ArchiSteamFarm/appveyor.yml
JustArchi 0464e255af Misc
2018-09-23 03:31:47 +02:00

228 lines
No EOL
9 KiB
YAML

version: '{build}-{branch}'
pull_requests:
do_not_increment_build_number: true
skip_branch_with_pr: true
image:
- Visual Studio 2017
- Visual Studio 2017 Preview
configuration: Release
clone_depth: 10
environment:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: true
NET_CORE_VERSION: netcoreapp2.1
NET_FRAMEWORK_VERSION: net472
VARIANTS: generic generic-netf linux-arm linux-x64 osx-x64 win-x64 # NOTE: When modifying variants, don't forget to update ASF_VARIANT definitions in SharedInfo.cs!
matrix:
allow_failures:
- image: Visual Studio 2017 Preview
fast_finish: true
install:
- pwsh: >-
Set-StrictMode -Version Latest
$ErrorActionPreference = 'Stop'
$ProgressPreference = 'SilentlyContinue'
git submodule update --init --recursive
if ($LastExitCode -ne 0) {
throw "Last command failed."
}
before_build:
- pwsh: >-
Set-StrictMode -Version Latest
$ErrorActionPreference = 'Stop'
$ProgressPreference = 'SilentlyContinue'
dotnet --info
if ($LastExitCode -ne 0) {
throw "Last command failed."
}
build_script:
- pwsh: >-
Set-StrictMode -Version Latest
$ErrorActionPreference = 'Stop'
$ProgressPreference = 'SilentlyContinue'
Push-Location -Path ASF-ui
npm ci --no-progress
if ($LastExitCode -ne 0) {
throw "Last command failed."
}
npm run-script deploy --no-progress
if ($LastExitCode -ne 0) {
throw "Last command failed."
}
Pop-Location
dotnet build ArchiSteamFarm -c "$env:CONFIGURATION" -f "$env:NET_CORE_VERSION" -o 'out\source' /nologo
if ($LastExitCode -ne 0) {
throw "Last command failed."
}
test_script:
- pwsh: >-
Set-StrictMode -Version Latest
$ErrorActionPreference = 'Stop'
$ProgressPreference = 'SilentlyContinue'
dotnet test ArchiSteamFarm.Tests -c "$env:CONFIGURATION" -f "$env:NET_CORE_VERSION" -o 'out\source' /nologo
if ($LastExitCode -ne 0) {
throw "Last command failed."
}
after_test:
- pwsh: >-
Set-StrictMode -Version Latest
$ErrorActionPreference = 'Stop'
$ProgressPreference = 'SilentlyContinue'
$PublishBlock = {
param($variant)
Set-StrictMode -Version Latest
$ErrorActionPreference = 'Stop'
$ProgressPreference = 'SilentlyContinue'
Set-Location -Path "$env:APPVEYOR_BUILD_FOLDER"
if ($variant -like '*-netf') {
$compressionMethod = 'Deflate' # This depends on what ZipArchive supports on given platform
$targetFramework = $env:NET_FRAMEWORK_VERSION
} else {
$compressionMethod = 'Deflate64' # This depends on what ZipArchive supports on given platform
$targetFramework = $env:NET_CORE_VERSION
}
if ($variant -like 'generic*') {
# TODO: Workaround https://github.com/mono/linker/issues/286 (don't forget to remove it from docker files too)
dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -f "$targetFramework" -o "out\$variant" --no-restore /nologo "/p:ASFVariant=$variant" "/p:LinkDuringPublish=false"
} else {
dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -f "$targetFramework" -o "out\$variant" -r "$variant" --no-restore /nologo "/p:ASFVariant=$variant" "/p:CrossGenDuringPublish=false"
}
if ($LastExitCode -ne 0) {
throw "Last command failed."
}
# If we include any helper scripts for this variant, copy them to output directory
if (Test-Path -Path "ArchiSteamFarm\scripts\$variant" -PathType Container) {
Copy-Item "ArchiSteamFarm\scripts\$variant\*" -Destination "ArchiSteamFarm\out\$variant"
}
# Until https://github.com/dotnet/cli/issues/3267 happens, we'll hack dotnet binary icon on Windows and include .ico file on other platforms
if ($targetFramework -ne "$env:NET_FRAMEWORK_VERSION") {
if (Test-Path -Path "ArchiSteamFarm\out\$variant\ArchiSteamFarm.exe" -PathType Leaf) {
tools\rcedit\rcedit-x64.exe "ArchiSteamFarm\out\$variant\ArchiSteamFarm.exe" --set-icon 'resources\ASF.ico'
if ($LastExitCode -ne 0) {
throw "Last command failed."
