Commit graph

12 commits

Author SHA1 Message Date
Archi
1809028c77
Rider cleanup 2022-01-06 20:22:38 +01:00
Archi
0eab358af9
Plugins breaking: Convert all synchronous interface methods to Task
Okay, I wish we had uncovered it earlier as part of V5.2 but it has bitten us in the back just now, so I'm addressing it as part of monthly cycle instead.

Previously used void methods did not allow async operations in plugins in a "nice way". If plugin didn't require synchronization with the ASF and just minded its own business, it wasn't half bad as it could use async void signature. However, if plugin by any chance had to do something BEFORE ASF continued with the rest of the logic, it had to explicitly leave non-async void signature and call its async-capable stuff in synchronous manner (usually with Wait() or .Result), which is vastly suboptimal.

This was visible even in our STD plugin, which previously had (and still has) GlobalCache initialization in OnASFInit(). If that cache initialization took a bit longer time, STD would hit InvalidOperationException() in OnLicenseList() callback as global cache didn't load yet while we were already long past OnASFInit().

Therefore, I've decided to make a breaking change for a very good reason - all previous methods were converted to tasks, which allows from plugin to do one of three things:

- If plugin is async and requires synchronization (like STD), it can declare itself as async await, and do its awaits as-needed, and ASF will wait for those.
- If plugin is truly synchronous (and not just a synchronous signature with awful Wait() or .Result, see above), it can simply return Task.CompletedTask and has exactly the same logic.
- Finally, if plugin calls some async stuff but doesn't need ASF synchronization, it can "offload" itself from it by calling e.g. ASF's Utilities.InBackground() with whole logic, while returning Task.CompletedTask from the main method. This will allow it to effectively do what async void previously did, by just hooking into the process without intention of slowing it down.

All in all I'm confident this approach, while a bit counter-intuitive at first, will result in better compatibility between ASF and the plugins, as if I wanted to fix my STD issue right now without that breaking change, I'd have to actually call .Result on my async global cache loader function, which is utterly stupid if we can fix ASF to do the right thing instead.

This "approach" can be commonly found in some other libs with similar to ASF's event-hook behaviour, e.g. Discord.Net.

You'll sadly need to do some method signature changes in all of your plugins, as the core OnLoaded() was also changed. See the ones I did in SteamTokenDumperPlugin.cs if you need a practical example, and see ExamplePlugin.cs if you need further explanation.
2021-12-08 16:52:27 +01:00
Archi
1e6ab11d9f
Use file-scoped namespaces 2021-11-10 21:23:24 +01:00
Archi
f2d3a2a894
Use string interpolation wherever possible
Majority of cases still need to go through string.Format() due to localization requirements
2021-09-27 19:59:00 +02:00
Archi
3dec189e14
Misc 2021-08-20 14:31:12 +02:00
JustArchi
e60b54e402 Refactor EVERYTHING
Directories structure + namespaces relevant to them
2021-05-08 01:37:22 +02:00
JustArchi
e7537ca996 Resolve CA2002 2021-05-07 19:04:38 +02:00
JustArchi
45a5fec95a Happy 2021
And let's hope it'll be better than 2020
2021-01-03 22:24:22 +01:00
JustArchi
a61ccc57a9 Misc 2020-11-16 00:46:08 +01:00
JustArchi
e82560259b Final code cleanup 2020-11-14 22:37:00 +01:00
Łukasz Domeradzki
9fc1ea65a5
Closes #1543 (#1944)
* Start working on nullable checks

help me

* Update GlobalConfig.cs

* Finish initial fixup round

* nullability code review
2020-08-22 21:41:01 +02:00
JustArchi
7c23250d83 Add ArchiSteamFarm.CustomPlugins.PeriodicGC 2020-05-22 11:48:02 +02:00