ArchiSteamFarm/ArchiSteamFarm.Tests/Trading.cs
JustArchi e60b54e402 Refactor EVERYTHING
Directories structure + namespaces relevant to them
2021-05-08 01:37:22 +02:00

392 lines
11 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Collections.Generic;
using ArchiSteamFarm.Steam.Data;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using static ArchiSteamFarm.Steam.Exchange.Trading;
namespace ArchiSteamFarm.Tests {
[TestClass]
public sealed class Trading {
[TestMethod]
public void MismatchRarityIsNotFair() {
HashSet<Asset> itemsToGive = new() { CreateItem(1, rarity: Asset.ERarity.Rare) };
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
public void MismatchRealAppIDsIsNotFair() {
HashSet<Asset> itemsToGive = new() { CreateItem(1, realAppID: 570) };
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
public void MismatchTypesIsNotFair() {
HashSet<Asset> itemsToGive = new() { CreateItem(1, type: Asset.EType.Emoticon) };
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameMultiTypeBadReject() {
HashSet<Asset> inventory = new() {
CreateItem(1, 9),
CreateItem(3, 9, 730, Asset.EType.Emoticon),
CreateItem(4, realAppID: 730, type: Asset.EType.Emoticon)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1),
CreateItem(4, realAppID: 730, type: Asset.EType.Emoticon)
};
HashSet<Asset> itemsToReceive = new() {
CreateItem(2),
CreateItem(3, realAppID: 730, type: Asset.EType.Emoticon)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameMultiTypeNeutralAccept() {
HashSet<Asset> inventory = new() {
CreateItem(1, 9),
CreateItem(3, realAppID: 730, type: Asset.EType.Emoticon)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1),
CreateItem(3, realAppID: 730, type: Asset.EType.Emoticon)
};
HashSet<Asset> itemsToReceive = new() {
CreateItem(2),
CreateItem(4, realAppID: 730, type: Asset.EType.Emoticon)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameSingleTypeBadReject() {
HashSet<Asset> inventory = new() {
CreateItem(1, 9),
CreateItem(3, realAppID: 730),
CreateItem(4, realAppID: 730)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1),
CreateItem(3, realAppID: 730)
};
HashSet<Asset> itemsToReceive = new() {
CreateItem(2),
CreateItem(4, realAppID: 730)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameSingleTypeNeutralAccept() {
HashSet<Asset> inventory = new() {
CreateItem(1, 2),
CreateItem(3, realAppID: 730)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1),
CreateItem(3, realAppID: 730)
};
HashSet<Asset> itemsToReceive = new() {
CreateItem(2),
CreateItem(4, realAppID: 730)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameAbrynosWasWrongNeutralAccept() {
HashSet<Asset> inventory = new() {
CreateItem(1),
CreateItem(2, 2),
CreateItem(3),
CreateItem(4),
CreateItem(5)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(2)
};
HashSet<Asset> itemsToReceive = new() {
CreateItem(3)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameDonationAccept() {
HashSet<Asset> inventory = new() {
CreateItem(1)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1)
};
HashSet<Asset> itemsToReceive = new() {
CreateItem(2),
CreateItem(3, type: Asset.EType.SteamGems)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameMultiTypeBadReject() {
HashSet<Asset> inventory = new() {
CreateItem(1, 9),
CreateItem(3, 9, type: Asset.EType.Emoticon),
CreateItem(4, type: Asset.EType.Emoticon)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1),
CreateItem(4, type: Asset.EType.Emoticon)
};
HashSet<Asset> itemsToReceive = new() {
CreateItem(2),
CreateItem(3, type: Asset.EType.Emoticon)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameMultiTypeNeutralAccept() {
HashSet<Asset> inventory = new() {
CreateItem(1, 9),
CreateItem(3, type: Asset.EType.Emoticon)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1),
CreateItem(3, type: Asset.EType.Emoticon)
};
HashSet<Asset> itemsToReceive = new() {
CreateItem(2),
CreateItem(4, type: Asset.EType.Emoticon)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameQuantityBadReject() {
HashSet<Asset> inventory = new() {
CreateItem(1),
CreateItem(2),
CreateItem(3)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1),
CreateItem(2),
CreateItem(3)
};
HashSet<Asset> itemsToReceive = new() { CreateItem(4, 3) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameQuantityBadReject2() {
HashSet<Asset> inventory = new() {
CreateItem(1),
CreateItem(2, 2)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1),
CreateItem(2, 2)
};
HashSet<Asset> itemsToReceive = new() { CreateItem(3, 3) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameQuantityNeutralAccept() {
HashSet<Asset> inventory = new() {
CreateItem(1, 2),
CreateItem(2)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(1),
CreateItem(2)
};
HashSet<Asset> itemsToReceive = new() { CreateItem(3, 2) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBadReject() {
HashSet<Asset> inventory = new() {
CreateItem(1),
CreateItem(2)
};
HashSet<Asset> itemsToGive = new() { CreateItem(1) };
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBadWithOverpayingReject() {
HashSet<Asset> inventory = new() {
CreateItem(1, 2),
CreateItem(2, 2),
CreateItem(3, 2)
};
HashSet<Asset> itemsToGive = new() { CreateItem(2) };
HashSet<Asset> itemsToReceive = new() {
CreateItem(1),
CreateItem(3)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBigDifferenceAccept() {
HashSet<Asset> inventory = new() {
CreateItem(1),
CreateItem(2, 5),
CreateItem(3)
};
HashSet<Asset> itemsToGive = new() { CreateItem(2) };
HashSet<Asset> itemsToReceive = new() { CreateItem(3) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBigDifferenceReject() {
HashSet<Asset> inventory = new() {
CreateItem(1),
CreateItem(2, 2),
CreateItem(3, 2),
CreateItem(4, 3),
CreateItem(5, 10)
};
HashSet<Asset> itemsToGive = new() {
CreateItem(2),
CreateItem(5)
};
HashSet<Asset> itemsToReceive = new() {
CreateItem(3),
CreateItem(4)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeGoodAccept() {
HashSet<Asset> inventory = new() { CreateItem(1, 2) };
HashSet<Asset> itemsToGive = new() { CreateItem(1) };
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeNeutralAccept() {
HashSet<Asset> inventory = new() { CreateItem(1) };
HashSet<Asset> itemsToGive = new() { CreateItem(1) };
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeNeutralWithOverpayingAccept() {
HashSet<Asset> inventory = new() {
CreateItem(1, 2),
CreateItem(2, 2)
};
HashSet<Asset> itemsToGive = new() { CreateItem(2) };
HashSet<Asset> itemsToReceive = new() {
CreateItem(1),
CreateItem(3)
};
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
private static Asset CreateItem(ulong classID, uint amount = 1, uint realAppID = Asset.SteamAppID, Asset.EType type = Asset.EType.TradingCard, Asset.ERarity rarity = Asset.ERarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity);
}
}