}
} else {
Copy-Item 'resources\ASF.ico' -Destination "ArchiSteamFarm\out\$variant\ArchiSteamFarm.ico"
}
}
# By default use fastest compression
$compressionArgs = '-mx=1'
# Include extra logic for builds marked for release
if ($env:APPVEYOR_REPO_TAG -eq 'true') {
# Update link in Changelog.html accordingly
if (Test-Path -Path "ArchiSteamFarm\out\$variant\Changelog.html" -PathType Leaf) {
(Get-Content -Path "ArchiSteamFarm\out\$variant\Changelog.html").Replace('ArchiSteamFarm/commits/master', "ArchiSteamFarm/releases/tag/$env:APPVEYOR_REPO_TAG_NAME") | Set-Content -Path "ArchiSteamFarm\out\$variant\Changelog.html"
}
# If this build is going to be deployed further, prefer maximum compression
if ($env:APPVEYOR_BUILD_WORKER_IMAGE -eq 'Visual Studio 2017') {
$compressionArgs = '-mx=9', '-mpass=15'
if ($compressionMethod -eq 'Deflate64') {
$compressionArgs += '-mfb=257'
} else {
$compressionArgs += '-mfb=258'
}
}
}
7z a -bd -tzip "-mm=$compressionMethod" $compressionArgs "ArchiSteamFarm\out\ASF-$variant.zip" "$env:APPVEYOR_BUILD_FOLDER\ArchiSteamFarm\out\$variant\*"
if ($LastExitCode -ne 0) {
throw "Last command failed."
}
# TODO: Change me to Push-AppveyorArtifact once https://github.com/appveyor/ci/issues/2183 is fixed
appveyor PushArtifact "ArchiSteamFarm\out\ASF-$variant.zip" -FileName "ASF-$variant.zip" -DeploymentName "ASF-$variant.zip"
}
dotnet restore ArchiSteamFarm
foreach ($variant in $env:VARIANTS.Split([char[]] $null, [System.StringSplitOptions]::RemoveEmptyEntries)) {
Start-Job -Name "$variant" -ScriptBlock $PublishBlock -ArgumentList "$variant"
}
Get-Job | Receive-Job -AutoRemoveJob -Wait
deploy:
- provider: GitHub
tag: $(appveyor_repo_tag_name)
release: ArchiSteamFarm V$(appveyor_repo_tag_name)
description: '### Notice\n\n**Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don''t consider yourself advanced user, please download **[latest stable release](https://github.com/JustArchiNET/ArchiSteamFarm/releases/latest)** instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback - no technical support will be given. Check out ASF **[release cycle](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/Release-cycle)** if you''d like to learn more.**\n\n---\n\n### Changelog\n\nThis is automated AppVeyor GitHub deployment, human-readable changelog should be available soon. In the meantime please refer to **[GitHub commits](https://github.com/JustArchiNET/ArchiSteamFarm/commits/$(appveyor_repo_tag_name))**.\n\n---\n\n### Support\n\nASF is available for free. If you''re grateful for what we''re doing, please consider donating. Developing ASF requires massive amount of time and knowledge, especially when it comes to Steam (and its problems). Even $1 is highly appreciated and shows that you care. Thank you!\n\n [![Patreon support](https://img.shields.io/badge/Patreon-support-yellow.svg)](https://www.patreon.com/JustArchi) [![Paypal.me donate](https://img.shields.io/badge/Paypal.me-donate-yellow.svg)](https://www.paypal.me/JustArchi/5eur) [![Paypal donate](https://img.shields.io/badge/Paypal-donate-yellow.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4) [![Bitcoin donate](https://img.shields.io/badge/Bitcoin-donate-yellow.svg)](https://www.blockchain.com/btc/payment_request?address=1Archi6M1r5b41Rvn1SY2FfJAzsrEUT7aT) [![Steam donate](https://img.shields.io/badge/Steam-donate-yellow.svg)](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)'
auth_token:
secure: uYK1wf3znNdkuQqImXR6rZ94ESgzF1vJHCAcJ75Y+m+/pc/Ro6cikzy6O7DVZ39T
artifact: /.*/
draft: false
prerelease: true
force_update: false
on:
branch: master
configuration: Release
appveyor_build_worker_image: Visual Studio 2017
appveyor_repo_tag: true
notifications:
- provider: Webhook
url:
secure: i/og7KzkpbcWcKoUubrLH+KB6bkfqA55FHUlGxLepLmgZNQeNMiMoAFICOFY795fFrFfUNUKqwk7ApXE6HUyWMoiijLj7G/JBLTPkBiTCu8fZMTMqwQm6FiHB3+/0h0C+ukcrBEqnXYSQUh6znpKqJSTrIfXUQ7ftNuC966kBAw=
method: POST
body: >-
{
"avatar_url": "https://www.appveyor.com/assets/img/appveyor-logo-256.png",
"username": "AppVeyor",
"content": "[{{projectName}}:{{branch}}] {{commitMessage}} by {{commitAuthor}} ({{commitId}}) | **{{status}}** on {{buildUrl}}"
}
on_build_success: true
on_build_failure: true
on_build_status_changed: false