// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| // | // Copyright 2015-2021 Ɓukasz "JustArchi" Domeradzki // Contact: JustArchi@JustArchi.net // | // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // | // http://www.apache.org/licenses/LICENSE-2.0 // | // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections.Generic; using System.Linq; using ArchiSteamFarm.Json; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ArchiSteamFarm.Tests { [TestClass] public sealed class Bot { [TestMethod] public void MoreCardsThanNeeded() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID), CreateCard(1, appID), CreateCard(2, appID), CreateCard(3, appID) }; HashSet itemsToSend = GetItemsForFullBadge(items, 3, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID, Steam.Asset.SteamCommunityContextID, 1), 1 }, { (appID, Steam.Asset.SteamCommunityContextID, 2), 1 }, { (appID, Steam.Asset.SteamCommunityContextID, 3), 1 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void MaxItemsBarelyEnoughForOneSet() { const uint relevantAppID = 42; Dictionary itemsPerSet = new() { { relevantAppID, ArchiSteamFarm.Bot.MinCardsPerBadge }, { 43, ArchiSteamFarm.Bot.MinCardsPerBadge + 1 } }; HashSet items = new(); foreach ((uint appID, byte cards) in itemsPerSet) { for (byte i = 1; i <= cards; i++) { items.Add(CreateCard(i, appID)); } } HashSet itemsToSend = GetItemsForFullBadge(items, itemsPerSet, ArchiSteamFarm.Bot.MinCardsPerBadge); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = items.Where(item => item.RealAppID == relevantAppID) .GroupBy(item => (item.RealAppID, item.ContextID, item.ClassID)) .ToDictionary(grouping => grouping.Key, grouping => (uint) grouping.Sum(item => item.Amount)); AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] [ExpectedException(typeof(ArgumentOutOfRangeException))] public void MaxItemsTooSmall() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID), CreateCard(2, appID) }; GetItemsForFullBadge(items, 2, appID, ArchiSteamFarm.Bot.MinCardsPerBadge - 1); Assert.Fail(); } [TestMethod] public void TooManyCardsForSingleTrade() { const uint appID = 42; HashSet items = new(); for (byte i = 0; i < ArchiSteamFarm.Trading.MaxItemsPerTrade; i++) { items.Add(CreateCard(1, appID)); items.Add(CreateCard(2, appID)); } HashSet itemsToSend = GetItemsForFullBadge(items, 2, appID); Assert.IsTrue(itemsToSend.Count <= ArchiSteamFarm.Trading.MaxItemsPerTrade); } [TestMethod] public void TooManyCardsForSingleTradeMultipleAppIDs() { const uint appID0 = 42; const uint appID1 = 43; HashSet items = new(); for (byte i = 0; i < 100; i++) { items.Add(CreateCard(1, appID0)); items.Add(CreateCard(2, appID0)); items.Add(CreateCard(1, appID1)); items.Add(CreateCard(2, appID1)); } Dictionary itemsPerSet = new() { { appID0, 2 }, { appID1, 2 } }; HashSet itemsToSend = GetItemsForFullBadge(items, itemsPerSet); Assert.IsTrue(itemsToSend.Count <= ArchiSteamFarm.Trading.MaxItemsPerTrade); } [TestMethod] public void MultipleSets() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID), CreateCard(1, appID), CreateCard(2, appID), CreateCard(2, appID) }; HashSet itemsToSend = GetItemsForFullBadge(items, 2, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID, Steam.Asset.SteamCommunityContextID, 1), 2 }, { (appID, Steam.Asset.SteamCommunityContextID, 2), 2 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void MultipleSetsDifferentAmount() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID, 2), CreateCard(2, appID), CreateCard(2, appID) }; HashSet itemsToSend = GetItemsForFullBadge(items, 2, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID, Steam.Asset.SteamCommunityContextID, 1), 2 }, { (appID, Steam.Asset.SteamCommunityContextID, 2), 2 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void MutliRarityAndType() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Common), CreateCard(2, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Common), CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Uncommon), CreateCard(2, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Uncommon), CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Rare), CreateCard(2, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Rare), // for better readability and easier verification when thinking about this test the items that shall be selected for sending are the ones