceptClanInvite(steamID);
break;
default:
if (steamID == SteamMasterID) {
SteamFriends.AddFriend(steamID);
} else {
SteamFriends.RemoveFriend(steamID);
}
break;
}
}
}
private async void OnFriendMsg(SteamFriends.FriendMsgCallback callback) {
if (callback == null) {
return;
}
if (callback.EntryType != EChatEntryType.ChatMsg) {
return;
}
ulong steamID = callback.Sender;
if (steamID != SteamMasterID) {
return;
}
string message = callback.Message;
if (string.IsNullOrEmpty(message)) {
return;
}
if (message.Length == 17 && message[5] == '-' && message[11] == '-') {
ArchiHandler.RedeemKey(message);
return;
}
if (!message.StartsWith("!")) {
return;
}
if (!message.Contains(" ")) {
switch (message) {
case "!exit":
await ShutdownAllBots().ConfigureAwait(false);
break;
case "!farm":
await CardsFarmer.StartFarming().ConfigureAwait(false);
SendMessageToUser(steamID, "Done!");
break;
case "!restart":
await Program.Restart().ConfigureAwait(false);
break;
case "!status":
ResponseStatus(steamID);
break;
case "!stop":
await Shutdown().ConfigureAwait(false);
break;
}
} else {
string[] args = message.Split(' ');
switch (args[0]) {
case "!start":
ResponseStart(steamID, args[1]);
break;
case "!stop":
await ResponseStop(steamID, args[1]).ConfigureAwait(false);
break;
}
}
}
private void OnPersonaState(SteamFriends.PersonaStateCallback callback) {
if (callback == null) {
return;
}
SteamID steamID = callback.FriendID;
SteamID sourceSteamID = callback.SourceSteamID;
string steamNickname = callback.Name;
EPersonaState personaState = callback.State;
EClanRank clanRank = (EClanRank) callback.ClanRank;
}
private void OnAccountInfo(SteamUser.AccountInfoCallback callback) {
if (callback == null) {
return;
}
SteamFriends.SetPersonaState(EPersonaState.Online);
}
private void OnLoggedOff(SteamUser.LoggedOffCallback callback) {
if (callback == null) {
return;
}
Logging.LogGenericInfo(BotName, "Logged off of Steam: " + callback.Result);
}
private async void OnLoggedOn(SteamUser.LoggedOnCallback callback) {
if (callback == null) {
return;
}
EResult result = callback.Result;
switch (result) {
case EResult.AccountLogonDenied:
AuthCode = Program.GetUserInput(SteamLogin, Program.EUserInputType.SteamGuard);
break;
case EResult.AccountLoginDeniedNeedTwoFactor:
TwoFactorAuth = Program.GetUserInput(SteamLogin, Program.EUserInputType.TwoFactorAuthentication);
break;
case EResult.OK:
Logging.LogGenericInfo(BotName, "Successfully logged on!");
if (!SteamNickname.Equals("null")) {
SteamFriends.SetPersonaName(SteamNickname);
}
if (SteamParentalPIN.Equals("null")) {
SteamParentalPIN = Program.GetUserInput(BotName, Program.EUserInputType.SteamParentalPIN);
}
await ArchiWebHandler.Init(SteamClient, callback.WebAPIUserNonce, callback.VanityURL, SteamParentalPIN).ConfigureAwait(false);
ulong clanID = SteamMasterClanID;
if (clanID != 0) {
SteamFriends.JoinChat(clanID);
}
if (Statistics) {
SteamFriends.JoinChat(Program.ArchiSCFarmGroup);
await ArchiWebHandler.JoinClan(Program.ArchiSCFarmGroup).ConfigureAwait(false);
}
await CardsFarmer.StartFarming().ConfigureAwait(false);
break;
case EResult.Timeout:
case EResult.TryAnotherCM:
Logging.LogGenericWarning(BotName, "Unable to login to Steam: " + callback.Result + " / " + callback.ExtendedResult + ", retrying...");
await Stop().ConfigureAwait(false);
await Utilities.SleepAsync(CallbackSleep).ConfigureAwait(false);
Start();
break;
default:
Logging.LogGenericWarning(BotName, "Unable to login to Steam: " + callback.Result + " / " + callback.ExtendedResult);
await Shutdown().ConfigureAwait(false);
break;
}
}
private void OnMachineAuth(SteamUser.UpdateMachineAuthCallback callback) {
if (callback == null) {
return;
}
Logging.LogGenericInfo(BotName, "Updating sentryfile...");
int fileSize;
byte[] sentryHash;
using (FileStream fileStream = File.Open(SentryFile, FileMode.OpenOrCreate, FileAccess.ReadWrite)) {
fileStream.Seek(callback.Offset, SeekOrigin.Begin);
fileStream.Write(callback.Data, 0, callback.BytesToWrite);
fileSize = (int) fileStream.Length;
fileStream.Seek(0, SeekOrigin.Begin);
using (SHA1CryptoServiceProvider sha = new SHA1CryptoServiceProvider()) {
sentryHash = sha.ComputeHash(fileStream);
}
}
// Inform the steam servers that we're accepting this sentry file
SteamUser.SendMachineAuthResponse(new SteamUser.MachineAuthDetails {
JobID = callback.JobID,
FileName = callback.FileName,
BytesWritten = callback.BytesToWrite,
FileSize = fileSize,
Offset = callback.Offset,
Result = EResult.OK,
LastError = 0,
OneTimePassword = callback.OneTimePassword,
SentryFileHash = sentryHash,
});
Logging.LogGenericInfo(BotName, "Sentryfile updated successfully!");
}
private void OnNotification(ArchiHandler.NotificationCallback callback) {
if (callback == null) {
return;
}
switch (callback.NotificationType) {
case ArchiHandler.NotificationCallback.ENotificationType.Trading:
Trading.CheckTrades();
break;
}
}
private async void OnPurchaseResponse(ArchiHandler.PurchaseResponseCallback callback) {
if (callback == null) {
return;
}
var purchaseResult = callback.PurchaseResult;
var items = callback.Items;
SendMessageToUser(SteamMasterID, "Status: " + purchaseResult + " | Items: " + string.Join("", items));
if (purchaseResult == ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK) {
await CardsFarmer.StartFarming().ConfigureAwait(false);
}
}
}
}