mirror of
https://github.com/JustArchiNET/ArchiSteamFarm
synced 2024-11-14 17:07:35 +00:00
6bd161359f
There is still a long way till it's done...
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.ComponentModel;
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using System.Windows.Forms;
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using ArchiSteamFarm;
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using SteamKit2;
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namespace GUI {
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internal sealed partial class BotStatusForm : Form {
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internal static readonly ConcurrentDictionary<string, BotStatusForm> BotForms = new ConcurrentDictionary<string, BotStatusForm>();
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private readonly Bot Bot;
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internal BotStatusForm(Bot bot) {
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if (bot == null) {
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throw new ArgumentNullException(nameof(bot));
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}
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Bot = bot;
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BotForms[bot.BotName] = this;
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InitializeComponent();
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Dock = DockStyle.Fill;
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}
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internal void OnStateUpdated(SteamFriends.PersonaStateCallback callback) {
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if (callback == null) {
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Logging.LogNullError(nameof(callback));
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return;
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}
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if (callback.AvatarHash != null) {
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string avatarHash = BitConverter.ToString(callback.AvatarHash).Replace("-", "").ToLowerInvariant();
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string avatarURL = "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/" + avatarHash.Substring(0, 2) + "/" + avatarHash + "_full.jpg";
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AvatarPictureBox.ImageLocation = avatarURL;
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AvatarPictureBox.LoadAsync();
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}
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}
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private void AvatarPictureBox_LoadCompleted(object sender, AsyncCompletedEventArgs e) {
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MainForm.UpdateBotAvatar(Bot.BotName, AvatarPictureBox.Image);
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}
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}
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}
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