below this comment CreateCard(1, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Uncommon), CreateCard(2, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Uncommon), CreateCard(3, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Uncommon), CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Common), CreateCard(3, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Common), CreateCard(7, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Common), CreateCard(2, appID, type: Steam.Asset.EType.Unknown, rarity: Steam.Asset.ERarity.Rare), CreateCard(3, appID, type: Steam.Asset.EType.Unknown, rarity: Steam.Asset.ERarity.Rare), CreateCard(4, appID, type: Steam.Asset.EType.Unknown, rarity: Steam.Asset.ERarity.Rare) }; HashSet itemsToSend = GetItemsForFullBadge(items, 3, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID, Steam.Asset.SteamCommunityContextID, 1), 2 }, { (appID, Steam.Asset.SteamCommunityContextID, 2), 2 }, { (appID, Steam.Asset.SteamCommunityContextID, 3), 3 }, { (appID, Steam.Asset.SteamCommunityContextID, 4), 1 }, { (appID, Steam.Asset.SteamCommunityContextID, 7), 1 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void NotAllCardsPresent() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID), CreateCard(2, appID) }; HashSet itemsToSend = GetItemsForFullBadge(items, 3, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0); AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OneSet() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID), CreateCard(2, appID) }; HashSet itemsToSend = GetItemsForFullBadge(items, 2, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID, Steam.Asset.SteamCommunityContextID, 1), 1 }, { (appID, Steam.Asset.SteamCommunityContextID, 2), 1 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OtherAppIDFullSets() { const uint appID0 = 42; const uint appID1 = 43; HashSet items = new() { CreateCard(1, appID0), CreateCard(1, appID1) }; HashSet itemsToSend = GetItemsForFullBadge( items, new Dictionary { { appID0, 1 }, { appID1, 1 } } ); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID0, Steam.Asset.SteamCommunityContextID, 1), 1 }, { (appID1, Steam.Asset.SteamCommunityContextID, 1), 1 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OtherAppIDNoSets() { const uint appID0 = 42; const uint appID1 = 43; HashSet items = new() { CreateCard(1, appID0), CreateCard(1, appID1) }; HashSet itemsToSend = GetItemsForFullBadge( items, new Dictionary { { appID0, 2 }, { appID1, 2 } } ); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0); AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OtherAppIDOneSet() { const uint appID0 = 42; const uint appID1 = 43; const uint appID2 = 44; HashSet items = new() { CreateCard(1, appID0), CreateCard(2, appID0), CreateCard(1, appID1), CreateCard(2, appID1), CreateCard(3, appID1) }; HashSet itemsToSend = GetItemsForFullBadge( items, new Dictionary { { appID0, 3 }, { appID1, 3 }, { appID2, 3 } } ); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID1, Steam.Asset.SteamCommunityContextID, 1), 1 }, { (appID1, Steam.Asset.SteamCommunityContextID, 2), 1 }, { (appID1, Steam.Asset.SteamCommunityContextID, 3), 1 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OtherRarityFullSets() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID, rarity: Steam.Asset.ERarity.Common), CreateCard(1, appID, rarity: Steam.Asset.ERarity.Rare) }; HashSet itemsToSend = GetItemsForFullBadge(items, 1, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID, Steam.Asset.SteamCommunityContextID, 1), 2 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OtherRarityNoSets() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID, rarity: Steam.Asset.ERarity.Common), CreateCard(1, appID, rarity: Steam.Asset.ERarity.Rare) }; HashSet itemsToSend = GetItemsForFullBadge(items, 2, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0); AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OtherRarityOneSet() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID, rarity: Steam.Asset.ERarity.Common), CreateCard(2, appID, rarity: Steam.Asset.ERarity.Common), CreateCard(1, appID, rarity: Steam.Asset.ERarity.Uncommon), CreateCard(2, appID, rarity: Steam.Asset.ERarity.Uncommon), CreateCard(3, appID, rarity: Steam.Asset.ERarity.Uncommon) }; HashSet itemsToSend = GetItemsForFullBadge(items, 3, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID, Steam.Asset.SteamCommunityContextID, 1), 1 }, { (appID, Steam.Asset.SteamCommunityContextID, 2), 1 }, { (appID, Steam.Asset.SteamCommunityContextID, 3), 1 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OtherTypeFullSets() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID, type: Steam.Asset.EType.TradingCard), CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard) }; HashSet itemsToSend = GetItemsForFullBadge(items, 1, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID, Steam.Asset.SteamCommunityContextID, 1), 2 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OtherTypeNoSets() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID, type: Steam.Asset.EType.TradingCard), CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard) }; HashSet itemsToSend = GetItemsForFullBadge(items, 2, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0); AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void OtherTypeOneSet() { const uint appID = 42; HashSet items = new() { CreateCard(1, appID, type: Steam.Asset.EType.TradingCard), CreateCard(2, appID, type: Steam.Asset.EType.TradingCard), CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard), CreateCard(2, appID, type: Steam.Asset.EType.FoilTradingCard), CreateCard(3, appID, type: Steam.Asset.EType.FoilTradingCard) }; HashSet itemsToSend = GetItemsForFullBadge(items, 3, appID); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID, Steam.Asset.SteamCommunityContextID, 1), 1 }, { (appID, Steam.Asset.SteamCommunityContextID, 2), 1 }, { (appID, Steam.Asset.SteamCommunityContextID, 3), 1 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] public void TooHighAmount() { const uint appID0 = 42; HashSet items = new() { CreateCard(1, appID0, 2), CreateCard(2, appID0) }; HashSet itemsToSend = GetItemsForFullBadge(items, 2, appID0); Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() { { (appID0, Steam.Asset.SteamCommunityContextID, 1), 1 }, { (appID0, Steam.Asset.SteamCommunityContextID, 2), 1 } }; AssertResultMatchesExpectation(expectedResult, itemsToSend); } [TestMethod] [ExpectedException(typeof(InvalidOperationException))] public void TooManyCardsPerSet() { const uint appID0 = 42; const uint appID1 = 43; const uint appID2 = 44; HashSet items = new() { CreateCard(1, appID0), CreateCard(2, appID0), CreateCard(3, appID0), CreateCard(4, appID0) }; GetItemsForFullBadge( items, new Dictionary { { appID0, 3 }, { appID1, 3 }, { appID2, 3 } } ); Assert.Fail(); } private static void AssertResultMatchesExpectation(IReadOnlyDictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult, IReadOnlyCollection itemsToSend) { if (expectedResult == null) { throw new ArgumentNullException(nameof(expectedResult)); } if (itemsToSend == null) { throw new ArgumentNullException(nameof(itemsToSend)); } Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), long> realResult = itemsToSend.GroupBy(asset => (asset.RealAppID, asset.ContextID, asset.ClassID)).ToDictionary(group => group.Key, group => group.Sum(asset => asset.Amount)); Assert.AreEqual(expectedResult.Count, realResult.Count); Assert.IsTrue(expectedResult.All(expectation => realResult.TryGetValue(expectation.Key, out long reality) && (expectation.Value == reality))); } private static Steam.Asset CreateCard(ulong classID, uint realAppID, uint amount = 1, Steam.Asset.EType type = Steam.Asset.EType.TradingCard, Steam.Asset.ERarity rarity = Steam.Asset.ERarity.Common) => new(Steam.Asset.SteamAppID, Steam.Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity); private static HashSet GetItemsForFullBadge(IReadOnlyCollection inventory, byte cardsPerSet, uint appID, ushort maxItems = ArchiSteamFarm.Trading.MaxItemsPerTrade) => GetItemsForFullBadge(inventory, new Dictionary { { appID, cardsPerSet } }, maxItems); private static HashSet GetItemsForFullBadge(IReadOnlyCollection inventory, IDictionary cardsPerSet, ushort maxItems = ArchiSteamFarm.Trading.MaxItemsPerTrade) { Dictionary<(uint RealAppID, Steam.Asset.EType Type, Steam.Asset.ERarity Rarity), List> inventorySets = ArchiSteamFarm.Trading.GetInventorySets(inventory); return ArchiSteamFarm.Bot.GetItemsForFullSets(inventory, inventorySets.ToDictionary(kv => kv.Key, kv => (SetsToExtract: inventorySets[kv.Key][0], cardsPerSet[kv.Key.RealAppID])), maxItems).ToHashSet(); } } }