// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| // | // Copyright 2015-2023 Ɓukasz "JustArchi" Domeradzki // Contact: JustArchi@JustArchi.net // | // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // | // http://www.apache.org/licenses/LICENSE-2.0 // | // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System.Collections.Generic; using ArchiSteamFarm.Steam.Data; using Microsoft.VisualStudio.TestTools.UnitTesting; using static ArchiSteamFarm.Steam.Exchange.Trading; namespace ArchiSteamFarm.Tests; [TestClass] public sealed class Trading { [TestMethod] public void ExploitingNewSetsIsFairButNotNeutral() { HashSet inventory = new() { CreateItem(1, 40), CreateItem(2, 10), CreateItem(3, 10) }; HashSet itemsToGive = new() { CreateItem(2, 5), CreateItem(3, 5) }; HashSet itemsToReceive = new() { CreateItem(1, 9), CreateItem(4) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MismatchRarityIsNotFair() { HashSet itemsToGive = new() { CreateItem(1, rarity: Asset.ERarity.Rare) }; HashSet itemsToReceive = new() { CreateItem(2) }; Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive)); } [TestMethod] public void MismatchRealAppIDsIsNotFair() { HashSet itemsToGive = new() { CreateItem(1, realAppID: 570) }; HashSet itemsToReceive = new() { CreateItem(2) }; Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive)); } [TestMethod] public void MismatchTypesIsNotFair() { HashSet itemsToGive = new() { CreateItem(1, type: Asset.EType.Emoticon) }; HashSet itemsToReceive = new() { CreateItem(2) }; Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameMultiTypeBadReject() { HashSet inventory = new() { CreateItem(1, 9), CreateItem(3, 9, 730, Asset.EType.Emoticon), CreateItem(4, realAppID: 730, type: Asset.EType.Emoticon) }; HashSet itemsToGive = new() { CreateItem(1), CreateItem(4, realAppID: 730, type: Asset.EType.Emoticon) }; HashSet itemsToReceive = new() { CreateItem(2), CreateItem(3, realAppID: 730, type: Asset.EType.Emoticon) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameMultiTypeNeutralAccept() { HashSet inventory = new() { CreateItem(1, 9), CreateItem(3, realAppID: 730, type: Asset.EType.Emoticon) }; HashSet itemsToGive = new() { CreateItem(1), CreateItem(3, realAppID: 730, type: Asset.EType.Emoticon) }; HashSet itemsToReceive = new() { CreateItem(2), CreateItem(4, realAppID: 730, type: Asset.EType.Emoticon) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameSingleTypeBadReject() { HashSet inventory = new() { CreateItem(1, 9), CreateItem(3, realAppID: 730), CreateItem(4, realAppID: 730) }; HashSet itemsToGive = new() { CreateItem(1), CreateItem(3, realAppID: 730) }; HashSet itemsToReceive = new() { CreateItem(2), CreateItem(4, realAppID: 730) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameSingleTypeNeutralAccept() { HashSet inventory = new() { CreateItem(1, 2), CreateItem(3, realAppID: 730) }; HashSet itemsToGive = new() { CreateItem(1), CreateItem(3, realAppID: 730) }; HashSet itemsToReceive = new() { CreateItem(2), CreateItem(4, realAppID: 730) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameAbrynosWasWrongNeutralAccept() { HashSet inventory = new() { CreateItem(1), CreateItem(2, 2), CreateItem(3), CreateItem(4), CreateItem(5) }; HashSet itemsToGive = new() { CreateItem(2) }; HashSet itemsToReceive = new() { CreateItem(3) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameDonationAccept() { HashSet inventory = new() { CreateItem(1) }; HashSet itemsToGive = new() { CreateItem(1) }; HashSet itemsToReceive = new() { CreateItem(2), CreateItem(3, type: Asset.EType.SteamGems) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameMultiTypeBadReject() { HashSet inventory = new() { CreateItem(1, 9), CreateItem(3, 9, type: Asset.EType.Emoticon), CreateItem(4, type: Asset.EType.Emoticon) }; HashSet itemsToGive = new() { CreateItem(1), CreateItem(4, type: Asset.EType.Emoticon) }; HashSet itemsToReceive = new() { CreateItem(2), CreateItem(3, type: Asset.EType.Emoticon) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameMultiTypeNeutralAccept() { HashSet inventory = new() { CreateItem(1, 9), CreateItem(3, type: Asset.EType.Emoticon) }; HashSet itemsToGive = new() { CreateItem(1), CreateItem(3, type: Asset.EType.Emoticon) }; HashSet itemsToReceive = new() { CreateItem(2), CreateItem(4, type: Asset.EType.Emoticon) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameQuantityBadReject() { HashSet inventory = new() { CreateItem(1), CreateItem(2), CreateItem(3) }; HashSet itemsToGive = new() { CreateItem(1), CreateItem(2), CreateItem(3) }; HashSet itemsToReceive = new() { CreateItem(4, 3) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameQuantityBadReject2() { HashSet inventory = new() { CreateItem(1), CreateItem(2, 2) }; HashSet itemsToGive = new() { CreateItem(1), CreateItem(2, 2) }; HashSet itemsToReceive = new() { CreateItem(3, 3) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameQuantityNeutralAccept() { HashSet inventory = new() { CreateItem(1, 2), CreateItem(2) }; HashSet itemsToGive = new() { CreateItem(1), CreateItem(2) }; HashSet itemsToReceive = new() { CreateItem(3, 2) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBadReject() { HashSet inventory = new() { CreateItem(1), CreateItem(2) }; HashSet itemsToGive = new() { CreateItem(1) }; HashSet itemsToReceive = new() { CreateItem(2) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBadWithOverpayingReject() { HashSet inventory = new() { CreateItem(1, 2), CreateItem(2, 2), CreateItem(3, 2) }; HashSet itemsToGive = new() { CreateItem(2) }; HashSet itemsToReceive = new() { CreateItem(1), CreateItem(3) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBigDifferenceAccept() { HashSet inventory = new() { CreateItem(1), CreateItem(2, 5), CreateItem(3) }; HashSet itemsToGive = new() { CreateItem(2) }; HashSet itemsToReceive = new() { CreateItem(3) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBigDifferenceReject() { HashSet inventory = new() { CreateItem(1), CreateItem(2, 2), CreateItem(3, 2), CreateItem(4, 3), CreateItem(5, 10) }; HashSet itemsToGive = new() { CreateItem(2), CreateItem(5) }; HashSet itemsToReceive = new() { CreateItem(3), CreateItem(4) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeGoodAccept() { HashSet inventory = new() { CreateItem(1, 2) }; HashSet itemsToGive = new() { CreateItem(1) }; HashSet itemsToReceive = new() { CreateItem(2) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeNeutralAccept() { HashSet inventory = new() { CreateItem(1) }; HashSet itemsToGive = new() { CreateItem(1) }; HashSet itemsToReceive = new() { CreateItem(2) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeNeutralWithOverpayingAccept() { HashSet inventory = new() { CreateItem(1, 2), CreateItem(2, 2) }; HashSet itemsToGive = new() { CreateItem(2) }; HashSet itemsToReceive = new() { CreateItem(1), CreateItem(3) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void TakingExcessiveAmountOfSingleCardCanStillBeFairAndNeutral() { HashSet inventory = new() { CreateItem(1, 52), CreateItem(2, 73), CreateItem(3, 52), CreateItem(4, 47), CreateItem(5) }; HashSet itemsToGive = new() { CreateItem(2, 73) }; HashSet itemsToReceive = new() { CreateItem(1, 9), CreateItem(3, 9), CreateItem(4, 8), CreateItem(5, 24), CreateItem(6, 23) }; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } private static Asset CreateItem(ulong classID, uint amount = 1, uint realAppID = Asset.SteamAppID, Asset.EType type = Asset.EType.TradingCard, Asset.ERarity rarity = Asset.ERarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity); }